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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] Nexerelin v0.10.5b "Sierra Nevada" (update 2022-09-17)  (Read 2342720 times)

Glissa Ravidelle

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Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #1995 on: February 15, 2019, 05:37:20 PM »

FYI, Ran into a nullpointer randomly while mining. Couldn't recreate it afterwards.


Version is current:
Code
8707476 [Thread-4] INFO  exerelin.campaign.MiningHelperLegacy  - Regenerating resources for Asteroid: 0.08856936
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707492 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707493 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
8707662 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: independent
8708955 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.ProcurementMissionIntel  - Created ProcurementMissionIntel: metals to Orthrus
8709472 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for tritachyon considering options
8710388 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for sindrian_diktat considering options
8710400 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Gargoyle, faction: independent
8710857 [Thread-4] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.Nex_GetMiningResults: null
java.lang.NullPointerException
at com.fs.starfarer.campaign.Faction.pickShip(Unknown Source)
at com.fs.starfarer.campaign.Faction.pickShip(Unknown Source)
at com.fs.starfarer.campaign.Faction.pickShip(Unknown Source)
at exerelin.campaign.MiningHelperLegacy.getRandomFighter(MiningHelperLegacy.java:598)
at exerelin.campaign.MiningHelperLegacy.findCaches(MiningHelperLegacy.java:811)
at exerelin.campaign.MiningHelperLegacy.getMiningResults(MiningHelperLegacy.java:904)
at com.fs.starfarer.api.impl.campaign.rulecmd.Nex_GetMiningResults.execute(Nex_GetMiningResults.java:43)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:176)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.init(RuleBasedInteractionDialogPluginImpl.java:88)
at com.fs.starfarer.ui.newui.U.String.return(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.showInteractionDialog(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.Wait$1.advance(Wait.java:115)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
« Last Edit: February 15, 2019, 05:39:09 PM by Glissa Ravidelle »
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Euphytose

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Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #1996 on: February 16, 2019, 02:49:05 AM »

By the way, how do you mine asteroid belts? Since there's no menu and I don't think there's a "mine here" skill.
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Histidine

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Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #1997 on: February 16, 2019, 04:15:17 AM »

Thanks for the report! Should be fixed for next version.

By the way, how do you mine asteroid belts? Since there's no menu and I don't think there's a "mine here" skill.
Click on the asteroid entity to interact with it.
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FreedomFighter

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Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #1998 on: February 16, 2019, 05:19:30 AM »

By the way, how do you mine asteroid belts? Since there's no menu and I don't think there's a "mine here" skill.

Click on those tiny visible asteroids. You might need to zoom it a little bit to make it easier to click.
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Hrothgar

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Orloth

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Ran into Nullpoint error
« Reply #2000 on: February 16, 2019, 08:12:29 AM »

Updated this morning and ran into this about 5 minutes after starting to play.



java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:258)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Orloth

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Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #2001 on: February 16, 2019, 08:20:42 AM »

Scratch the previous post. Looks like its an issue in the updated ship and weapon pack. I see ppl posting it in there as well. Sorry about that, should have looked into it more before I posted.
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Troika

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Re: [0.9a] Nexerelin v0.9f2 "War, War Never Changes" (hotfix 2019-02-15)
« Reply #2002 on: February 22, 2019, 02:20:28 PM »

How do I add a faction to the list of factions you can turn a market over to, and have it work? I want to mod my own local version of nex to see what happens when Remnants get a market, for my own amusement.
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Histidine

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2003 on: February 22, 2019, 05:50:42 PM »

If this isn't the last fix version (for real this time) I'm gonna be so mad

Nexerelin v0.9g
Download

Changelog
Code
v0.9g
* Fix admin bonus from population
* Fix alliance intel crash when drawing crests for zero factions
* Fix mining cache errors
* Fix some text issues

How do I add a faction to the list of factions you can turn a market over to, and have it work? I want to mod my own local version of nex to see what happens when Remnants get a market, for my own amusement.
For Remnants specifically: Nexerelin/data/config/exerelinFactionConfig/remnants.json, set playableFaction to true
(and add "startingFaction":false, if you want to keep it from being a selectable faction at start)

If you just want a one-off and don't want the Remnants to do the usual playable faction things (invade other factions, engage in diplomacy, etc.), you can also use the console command: SetMarketOwner <market_name> <faction ID>
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Draconis13

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2004 on: February 22, 2019, 07:30:02 PM »

Glad to see all the hotfixes, I installed this for 9 awhile back and oof I had to eventually drop the game cause my faction sent out 20 maxed out revenge fleets from a recently captured market against me even though we were at 100 rep.
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matveich

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2005 on: February 24, 2019, 05:06:25 AM »

Market invasion needs to have a cooldown period of at least one month. There is a potential exploit: once you have defeated defenders you can keep raiding the market and then capturing it to get money via shutting down industries and then give it back to raid more.

Also, there is a bug: after raiding and invading a market a player can fight defenders, which is his own fleet. Choosing this option leads to a battle where no enemy ship spawn.
« Last Edit: February 24, 2019, 07:44:24 AM by matveich »
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Uxion

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2006 on: February 24, 2019, 12:18:35 PM »

Is there a good way of finding habitable systems without having to visit each one?
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Euphytose

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2007 on: February 24, 2019, 02:05:26 PM »

Is there a good way of finding habitable systems without having to visit each one?

Orange star systems tend to have the most.
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Shad

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2008 on: February 24, 2019, 02:13:28 PM »

Is there a good way of finding habitable systems without having to visit each one?

Orange star systems tend to have the most.
Basically you would expect realistically.

Orange/yellow stars are most likely to have habitable worlds, then all the red/brown dwarfs. Pretty much every other type of star makes habitable worlds impossible.

Also, I tend to find that the constellations close to the the core sector have fewer habitable worlds.
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Histidine

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Re: [0.9a] Nexerelin v0.9g "War, War Never Changes" (hotfix 2019-02-23)
« Reply #2009 on: February 25, 2019, 04:30:43 AM »

Market invasion needs to have a cooldown period of at least one month. There is a potential exploit: once you have defeated defenders you can keep raiding the market and then capturing it to get money via shutting down industries and then give it back to raid more.
Yeah, I'll need to do something about that. Probably a brief cooldown (shared with raids?) plus making the NPC structure building use a queue instead of all the stuff appearing at once (so you have to wait longer before re-looting the planet gives maximum revenue).

Don't know about a one-month or longer cooldown on invading the same market. It'd certainly be by far the easiest for me to implement, but also feels like it screams "arbitrary restriction!" when someone encounters it.

Also, there is a bug: after raiding and invading a market a player can fight defenders, which is his own fleet. Choosing this option leads to a battle where no enemy ship spawn.
Thanks, will try to fix.
« Last Edit: February 25, 2019, 07:34:06 AM by Histidine »
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