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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013135 times)

CitizenJoe

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1365 on: June 08, 2017, 01:15:03 AM »

Do you have the latest version of Diable?

Yes, I just downloaded everything again to test just to make sure.
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Histidine

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1366 on: June 08, 2017, 04:25:17 AM »

Well I know for a fact it can't happen with Diable Avionics 1.83 RC3, Nexerelin 0.8b and Starsector 0.8.1a RC8 (just retested).

For the Prism Freeport restriction: I'll change the check so it can by bypassed only by changing rules.csv at least.
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CitizenJoe

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1367 on: June 08, 2017, 04:47:23 AM »

Well I know for a fact it can't happen with Diable Avionics 1.83 RC3, Nexerelin 0.8b and Starsector 0.8.1a RC8 (just retested).

For the Prism Freeport restriction: I'll change the check so it can by bypassed only by changing rules.csv at least.

Cheers.  <3 u


Also, reinstalling the game (twice) seems to have fixed the problem for me.
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ROFLtheWAFL

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1368 on: June 08, 2017, 09:14:59 AM »

Kinda weird behavior. Factions declare war and then make peace just a few moments later.
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Recklessimpulse

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1369 on: June 08, 2017, 11:40:22 AM »

Found an error might be hard codded, if you accept a mission form the mission board it won't show up in the mission section in the Intel panel. So make sure to remember your destination.
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SCC

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1370 on: June 08, 2017, 01:33:22 PM »

Original post and wiki could, eventually, use some updating. Like player unable to form alliances with his faction, except player can do that.

Cerevox

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1371 on: June 08, 2017, 06:19:53 PM »

Diable is friendly with pirates. But, they are still issuing pirate bounties as normal. When you work for DA, and arrive to kill a pirate bounty, the pirate is all friendly and like, "Sup' bro?" and DA will get mad if you shoot him.
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Hussar

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Re: [0.8.1a] Nexerelin v0.8b "Figure Eight" (hotfix 2017-06-06)
« Reply #1372 on: June 08, 2017, 10:26:57 PM »

That's probably because pirates are still disrupting trade by attacking non-diable avionics traders.
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Histidine

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Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« Reply #1373 on: June 09, 2017, 08:07:16 AM »

One more update to get rid of the remaining crashes and major issues. Hopefully that'll be all that requires doing for a while.

Nexerelin v0.8c
Download

Changelog
Code
v0.8c
* New agent/saboteur supply handling
    * Only available on worlds with military bases
    * Doesn't fill marine demand any more
    * Higher price
* Disable warmonger penalty for derelicts/remnants/neutrals
* Add Hammer Barrage to mining weapons
* Mark targets of conquest missions as important
* Remove logic-side check for not duplicating Prism Freeport
    * Keep UI-side check in rules.csv
* Invasion defence higher for urbanized polities, lower for rural ones
* Workaround Prism Freeport, alliance joining crashes
* Fix Persean League/Sindrian Diktat starting ships with Ship & Weapon Pack
* Mining code has more graceful error handling + more informative logs
* Add some tip entries

Diable is friendly with pirates. But, they are still issuing pirate bounties as normal. When you work for DA, and arrive to kill a pirate bounty, the pirate is all friendly and like, "Sup' bro?" and DA will get mad if you shoot him.
Likely a vanilla issue (Nex doesn't touch bounties). DynaSector fixes this, but it won't be available for a while if you didn't already download it.

Found an error might be hard codded, if you accept a mission form the mission board it won't show up in the mission section in the Intel panel. So make sure to remember your destination.
Can't say I've noticed this issue.
Does it happen with all mission types, or only certain ones in particular? What are the intel checkbox settings (age cutoff etc.)?
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Absolutecero

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Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« Reply #1374 on: June 09, 2017, 02:02:17 PM »

Could you make asharu  the player home planet  for the follows on having your own faction.
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Bishi

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Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« Reply #1375 on: June 09, 2017, 02:04:55 PM »

One more update to get rid of the remaining crashes and major issues. Hopefully that'll be all that requires doing for a while.

Nexerelin v0.8c
Download

Changelog
Code
v0.8c
* New agent/saboteur supply handling
    * Only available on worlds with military bases
    * Doesn't fill marine demand any more
    * Higher price
* Disable warmonger penalty for derelicts/remnants/neutrals
* Add Hammer Barrage to mining weapons
* Mark targets of conquest missions as important
* Remove logic-side check for not duplicating Prism Freeport
    * Keep UI-side check in rules.csv
* Invasion defence higher for urbanized polities, lower for rural ones
* Workaround Prism Freeport, alliance joining crashes
* Fix Persean League/Sindrian Diktat starting ships with Ship & Weapon Pack
* Mining code has more graceful error handling + more informative logs
* Add some tip entries

Diable is friendly with pirates. But, they are still issuing pirate bounties as normal. When you work for DA, and arrive to kill a pirate bounty, the pirate is all friendly and like, "Sup' bro?" and DA will get mad if you shoot him.
Likely a vanilla issue (Nex doesn't touch bounties). DynaSector fixes this, but it won't be available for a while if you didn't already download it.

Found an error might be hard codded, if you accept a mission form the mission board it won't show up in the mission section in the Intel panel. So make sure to remember your destination.
Can't say I've noticed this issue.
Does it happen with all mission types, or only certain ones in particular? What are the intel checkbox settings (age cutoff etc.)?

Thank you Histidine, I really appreciate all the hard work you put into this great mod. I never play Starsector without it.
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Shyguy

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Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« Reply #1376 on: June 09, 2017, 02:07:56 PM »

Could you make asharu  the player home planet  for the follows on having your own faction.

Shouldn't it be a vanilla independent military the player spawns at? No offence but Asharu is a pretty crap spawn given its market rarely has anything in it worth mentioning.
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Recklessimpulse

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Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« Reply #1377 on: June 09, 2017, 02:25:04 PM »

It happened on a derelict survey mission and a supply metal mission but it's most likely my fault I did some searching today and found most of the errors I had stopped when I updated Star Sector itself I didn't realize  0.8.1RC5 was old and had issues with mods 0.8.1RC8 seems to have fixed the issue.
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Drokkath

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Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« Reply #1378 on: June 09, 2017, 02:45:52 PM »

Neat, was preparing to go to war extermination spree the moment derelicts would have attacked me. :D Thanks to my slow-paced playing I haven't reached there yet and now there's not much reason to exterminate every lawful factions now unless I go join the pirates again and start taking down fleets liberally.
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For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.

Kwbr

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Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« Reply #1379 on: June 09, 2017, 10:36:25 PM »

So I encountered some really bizarre and mildly frustrating player faction AI behavior that I think has something to do with smuggling from the player_npc factions markets but I'm not really sure so heres a really low fps gif I guess

Spoiler
[close]

It only stopped when that neutrino invasion fleet actually started invading, I guess it decided that was a bigger priority.
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