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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013818 times)

diegoweiller

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1740 on: August 10, 2018, 04:49:06 PM »

Thanks for all the help guys  ;D
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King Alfonzo

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1741 on: August 10, 2018, 07:29:41 PM »

If I may make a suggestion Hist? Could we have a 'random faction relationships' option, that keeps the relationships of pirate factions intact? That way you could randomise relationships, without having to worry about half the sector suddenly being friendly with pirates/CABAL/GMDA/etc. for no reason.

DrakonST

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1742 on: August 11, 2018, 02:32:56 PM »

Histidine, maybe you can do start option as Luddic Path Raider? It is strange that it isn't made yet.

P. S. Most every game i going to Luddic Path planets and blow up some patrols for "Lasher(LP)". :D
« Last Edit: August 11, 2018, 02:35:14 PM by DrakonST »
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1743 on: August 12, 2018, 03:40:01 AM »

I did a quick hotfix that fixes a potential crash with SAD mod when they are defending a salvageable object.
(Place in Nexerelin/jars)

Histidine, maybe you can do start option as Luddic Path Raider? It is strange that it isn't made yet.
I've actually almost done it, but haven't had time to give it a "proper" test yet, so it's not officially supported.
You can try it by opening the Luddic Path faction config (in Nexerelin/data/config/exerelinFactionConfig) and setting playableFaction and pirateFaction to true.

@King Alfonzo: Good idea, I'll add a setting later (if I remember).
« Last Edit: August 17, 2018, 02:55:48 AM by Histidine »
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mkire

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1744 on: August 17, 2018, 12:37:34 AM »

is there a way to change the maximum number of systems/planets/stations in random mode? with all the faction mods i have corvus is way too busy to run smoothly, but 32 systems feels too empty
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1745 on: August 17, 2018, 07:17:42 PM »

Not at present. I may possibly move the min/max values to config at some point.
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mkire

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1746 on: August 19, 2018, 05:58:09 PM »

okay. thank you
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DrakonST

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1747 on: August 19, 2018, 08:34:02 PM »

Histidine, Can you make more opportunities for control of difficulties?

To add a new tab to the menu of start of a game as "Difficulties Options" where there will be more than the parameters than "Starfarer Mode".

Like a:
- Crew salvage Mutator.
- Enemy Fleets Size Mutators
- You Fleet size Mutator
- Difficulties presets.

And more.

Yes, i know, this can be changed in files. But if we see this on game, when start new campaing its will be much better and comfortable.
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Lolpingu

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1748 on: August 24, 2018, 10:48:07 AM »

So, I've recently gone on your typical children-orphaning imperialistic conquest, as usual with lots of fancy mod factions like diable, blackrock, mikoyan dassault and so forth, and I took to a new habit - collecting salvaged enemy ships, particularly dreadnoughts and supercarriers as those tend to be the prettiest, fanciest and most grandiose ships any faction has to offer. It's so nice to hoard all the biggest and baddest ships of every enemy faction and store them at my faction's home planet as trophies.
Then I noticed that some planets have museum ships, and it gave me an idea - what if we could install our own ships as museum ships on planets, increasing their stability and generating revenue from tourists? You could make it so that, the bigger and costlier the ship (the definition of "bigger" being determined by evaluating the ship's ordnance point count), the more revenue it generates? Would it be possible to implement such a system?
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1749 on: August 25, 2018, 06:34:18 PM »

Histidine, Can you make more opportunities for control of difficulties?

To add a new tab to the menu of start of a game as "Difficulties Options" where there will be more than the parameters than "Starfarer Mode".

Like a:
- Crew salvage Mutator.
- Enemy Fleets Size Mutators
- You Fleet size Mutator
- Difficulties presets.
New difficulty options have been an idea for some time, although I haven't felt like doing them so far. I'll need to think about what actually goes in there; e.g. crew loot mult is not something that most people would change even once, let alone from game to game, I'd think.

Then I noticed that some planets have museum ships, and it gave me an idea - what if we could install our own ships as museum ships on planets, increasing their stability and generating revenue from tourists? You could make it so that, the bigger and costlier the ship (the definition of "bigger" being determined by evaluating the ship's ordnance point count), the more revenue it generates? Would it be possible to implement such a system?
Ha, that's funny!
I think it could be an option for a buildable industry in Starsector 0.9 (that's the implementation I'd use, at any rate), so we'll see then.
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atreg

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1750 on: August 26, 2018, 08:55:23 PM »

Is it possible to show the variant names for the ships we're given when making a new character?
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1751 on: August 28, 2018, 08:19:32 AM »

Is it possible to show the variant names for the ships we're given when making a new character?
Nexerelin/data/strings/strings.json

In the section exerelin_ngc, look for the "shipString" line and add a "$variantName" somewhere in the text so the tooltip writer can insert the variant.
(Or you can just uncomment the commented-out version of the line that already has this bit, and comment out the normal one with an #)
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atreg

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1752 on: August 28, 2018, 05:40:42 PM »

Just what I was looking for, thanks.
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EvilWaffleThing

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1753 on: September 03, 2018, 02:35:00 PM »

Is there any reason I am unable to invade the station Arigato in the Styx system?
I've been blowin up pirates all over the sector and can't seem to find out why this station in particular can't be invaded.
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Takion Kasukedo

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Re: [0.8.1a] Nexerelin v0.8.3g "Battle Stations!" (hotfix 2018-08-06)
« Reply #1754 on: September 03, 2018, 02:50:02 PM »

Arigato is a unique pirate hub, so likely has a tag that disallows invasions
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