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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014230 times)

Adraius

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Re: [0.65.2a] Nexerelin v0.6.1b "Starship Tycoon" (update 2015-10-03)
« Reply #375 on: October 03, 2015, 09:14:16 AM »

Another question for you, if you don't mind:

How exactly do I properly edit player_npc.faction?  For example, the "logo" (which I assume is the faction flag) points to a non-existent file location; do change it, do I need to make a custom .png and place it in the files somewhere and provide a link to it, or place a file in the specified location, or something else entirely?  Is there anywhere in the files I can find a list of ship loadout names/specifiers so I don't have to guess at them and possibly cause a crash?  Can we get an example of when displayNameWithArticle is used vs. displayNameLong vs. displayNameLongWithArticle? (or just point to where those are referenced maybe?)

EDIT: for modifying my faction's ships, I'm looking at something like this:
Code
"fighter":{
"broadsword_wing":10,
"gladius_wing":10,
"xyphos_wing":10,
"warthog_wing":10,
"fallback":{"interceptor":1},
},
After poking around some more, I'm guessing these reference .variant files - the ones for ships correspond with .variant files nicely.  However, there is no broadsword_wing.variant file - in fact, there aren't any .variant files ending in _wing.  I did find broadsword_Fighter, gladius_Fighter, dagger_Bomber, etc.  Am I barking up the wrong tree, or do I need to swap out all these references with _Fighter and _Bomber suffixes for them to work at all?

Well, that can't be right, I started a test game and fighters are spawning normally.  That said, I'm seeing other ships not in my faction config file appearing in fleets.  I've figured out everything except the logo and ship preferences for myself - can you explain those to me?
« Last Edit: October 03, 2015, 01:31:12 PM by Adraius »
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Histidine

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #376 on: October 03, 2015, 08:29:58 PM »

The default logo uses a file in vanilla SS (starsector-core/graphics/factions) by default. You can make it point to any path that'll get loaded in the game, as long as vanilla or some mod somewhere has the image in the right place.

On faction composition: if you're using SS+, that uses its own generator.
Check Starsector Plus/nexerelinOptions.json; you can have the player faction use tech from any SS+ integrated faction (and it won't bug out if you give it tech from a mod you don't use, unless there end up being no valid ships in the list).


Anyway, here's another update. (Sorry for the spam! :()


Changelog
Code
v0.6.1c
* Fix strike fleet stand down behavior
* Fix some non-player factions being hostile to famous bounties (applies to existing saves)
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Rainbowfied

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #377 on: October 09, 2015, 08:21:44 PM »

I'm having a problem, can someone please help? I'm getting the error, "Fatal: org/lazywizard/omnifac/OmniFacSettings Cause: org.lazywizard.omnifac.OmniFacSettings Check starsector.log for more info". I've checked to make sure lazylib and Nexerelin were the latest version, and neither are outdated. Any help would be appreciated, thank you!
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Histidine

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #378 on: October 09, 2015, 08:54:27 PM »

I'm having a problem, can someone please help? I'm getting the error, "Fatal: org/lazywizard/omnifac/OmniFacSettings Cause: org.lazywizard.omnifac.OmniFacSettings Check starsector.log for more info". I've checked to make sure lazylib and Nexerelin were the latest version, and neither are outdated. Any help would be appreciated, thank you!
Hmm.
  • Are you using the separate Omnifactory mod? If so, make sure it's up to date, and/or try disabling it.
  • Can you open Starsector\starsector-core\starsector.log (Windows) or Starsector/starsector.log (Linux) and see what the last error message is?
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Rainbowfied

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #379 on: October 09, 2015, 09:52:52 PM »

No, I am not using the standalone omnifactory mod.
As for the last error message:
Spoiler
"16507 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoClassDefFoundError: org/lazywizard/omnifac/OmniFacSettings
java.lang.NoClassDefFoundError: org/lazywizard/omnifac/OmniFacSettings
   at data.scripts.ExerelinModPlugin.onApplicationLoad(ExerelinModPlugin.java:81)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.omnifac.OmniFacSettings
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 6 more"
[close]
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Histidine

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #380 on: October 09, 2015, 10:45:46 PM »

* Histidine tests

You didn't accidentally try to install the patch zip as a full version, did you?
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Rainbowfied

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #381 on: October 09, 2015, 11:08:42 PM »

That was exactly the problem, just now installed 0.6.1c and then added the patch, it works perfectly now. Thank you very much!
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try666

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #382 on: October 11, 2015, 06:14:17 AM »

where can i find the  Prism Freeport? it's a station?  which Colour it is?
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cpmartins

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #383 on: October 11, 2015, 06:33:16 AM »

Usually at the center, or close to it, in the hyperspace map. But I'm not sure it's present when in Corvus mode. Never played it.
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OOZ662

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #384 on: October 11, 2015, 07:26:16 AM »

You need to turn it on during character creation in the bottom menu where it asks you how many systems/planets/stations to create as well. Took me a dumb amount of time to figure that out, myself.
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try666

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #385 on: October 11, 2015, 08:40:18 AM »

does the  Prism Freeport Random named? it's in hyperspace or star system? i have try many times but never find it.
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CrashToDesktop

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #386 on: October 11, 2015, 08:47:11 AM »

It's in the middle of the Hypersace, owned by the Independents.

You also have to enable it during the character creation process at the start of the game.  If you don't, then it won't be there.
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try666

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #387 on: October 11, 2015, 09:12:10 AM »

ok, i found it .thanks
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Spoorthuzad

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #388 on: October 18, 2015, 01:45:19 PM »

hey man! I love this mod (always playing with it). Anyway my Mod is now Nexerelin compatible (It won't crash anymore on startup) however it won't show up as a playable faction in campaign (duh) so can i ask you to do that for me :P
Im going to go sleep in a bit so I can answer questions tommorow

Thanks in advance
(btw keep up the good work as always)
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Blaze

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Re: [0.65.2a] Nexerelin v0.6.1c "Starship Tycoon" (hotfix 2015-10-04)
« Reply #389 on: October 22, 2015, 12:37:53 AM »

I'm having this issue where only a few factions spawn on a given sector. I allow plenty of territory, but when I start the game I only have 3-4 factions; even a few vanilla factions suddenly cease to exist. The faction still appears on the relation screen, but they have no territory at all.
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