Hi!
2- Hand weapons affect invasion of a market? What about defending against a invasion?
The only considerations for invasion defense strength (not the response fleet size, that has some different handling) are:
- Market size
- Market stability
- Some market conditions (military base, headquarters, a few others)
- If there's a rebellion ongoing, it'll be easier to invade
3- I've read that markets i capture can end up rebelling against me, and that it happens because of market stability, does selling marines, hand weapons, and ordnance to the market somehow helps preventing those mutinies? Also, the black market having more marines than the normal market affects anything?
4- How can i improve my markets stability, and how do I get rid the debuff from the market being attacked recently?
5- ''During a rebellion, supplies for the government side can be sold to a base official''... - Understood'nt
Selling stuff to the market before a rebellion can prevent it by propping up the stability, but I wouldn't count on any stability manipulation to actually work.
Once the rebellion starts, you can sell marines, hand weapons or supplies to the open market or military market (or talk to the base commander/admin on comm board and sell them there) to make the government side stronger. Selling to the black market makes the rebels stronger.
(Also, buying has the opposite effect, so you can buy out the stuff on the black market to weaken the rebellion)
The number of marines in the black market doesn't directly affect the strength of the rebellion, but it's likely an indicator of low stability.
The stability loss from a recently invaded market will go away on its own, although it may take a few months to fully disappear.
6- Any tips on improving FPS? I play with a low end PC and my fps drops to 10 sometimes e.e
A bit outside the scope of Nexerelin, but there are a few things you can try:
- Disable GraphicsLib in its INI file (GraphicsLib/GRAPHICS_OPTIONS.ini; "enableShaders":false)
- Lower the battle size in settings
- If RAM is your bottleneck, run fewer mods that add ships
- If you have a 64-bit system and spare RAM, you might be able to increase RAM allocation
EDIT: WTF I actually gain by mining? 0_o
Normally you get the resources it says before you start mining. Asteroids give ore and some volatiles, for planets/moons it depends on what the survey found. The amount depends on your mining strength.
Randomly you also get a chance to find a 'hidden cache' with some goodies: higher-value commodities, ship weapons, fighter wings and even frigates.
King Alfonzo has a good guide
here