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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013178 times)

Ratheden

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New to Nexerelin
« Reply #345 on: September 01, 2015, 12:34:29 PM »

Hi,
   first thanks for making the mod.
   second i am having trouble starting.
I opened exerelin_config.json and set the corvus start to true
Then in modinfo.json i commented out "data/campaign/econ/economy.json",

Then the next part:
NOTE: you need to edit exerelin_config.json as well
    #    "data/campaign/econ/economy.json",

I have opened the economy.json but find no instructions on what to edit. Is there anything i need to do?

Errors out after starting options
Spoiler

0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.65.2a-RC2 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.8.0_40 (64-bit)
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: aiwar [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\AI War]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Citadel [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_radar [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_console [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: crystanite [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Crystanite]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_lazylib [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: musicLib [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MusicLib]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: nexerelin [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: new_galactic_order [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\NGO Version 0.95]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: SCY [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shaderLib [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shadow_ships [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: dr_ssp [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Templars [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ztwiglib [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TwigLib]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_version_checker [d:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker]

That show my mods and now the error

321644 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: java.lang.RuntimeException: Market in askonia system refers to invalid entity sindria
java.lang.RuntimeException: java.lang.RuntimeException: Market in askonia system refers to invalid entity sindria
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.?o000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Market in askonia system refers to invalid entity sindria
   at com.fs.starfarer.campaign.econ.B.o00000(Unknown Source)
   at com.fs.starfarer.campaign.econ.B.o00000(Unknown Source)
   at com.fs.starfarer.campaign.econ.B.o00000(Unknown Source)
   ... 13 more



[close]


I don't know if it is helpful, but i am useing notepad++ to edit the .json
and I am lost when it comes to the java part.
« Last Edit: September 01, 2015, 01:51:18 PM by Ratheden »
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Ahne

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #346 on: September 01, 2015, 02:45:44 PM »

Quote
I opened exerelin_config.json and set the corvus start to true
Then in modinfo.json i commented out "data/campaign/econ/economy.json",

just these two steps
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Ratheden

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #347 on: September 01, 2015, 02:49:03 PM »

Any idea on how to fix:

 Market in askonia system refers to invalid entity sindria?
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Ahne

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #348 on: September 01, 2015, 02:54:34 PM »

Which mods are you using while playing with corvus mode enabled? Check if they support corvus mode, else i would just reinstall everything to avoid basic errors.
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Ratheden

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #349 on: September 01, 2015, 02:58:17 PM »

Corvus only mods, and i can reinstall them. 
 
I normally just delete everything in mods then paste in the latest versions.

Or do you mean all of Starsector?
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Ahne

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #350 on: September 01, 2015, 03:01:06 PM »

starsector + nex or just nex , if you havnt changed anything in the faction mods.
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Ratheden

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Fixed
« Reply #351 on: September 01, 2015, 04:23:03 PM »

It's working now, reinstalled java, the game and all the mods
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Thaago

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #352 on: September 02, 2015, 07:10:29 PM »

Hi! Quick question: is there any way to do a free start gametype without starting in a Monitor? It is a very very poor ship for solo starting gameplay - I usually just let myself die and then go hunting with whatever I get next. Or sell it for a D hound or something.
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Histidine

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #353 on: September 04, 2015, 05:58:08 AM »

Hi! Quick question: is there any way to do a free start gametype without starting in a Monitor? It is a very very poor ship for solo starting gameplay - I usually just let myself die and then go hunting with whatever I get next. Or sell it for a D hound or something.
Hmm, I find the starting variant I put in the mod decent enough. But to answer your question: not at the moment :(
You can change it yourself in data/campaign/rules.csv (look for ExerelinNGCOwnFaction and ExerelinNGCFreeStart), or just give yourself the ship you want with Console Commands and scuttle the Monitor.

I might change it to something else, but most of the other frigates are already taken or too strong/weak. Is a Shade start too powerful?
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agigabyte

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #354 on: September 04, 2015, 03:53:40 PM »

I currently have two saves, one as Ori, and the other as the player faction. As the Ori I pretty much rule the galaxy. As the player faction, I currently have one planet and its orbiting station, plus an omni factory. We orbit right next to pirates, so we were under attack by them the entire early game so eventually just got fed up with it and bought a bunch of agents, then send them in to make the Pirates love me and so now I have massive armadas on my side. I also have the Ori on my side.
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sirboomalot

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #355 on: September 04, 2015, 07:22:56 PM »

I would rather start in a Hound than a monitor. At Least in the hound I can dodge and kite my opponent...
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agigabyte

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Re: [0.65.2a] Nexerelin v0.5.2 "Can We Fix It?" (fix update 2015-08-25)
« Reply #356 on: September 04, 2015, 10:57:25 PM »

I prefer Monitors. They're much more tanky, and generally stronger. Plus I'm a bad pilot so I prefer slower ships.
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Histidine

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Re: [0.65.2a] Nexerelin v0.6 "Farer of Stars" (update 2015-09-20)
« Reply #357 on: September 19, 2015, 10:51:19 PM »

Was two major mod releases in one day too much? How about three!


Changelog
Code
v0.6
* Add "Starfarer Mode" starting option (hard mode: halved salary and insurance payouts, other factions more aggressive towards player's, enables SS+ bounty hunters)
    * May not work entirely as it should
    * Other features may be implemented later
* Add binary star systems (~20% chance for each system; can be changed in config)
* Overhaul sector generator to use a system with specialized market archetypes; should also create a more overall balanced economy
* Add diplomatic penalty for starting a war with other faction (the "warmonger penalty")
    * Penalty is higher with own faction, and with any faction that likes the victim
    * Can be turned off in config
* Add Avesta Station for Ahriman Association (can be disabled in config)
* Remove intel screen link from faction directory completely (it's a crash waiting to happen)
* Add Tiandong Heavy Industries support
* Templars have better invasion defense; launch invasions half as often
* More intuitive strike fleet behavior if target turns out to be friendly
    * If target belongs to own faction (i.e. captured), patrol around it for 40 days and then despawn there
    * Else, go home and despawn
* Mining gas giants gives some organics (and slightly fewer volatiles)
* Mining accident chance for each ship is weighted by its mining strength
* Mining accidents cause less CR loss for larger ship classes
* Reduce effectiveness of saboteur's food destruction ability
* Externalize fleet assignment texts
* Remove default fleet names from faction configs
* Add a few more planet names from Sunrider
* Clean up unused tags from config file
* Fix Exigency crash in Corvus mode
* Fix invasions targeting abandoned stations and neutral factions
    * Abandoned stations can't launch invasions either
* Fix Templar markets sometimes incorrectly having the military submarket
* Fix badly broken relationship handling in some areas (leaving faction; relations with player_npc)
* Fix wrong player reputation with eliminated factions if playing as pirate
* Fix own faction customs inspection (was on when set to off in config and vice-versa)
* Fix slaves sold event taking place even if no factions are affected
* Fix typo in faction switch text, diplomatic defeat message
* Fix some event labels in menu starting with lowercase letter if the faction is like that
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Ahne

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Re: [0.65.2a] Nexerelin v0.6 "Farer of Stars" (update 2015-09-20)
« Reply #358 on: September 20, 2015, 12:47:05 AM »

Great update! I will start a new playthrough together with the new faction mod and updated ss+! Awesome!
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CrashToDesktop

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Re: [0.65.2a] Nexerelin v0.6 "Farer of Stars" (update 2015-09-20)
« Reply #359 on: September 20, 2015, 05:14:44 AM »

Binary star systems?  Awesome. 8) Will the stars be very close, like they usually are depicted in games, or will they be far apart, like Valhala in the vanilla version with it's own jump point and stations?
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