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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014249 times)

Histidine

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Re: [0.7.2a] Nexerelin v0.7.7b (update 2017-04-11)
« Reply #1305 on: June 04, 2017, 08:50:12 AM »

To answer the question: The bug is fixed, and was known to be so for some time (with various semi-hidden early releases that came out at various points).

I ended up not being able to do a weekend release due to various issues that came up, but sometime early in the following week could happen. Right now I'm doing some playtesting.
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Hypilein

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Re: [0.7.2a] Nexerelin v0.7.7b (update 2017-04-11)
« Reply #1306 on: June 04, 2017, 11:34:10 AM »

Alex is a god for giving trusted modders early access so that we can get their mods earlier.
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Histidine

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Re:[0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1307 on: June 05, 2017, 06:40:06 AM »

Expedited release (can't let DR show me up on this). Guaranteed to work!*

*Not a guarantee.

IMPORTANT: Make sure you have the newest Starsector 0.8.1 hotfix version (RC7) if playing with Prism Freeport!

Nexerelin v0.8 "Figure 8"
Download

Changelog
Code
v0.8
* Update for Starsector 0.8.1
    * Add Persean League
    * Omnifactory integration removed (can still use the separate mod)
    * Non-Corvus mode disabled for now
* Port some battle-related features from SS+:
    * Officer deaths
    * XP bonus for officers in frigates/destroyers
    * Battle map generator
* Revamp alliance handling
    * Relationship with outsiders no longer shared
    * If an alliance member goes to war or makes peace with someone else, alliance votes on whether to do the same
* Fleet-related amendments:
    * Patrol fleets less ridiculously big after several patrols in a system destroyed
    * Don't spawn patrols or invasion/strike fleets from a market currently being invaded
    * Some invasion-related rebalancing
    * Try to always pull in non-trade fleets to assist in battle
    * Diktat response fleets at headquarters worlds use Lion's Guard ships
    * Fleets obeying Follow Me order reliably follow and assist player
* UI improvements:
    * Add button to reroll randomized starting ships
    * Independents viewable in faction directory
* Some mod compatibility updates
* Remove support for some old mods (can be re-added by modders)
* Insurance covers officer deaths, has small payout for ship recovery
* Pirates don't do diplomacy with non-pirates unless pirate invasions are enabled
* Most base officials can handle faction join/leave now
* Some memory optimisations
* Add tariff mult config options (global, per-faction)
* Bugfixes:
    * Fending off a Cabal extortion attempt no longer inflicts warmonger penalty
    * Fix faction directory requiring two view attempts to work when not docked at market
    * Fix incorrect logging of CR loss accidents for mining ships
    * Various text fixes/adjustments

PS: Random protip: you can add Nexerelin to an existing savegame.
« Last Edit: June 06, 2017, 07:22:46 AM by Histidine »
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Sy

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1308 on: June 05, 2017, 06:46:26 AM »

Nex too already?! maybe i'll have to start a run before BR and THI after all. ^_^
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Bastion.Systems

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1309 on: June 05, 2017, 06:55:15 AM »

Yesss  ;D
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Hussar

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1310 on: June 05, 2017, 07:03:48 AM »

Woo! Mining is hereeeeeee! Time to mine up the sweet sweet xp ;)
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JohnDoe

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1311 on: June 05, 2017, 07:15:53 AM »

Thank you based Histidine.
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adimetro00

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1312 on: June 05, 2017, 07:19:17 AM »

Okay. How will you handle vanilla's procgen? and can we still mine asteroids?
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Hussar

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1313 on: June 05, 2017, 07:30:16 AM »

Well. Applying it to an existing save - no problems. Tried out to make a new game - crashes:

Spoiler
1086884 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocationDescription(BreadcrumbSpecial.java:212)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocatedString(BreadcrumbSpecial.java:120)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getTokenReplacements(DS_PersonBountyEvent.java:318)
   at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.addTokensToList(BaseEventPlugin.java:394)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getHighlights(DS_PersonBountyEvent.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.reportEventStage(Unknown Source)
   at data.scripts.campaign.events.DS_PersonBountyEvent.startEvent(DS_PersonBountyEvent.java:591)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPers onBountiesIfNeeded(CoreEventProbabilityManager.java:120)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:109)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.oOO0.o00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Edit: Ah, and if anything tried to go with SCY.
Edit2: Works allright for vanilla factions. So this def. have to do something with ship choices for SCY (and perhaps other mod factions, checking) - as I remember this happened in the past. I do not remember the solution tho.
Edit3: No, just SCY (again. sorta. have I said I remember this happening like 0.7-0.7.2?)

Edit4. Solved partially.
/exerelinfactionconfig lacked on SCY.json (and dassault_mikoyan.json too, they however did not crash). After manual adding those from respect mods, and adding them into txt file there, game doesn't crashes.

There's still a problem with SCY however. And diable avionics too apparently... Their systems are MISSING. And that's something I don't know how to fix.
Spoiler
[close]

So, for now it looks like it's best to disable Nex for the beginning and apply it after creating the new game.
« Last Edit: June 05, 2017, 07:51:28 AM by Hussar »
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Ranik

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1314 on: June 05, 2017, 07:57:02 AM »

Well. Applying it to an existing save - no problems. Tried out to make a new game - crashes:

Spoiler
1086884 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocationDescription(BreadcrumbSpecial.java:212)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocatedString(BreadcrumbSpecial.java:120)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getTokenReplacements(DS_PersonBountyEvent.java:318)
   at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.addTokensToList(BaseEventPlugin.java:394)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getHighlights(DS_PersonBountyEvent.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.reportEventStage(Unknown Source)
   at data.scripts.campaign.events.DS_PersonBountyEvent.startEvent(DS_PersonBountyEvent.java:591)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPers onBountiesIfNeeded(CoreEventProbabilityManager.java:120)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:109)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.oOO0.o00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Edit: Ah, and if anything tried to go with SCY.
Edit2: Works allright for vanilla factions. So this def. have to do something with ship choices for SCY (and perhaps other mod factions, checking) - as I remember this happened in the past. I do not remember the solution tho.
Edit3: No, just SCY (again. sorta. have I said I remember this happening like 0.7-0.7.2?)

Edit4. Solved partially.
/exerelinfactionconfig lacked on SCY.json (and dassault_mikoyan.json too, they however did not crash). After manual adding those from respect mods, and adding them into txt file there, game doesn't crashes.

There's still a problem with SCY however. And diable avionics too apparently... Their systems are MISSING. And that's something I don't know how to fix.
Spoiler
[close]

So, for now it looks like it's best to disable Nex for the beginning and apply it after creating the new game.

It appears to be anything by Tartiflette. Diable Avionics, ORA, SCY Nation.

As you said their systems don't spawn on new game creation.
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Hussar

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1315 on: June 05, 2017, 08:01:57 AM »

Well. Applying it to an existing save - no problems. Tried out to make a new game - crashes:

Spoiler
1086884 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocationDescription(BreadcrumbSpecial.java:212)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.BreadcrumbSpecial.ge tLocatedString(BreadcrumbSpecial.java:120)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getTokenReplacements(DS_PersonBountyEvent.java:318)
   at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.addTokensToList(BaseEventPlugin.java:394)
   at data.scripts.campaign.events.DS_PersonBountyEvent.getHighlights(DS_PersonBountyEvent.java:272)
   at com.fs.starfarer.campaign.CampaignEngine.reportEventStage(Unknown Source)
   at data.scripts.campaign.events.DS_PersonBountyEvent.startEvent(DS_PersonBountyEvent.java:591)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPers onBountiesIfNeeded(CoreEventProbabilityManager.java:120)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:109)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.oOO0.o00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Edit: Ah, and if anything tried to go with SCY.
Edit2: Works allright for vanilla factions. So this def. have to do something with ship choices for SCY (and perhaps other mod factions, checking) - as I remember this happened in the past. I do not remember the solution tho.
Edit3: No, just SCY (again. sorta. have I said I remember this happening like 0.7-0.7.2?)

Edit4. Solved partially.
/exerelinfactionconfig lacked on SCY.json (and dassault_mikoyan.json too, they however did not crash). After manual adding those from respect mods, and adding them into txt file there, game doesn't crashes.

There's still a problem with SCY however. And diable avionics too apparently... Their systems are MISSING. And that's something I don't know how to fix.
Spoiler
[close]

So, for now it looks like it's best to disable Nex for the beginning and apply it after creating the new game.

It appears to be anything by Tartiflette. Diable Avionics, ORA, SCY Nation.

As you said their systems don't spawn on new game creation.

But funny enough, now same "fs.starfarer.combat.CombatMain" crash happens with Dynasector & on SCY (so I guess also on DA and ORA too)...
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MinusUdn

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1316 on: June 05, 2017, 08:46:11 AM »

During new game gen, the list to select a faction goes from A-F to H-M  skipping the G
Also I have been trying to add my faction but when you reach the part where you have to select a ship all options are greyed out and can't select any of the options, I have added the variants to my faction .json but nothing shows up, might be the rules.csv fault
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Hussar

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1317 on: June 05, 2017, 09:34:50 AM »

Also there appear to be huge problems with MINING. There are typos or other things that practically render half of the ships and weapons USELESS for mining. Only Deassault-Mikoyan Engineering and Disassemble Reassemble ships WORK PROPERLY with appopriate mining tags for them.

I found that using SCY's Telchine, which is in nexereling files and should have strenght 32. But you can't change anything and the only thing it uses is the build in mining laser and other mining lasers if u install them.
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peperoni_playboy

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1318 on: June 05, 2017, 09:42:07 AM »

I'm not experiencing any crashes, but I can corroborate the issue of some installed faction mods not being put into the sector as they would have been in previous versions.
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Shyguy

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Re: [0.8.1a] Nexerelin v0.8 "Figure Eight" (update 2017-06-05)
« Reply #1319 on: June 05, 2017, 10:30:49 AM »

Tartiflette just bumped out a few patches, that might help with the problem of hidden systems.
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