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Author Topic: [0.95a] Nexerelin v0.10.3c "SpaceLand Battle" (update 2021-09-18)  (Read 1774349 times)

Histidine

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1590 on: January 07, 2018, 01:07:25 AM »

Nexerelin v0.8.3
Download
Not compatible with previous saves!

Some of the new features:

Spoiler
Stations!

(faction-specific stations generated with DynaSector)

Automagical faction picker dialog, directory
[close]

Changelog
Code
v0.8.3
* New features
    * Add defense battlestations
        * These will support the response fleet in battle against invaders
        * Uses Arsenal Expansion's Asgard (modified)
    * Add faction bounty, rebellion events
    * Improved new game faction selection, faction directory
        * Faction mods no longer require rules.csv changes to be compatible with Nexerelin
    * Followers no longer pay salary, instead each market generates tax revenue
    * Follower markets can be transferred to another faction for a reputation boost
* Random sector generation improvements
    * Try to cluster markets of same faction together
    * Add decorative landmarks
    * Economy adjustments
    * Misc. fixes
* Gameplay
    * Invasion and respawn fleets prefer to try and retake lost territory; Luddic Church also preferentially targets Luddic Majority planets
    * Vengeance fleet improvements
        * Killing vengeance fleets doesn't contribute towards spawning more vengeance fleets
        * Size limiter scales with player level
        * Add Luddic Path text
    * Most Templar fleets will drop flux cores
    * Halve reputation gain with Templars from capturing enemy markets
    * Automatically leave player's current faction if it is eliminated (can be changed in config)
    * Tweak some starting ships
    * Misc. tweaks
* Bugfixes:
    * Fix crash from faction becoming hostile to itself
    * Mod compatibility updates/fixes for ApproLight, Artefact, Looters, Templars
    * Mining strength properly counts modules
    * (Maybe) Fix loot volume being capped at 1000 for each commodity
    * Fix commission not being fully terminated on leaving faction
    * Fix conquest mission bonus duration (rarely) being same as main duration
    * More foolproof IBB ship duplication prevention
    * Remove some wonky hyperspace pathfinding for invasion/strike fleets
    * Don't allow joining non-playable factions
* Misc:
    * Some savescum prevention for response fleet composition
    * More useful Spawn*Fleet console commands
    * Some adjustments, fixes for intel reports

Please report bugs, imbalances, etc.
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Nicke535

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1591 on: January 07, 2018, 01:47:35 AM »

How will stations work for factions that do not support DynaSector or lack modular weapons?

Histidine

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1592 on: January 07, 2018, 01:55:24 AM »

How will stations work for factions that do not support DynaSector or lack modular weapons?
It'll use a default generic-ish station, with vanilla weapons.
(DS-compatible factions will also do this if DS is off)

If you have your own station variant, you can specify it in the Nexerelin faction config (tag defenceStations)
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Bunshichi Tawara

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1593 on: January 07, 2018, 03:32:18 AM »

Well done Histidine Glad to see some improvements much respect to your project. Interested to see how it will adapt ones Alex releases the Colony update  :)
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Cyan Leader

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1594 on: January 07, 2018, 04:01:43 AM »

Damn, I'm impressed. Thanks for this.
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Nanao-kun

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1595 on: January 07, 2018, 06:13:19 AM »

Is Approlight compatible with the random sector?
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Beakus McMunch

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1596 on: January 07, 2018, 07:02:28 AM »

"* Killing vengeance fleets doesn't contribute towards spawning more vengeance fleets"

Thanks for this! I was constantly getting attacked by Hegemony Vengeance fleets. I did however recover many Onslaughts to throw at Remnant Battlestations.
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OmniScrewDriver

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1597 on: January 07, 2018, 08:56:35 AM »

Not compatible with previous saves!

This includes save transfers?
When I tried to transfer from 0.8.2d to 0.8.3, I got this error
Spoiler
55578 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.SectorManager.captureMarket(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;ZLjava/util/List;F)V
java.lang.NoSuchMethodError: exerelin.campaign.SectorManager.captureMarket(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;ZLjava/util/List;F)V
   at org.dark.transfer.console.commands.LoadSave.deserializePlayerData(LoadSave.java:1897)
   at org.dark.transfer.console.commands.LoadSave.runCommand(LoadSave.java:2133)
   at org.lazywizard.console.Console.runCommand(Console.java:255)
   at org.lazywizard.console.Console.parseInput(Console.java:317)
   at org.lazywizard.console.ConsoleOverlayInternal.checkInput(ConsoleOverlay.kt:290)
   at org.lazywizard.console.ConsoleOverlayInternal.show(ConsoleOverlay.kt:97)
   at org.lazywizard.console.ConsoleOverlay.show(ConsoleOverlay.kt:34)
   at org.lazywizard.console.ConsoleCampaignListener.advance(ConsoleCampaignListener.java:36)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Edit: I just realized this might have less to do with Nexerelin and more to do with Save Transfer  :-[
« Last Edit: January 07, 2018, 09:03:01 AM by OmniScrewDriver »
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Shield

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1598 on: January 07, 2018, 10:27:06 AM »

Keep getting this error not sure what it could be.
Spoiler
3089012 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.ongoingBatt le from class exerelin.campaign.NexFleetInteractionDialogPluginImpl
java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.ongoingBatt le from class exerelin.campaign.NexFleetInteractionDialogPluginImpl
   at exerelin.campaign.NexFleetInteractionDialogPluginImpl.pullInNearbyFleets(NexFleetInteractionDialogPluginImpl.java:352)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:272)
   at exerelin.campaign.NexFleetInteractionDialogPluginImpl.init(NexFleetInteractionDialogPluginImpl.java:306)
   at com.fs.starfarer.ui.newui.OoOo.öØ0000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1599 on: January 07, 2018, 03:52:29 PM »

Not compatible with previous saves!

This includes save transfers?
When I tried to transfer from 0.8.2d to 0.8.3, I got this error
Spoiler
55578 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: exerelin.campaign.SectorManager.captureMarket(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;ZLjava/util/List;F)V
java.lang.NoSuchMethodError: exerelin.campaign.SectorManager.captureMarket(Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;Lcom/fs/starfarer/api/campaign/FactionAPI;ZLjava/util/List;F)V
   at org.dark.transfer.console.commands.LoadSave.deserializePlayerData(LoadSave.java:1897)
   at org.dark.transfer.console.commands.LoadSave.runCommand(LoadSave.java:2133)
   at org.lazywizard.console.Console.runCommand(Console.java:255)
   at org.lazywizard.console.Console.parseInput(Console.java:317)
   at org.lazywizard.console.ConsoleOverlayInternal.checkInput(ConsoleOverlay.kt:290)
   at org.lazywizard.console.ConsoleOverlayInternal.show(ConsoleOverlay.kt:97)
   at org.lazywizard.console.ConsoleOverlay.show(ConsoleOverlay.kt:34)
   at org.lazywizard.console.ConsoleCampaignListener.advance(ConsoleCampaignListener.java:36)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Edit: I just realized this might have less to do with Nexerelin and more to do with Save Transfer  :-[
Oh dear. I can release a Nex patch with Save Transfer compatibility in half a day or so, at least.

Keep getting this error not sure what it could be.
Spoiler
3089012 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.ongoingBatt le from class exerelin.campaign.NexFleetInteractionDialogPluginImpl
java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.ongoingBatt le from class exerelin.campaign.NexFleetInteractionDialogPluginImpl
   at exerelin.campaign.NexFleetInteractionDialogPluginImpl.pullInNearbyFleets(NexFleetInteractionDialogPluginImpl.java:352)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:272)
   at exerelin.campaign.NexFleetInteractionDialogPluginImpl.init(NexFleetInteractionDialogPluginImpl.java:306)
   at com.fs.starfarer.ui.newui.OoOo.öØ0000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOo.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Download the newest Starsector version (0.8.1a-RC8) from the same page.

Is Approlight compatible with the random sector?
It is. Well, should be; let me know if it doesn't work for you.
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CarbineOne

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-07)
« Reply #1600 on: January 07, 2018, 07:22:47 PM »

Fresh install, modified x_stream installed, memory modded to 4GB/4GB, compatible mods only, kicked this error when I press the "M" button upon initial fleet spawn.

Quote
229083 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
« Last Edit: January 07, 2018, 07:34:06 PM by CarbineOne »
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Histidine

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1601 on: January 08, 2018, 04:32:27 AM »

Not compatible with previous saves!

This includes save transfers?
When I tried to transfer from 0.8.2d to 0.8.3, I got this error
Oh dear. I can release a Nex patch with Save Transfer compatibility in half a day or so, at least.
Okay, here it is:
Put in Nexerelin/jars
Main download will be updated in a few days; waiting in case anything else that needs fixing comes in.

@CarbineOne: Can't say I have a clue what would cause that, unfortunately. It may help if you provide a full modlist.
M isn't bound to anything in my Starsector (in vanilla settings or in mods), so I'd also like to know what the expected behaviour was in this case.
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OmniScrewDriver

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (+hotfix 2018-01-08)
« Reply #1602 on: January 08, 2018, 05:32:54 AM »

Okay, here it is:
Put in Nexerelin/jars
Main download will be updated in a few days; waiting in case anything else that needs fixing comes in.

Sweet, works like a charm. I'm really liking some of the changes made in the last few patches, looking forward to trying these ones out  ;)
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CarbineOne

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (update 2018-01-08)
« Reply #1603 on: January 08, 2018, 08:13:50 AM »

@CarbineOne: Can't say I have a clue what would cause that, unfortunately. It may help if you provide a full modlist.
M isn't bound to anything in my Starsector (in vanilla settings or in mods), so I'd also like to know what the expected behaviour was in this case.
Yeah, it's not bound to anything, entirely an accident as I tried to (erroneously) hit the 'Map' button (bound to 'M' like a million other games)

Modlist:

Dynasector
Graphicslib
Lazylib
Nexelerin
Underworld

All updated. Pressed M in vanilla, does nothing, no crash.
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Bunshichi Tawara

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Re: [0.8.1a] Nexerelin v0.8.3 "Battle Stations!" (+hotfix 2018-01-08)
« Reply #1604 on: January 08, 2018, 11:37:38 AM »

oh yea mine also crashes when i click M in devmode. I never really cared much about it though.
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