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Author Topic: [0.95.1a] Nexerelin v0.10.5 "Sierra Nevada" (update 2022-07-17)  (Read 2170321 times)

Cyan Leader

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1965 on: February 09, 2019, 02:11:02 AM »

How likely do you think Nex will break with .91?
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Lordzias

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1966 on: February 09, 2019, 02:26:13 AM »

* Compatibility with Vast Expanse mod

What mod is that?
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DrakonST

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1967 on: February 09, 2019, 05:47:36 AM »

Quote
Add a random event at decivilized worlds

What is it?
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Vulpis

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1968 on: February 09, 2019, 07:40:22 AM »

* Compatibility with Vast Expanse mod
I can't seem to find this mod...
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Shad

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1969 on: February 09, 2019, 10:48:41 AM »

Quote
Add a random event at decivilized worlds

What is it?
Local survivors offer a favourble exchange of resources.

Though the last time this happened, the game crashed with a "Exception Null" crash.
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DanRowan

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1970 on: February 09, 2019, 01:14:56 PM »

* Compatibility with Vast Expanse mod
I can't seem to find this mod...

You can get the link to it on the official discord but here it is. https://www.dropbox.com/s/8zvku5d54bwy9v3/Vast%20Expanse.7z?dl=0
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NightfallGemini

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1971 on: February 10, 2019, 01:04:17 AM »

Quote
Add a random event at decivilized worlds

What is it?
Local survivors offer a favourble exchange of resources.

Though the last time this happened, the game crashed with a "Exception Null" crash.

I got the same crash from trying to explore ruins on a planet that had that event. Part of me is curious if it's Nex or if it's an interaction with that mod that fills 'empty' planets; some of the planets I ran into had both widespread ruins AND scattered ruins, giving me a visually broken exploration option.

For the record, the planet that caused the crash only had Decivilized, the Decivilized trade event, and Vast Ruins.

Another update, reloaded the save, surveyed and explored the ruins *first*, no crash. I have no idea why the sequence changed things, but that's my best guess.
« Last Edit: February 10, 2019, 01:10:52 AM by NightfallGemini »
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Histidine

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1972 on: February 10, 2019, 01:13:57 AM »

If anyone could provide an error log and/or a save from just before the crash that would be really helpful, thanks!
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Dreamyr

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1973 on: February 10, 2019, 12:09:53 PM »

I think your balance may need some changes. I have one size 4 colony and just got wardecc'd by the Sindria/Persean alliance and invaded. They sent across 5 fleets:

9 Conquests
6 Victories
4 Chronos
7 Triumph's

Plus assorted cruisers and others(including enough venture's to blot out the sun) I'm in the process of trying to beat it the main issue being CR and insufficient ships for me to fly of sufficient firepower to keep them from gutting my star fortress. But this is a bit overkill for a faction with only one size 4 colony to its name.
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Histidine

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1974 on: February 11, 2019, 04:48:50 AM »

Edited changelogs with a note that got left out:
  • Invasion disruption time reduced if defender's damage that round exceeds attacker's

I think your balance may need some changes. I have one size 4 colony and just got wardecc'd by the Sindria/Persean alliance and invaded. They sent across 5 fleets:

9 Conquests
6 Victories
4 Chronos
7 Triumph's

Plus assorted cruisers and others(including enough venture's to blot out the sun) I'm in the process of trying to beat it the main issue being CR and insufficient ships for me to fly of sufficient firepower to keep them from gutting my star fortress. But this is a bit overkill for a faction with only one size 4 colony to its name.
That sounds like it shouldn't be happening, except from two invasion events at once (and even then not for a size 4, except under certain circumstances). Is that's what's occurred?
(Generating an invasion fleet from Kazeron to Jangala (a size 6) with a new level 16 character gets me 9 Conquests (and 7 Atlases))

If you like, I can look at your save and see what factors (intended or otherwise) are resulting in those fleets.
In the meantime I'll change the opportunistic war declaration a bit so some "nicer" factions require worse relations to do it. That won't help with Diktat, but I might also change the alliance vote logic so Perseans won't get also pulled in if they like you enough.
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Histidine

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Re: [0.9a] Nexerelin v0.9e "War, War Never Changes" (+fixes 2019-02-11)
« Reply #1975 on: February 11, 2019, 06:56:56 AM »

Fast fix release since I managed to identify and fix the deciv event crash.

Nexerelin v0.9e
Download

Changelog
Code
v0.9e
* Player can start with some special items (e.g. blueprints) depending on starting faction; implemented starting blueprints for some factions
* Alliance members will vote no to declaring war on someone they're Friendly or better with
    * Will defy a yes vote if they like the target more than the ally involved
* Factions may require inhospitable relations to declare war (or may not do it all), depending on alignments
* Periodically set/unset free port status for NPC markets if they should/shouldn't have it
* Deciv event: Fix crash; refugee event chance is multiplied by hazard rating
* Remove random variation from console-spawned invasion fleet size
* Fix a bug in invasion/raid strength estimates shown in GUI
* Fix devmode dialog options sometimes appearing without devmode
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Dreamyr

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1976 on: February 11, 2019, 10:40:20 AM »

Edited changelogs with a note that got left out:
  • Invasion disruption time reduced if defender's damage that round exceeds attacker's

I think your balance may need some changes. I have one size 4 colony and just got wardecc'd by the Sindria/Persean alliance and invaded. They sent across 5 fleets:

9 Conquests
6 Victories
4 Chronos
7 Triumph's

Plus assorted cruisers and others(including enough venture's to blot out the sun) I'm in the process of trying to beat it the main issue being CR and insufficient ships for me to fly of sufficient firepower to keep them from gutting my star fortress. But this is a bit overkill for a faction with only one size 4 colony to its name.
That sounds like it shouldn't be happening, except from two invasion events at once (and even then not for a size 4, except under certain circumstances). Is that's what's occurred?
(Generating an invasion fleet from Kazeron to Jangala (a size 6) with a new level 16 character gets me 9 Conquests (and 7 Atlases))

If you like, I can look at your save and see what factors (intended or otherwise) are resulting in those fleets.
In the meantime I'll change the opportunistic war declaration a bit so some "nicer" factions require worse relations to do it. That won't help with Diktat, but I might also change the alliance vote logic so Perseans won't get also pulled in if they like you enough.

It was 5 Persean grand invasion fleets. What really screwed me over was I also got hit the with bug that limits me to 200 deployment points so I couldn't even deploy my big ships. The link below should get you my save. I've never needed to use Googledrive before so hopefully I got it right.

https://drive.google.com/open?id=1O_l3AQDyzWLlxjBawPTO5Xa_L-OdUoek

Also, I'm using a massive list of mods aside from Nex. I'll go ahead and list them all just in case:

Spoiler
Arsenal Expansnio 1.5.3c
Autosave 1.1
Combat Chatter 1.9.2
Common Radard 2.5
Console Commands 3.0
Dassault Mikoyan 0.9.9e
Diable Avionics 2.02
Disassemble Reassemble 1.6.4
Fix all Empty Planets 1.0
Foundation of Borken 0.2.4-RC3
Lazylib 2.4b
Leading pip 1.8.3
MagicLib 0.22
Neutrino Corporation 1.85-RC3
Nexerelin 0.9c
Oga Portrait Pack 1.1
Practice Targets 1.3
Scy Nation 1.53
Shadowyards 0.8.1
Ship/Weapons Pack 1.9.1
SpeedUp 0.5.1
Stop Gap Measures 0.71
Sylphon Rnd 0.9.3d
Tahlan Shipworks 0.3.3a
Tyrador Coalition 1.6.1c
Underworld 1.3.0b
Unknown Skies 0.30
Vesperon Combine 1.1.2
ZZ GraphicsLib 1.3.0
[close]

Though to be honest I doubt it's a mod conflict given that it was the vanilla factions that decided I wasn't allowed to have that planet. But again I'm no modder. Thanks for taking the time to look at this.
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Midnight Kitsune

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1977 on: February 12, 2019, 09:30:02 AM »

It was 5 Persean grand invasion fleets. What really screwed me over was I also got hit the with bug that limits me to 200 deployment points so I couldn't even deploy my big ships. The link below should get you my save. I've never needed to use Googledrive before so hopefully I got it right.

https://drive.google.com/open?id=1O_l3AQDyzWLlxjBawPTO5Xa_L-OdUoek

Also, I'm using a massive list of mods aside from Nex. I'll go ahead and list them all just in case:

Spoiler
Arsenal Expansnio 1.5.3c
Autosave 1.1
Combat Chatter 1.9.2
Common Radard 2.5
Console Commands 3.0
Dassault Mikoyan 0.9.9e
Diable Avionics 2.02
Disassemble Reassemble 1.6.4
Fix all Empty Planets 1.0
Foundation of Borken 0.2.4-RC3
Lazylib 2.4b
Leading pip 1.8.3
MagicLib 0.22
Neutrino Corporation 1.85-RC3
Nexerelin 0.9c
Oga Portrait Pack 1.1
Practice Targets 1.3
Scy Nation 1.53
Shadowyards 0.8.1
Ship/Weapons Pack 1.9.1
SpeedUp 0.5.1
Stop Gap Measures 0.71
Sylphon Rnd 0.9.3d
Tahlan Shipworks 0.3.3a
Tyrador Coalition 1.6.1c
Underworld 1.3.0b
Unknown Skies 0.30
Vesperon Combine 1.1.2
ZZ GraphicsLib 1.3.0
[close]

Though to be honest I doubt it's a mod conflict given that it was the vanilla factions that decided I wasn't allowed to have that planet. But again I'm no modder. Thanks for taking the time to look at this.
What is your battle size set to? If it is set to 500, then you getting 200 DP is not a bug since it sounds like you were super outnumbered. And in SS, the side with more ships gets more DP out of the battle size pool, up to 60% of it. Now if you had a battlestation as an ally, that can take up a large portion of your DP
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Dreamyr

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Re: [0.9a] Nexerelin v0.9d "War, War Never Changes" (update 2019-02-09)
« Reply #1978 on: February 12, 2019, 10:18:53 AM »

It was 5 Persean grand invasion fleets. What really screwed me over was I also got hit the with bug that limits me to 200 deployment points so I couldn't even deploy my big ships. The link below should get you my save. I've never needed to use Googledrive before so hopefully I got it right.

https://drive.google.com/open?id=1O_l3AQDyzWLlxjBawPTO5Xa_L-OdUoek

Also, I'm using a massive list of mods aside from Nex. I'll go ahead and list them all just in case:

Spoiler
Arsenal Expansnio 1.5.3c
Autosave 1.1
Combat Chatter 1.9.2
Common Radard 2.5
Console Commands 3.0
Dassault Mikoyan 0.9.9e
Diable Avionics 2.02
Disassemble Reassemble 1.6.4
Fix all Empty Planets 1.0
Foundation of Borken 0.2.4-RC3
Lazylib 2.4b
Leading pip 1.8.3
MagicLib 0.22
Neutrino Corporation 1.85-RC3
Nexerelin 0.9c
Oga Portrait Pack 1.1
Practice Targets 1.3
Scy Nation 1.53
Shadowyards 0.8.1
Ship/Weapons Pack 1.9.1
SpeedUp 0.5.1
Stop Gap Measures 0.71
Sylphon Rnd 0.9.3d
Tahlan Shipworks 0.3.3a
Tyrador Coalition 1.6.1c
Underworld 1.3.0b
Unknown Skies 0.30
Vesperon Combine 1.1.2
ZZ GraphicsLib 1.3.0
[close]

Though to be honest I doubt it's a mod conflict given that it was the vanilla factions that decided I wasn't allowed to have that planet. But again I'm no modder. Thanks for taking the time to look at this.
What is your battle size set to? If it is set to 500, then you getting 200 DP is not a bug since it sounds like you were super outnumbered. And in SS, the side with more ships gets more DP out of the battle size pool, up to 60% of it. Now if you had a battlestation as an ally, that can take up a large portion of your DP

It is set to 500 however given the enemy was fielding a half dozen capital ships plus a ton of cruisers and smaller that seems a little absurd that I would get LESS deployment points. Think about it, you are fighting more enemies so we're going to make the battle HARDER? that doesn't make sense to me. If it's not the bug I'd read about with the default battle size limit then it's still something that needs changed if that's the logic it's working off of.
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Euphytose

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Re: [0.9a] Nexerelin v0.9e "War, War Never Changes" (+fixes 2019-02-11)
« Reply #1979 on: February 12, 2019, 10:58:14 AM »

It also doesn't make sense to me to be honest. The side that has less ships should have more DP.
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