Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 9 10 [11] 12 13 ... 396

Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013305 times)

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #150 on: March 29, 2015, 09:20:35 PM »

I gave it 4 gb of ram out of 16 :|
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #151 on: March 29, 2015, 09:32:55 PM »

Active mods:
Spoiler
[close]
I think this might be the problem
Spoiler
[close]
* Some new planet/star names
Seeing Galaxy Angels in the new planet names made my day  :D
I see some Final Fantasy in there too!
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #152 on: March 30, 2015, 05:11:52 AM »

At the beginning of the Battle of the crash, started after upgrading to 3.3
Code
[Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull [Fox_Frigate] variant [Fox_Frigate_Hull]: slot id [WS0012] not found for weapon [blinker_red]
java.lang.RuntimeException: Ship hull [Fox_Frigate] variant [Fox_Frigate_Hull]: slot id [WS0012] not found for weapon [blinker_red]
at com.fs.starfarer.loading.specs.intsuper.o00000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.instantiateForCombat(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.super(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.private.null(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.?0O000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.DeploymentManager.?0O000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.BaseBattleStrategy.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.admiral.AdmiralAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.??o000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Active mods:
Spoiler
[close]
Looks like a Citadel crash. Are you running the latest version of Citadel (and SS+, although it shouldn't be an issue)? Were you running those versions when you first started the savegame?

If I'm guessing what the issue is right, avoiding that fleet until it despawns could work around the issue. If not, you may have to use Save Transfer. Sorry!
Logged

Lopunny Zen

  • Admiral
  • *****
  • Posts: 507
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #153 on: March 31, 2015, 10:07:57 PM »

6 GB of memory and things load like Lightning...sadly...i still get this...cant load games

0501 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.LoadGameDialog.super(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.õ0Ò000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #154 on: March 31, 2015, 10:13:02 PM »

6 GB of memory and things load like Lightning...sadly...i still get this...cant load games

0501 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.LoadGameDialog.super(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.õ0Ò000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
I've heard some stuff about deleting saves from older versions of the game and such to prevent a crash. Perhaps that? Might be wrong.
Logged

Zudgemud

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #155 on: April 02, 2015, 10:07:56 AM »

I have my P9 faction up and running again and would like to make it compatible with Nexerelin, it was previously compatible with Exerelin but I have since renamed the faction "pn_colony" instead of "pn", and I assume this will mess with the compatibility. Guns and variants should still have the same IDs as before.
Logged

RoboticManiac

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #156 on: April 02, 2015, 06:36:37 PM »

Are there any special tricks that are needed for Starsector +?

Running the two together leads to a CTD without any error message after the initial load up.
Logged

Nanao-kun

  • Admiral
  • *****
  • Posts: 829
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.4 (small update 2015-03-29)
« Reply #157 on: April 02, 2015, 06:59:49 PM »

Are there any special tricks that are needed for Starsector +?

Running the two together leads to a CTD without any error message after the initial load up.
Have you checked the starsector.log?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.65.2a] Nexerelin v0.3.5 (polish+compatibility update 2015-04-04)
« Reply #158 on: April 03, 2015, 09:21:38 PM »

Just pushing this out for P9. As usual, please report any bugs or odd behaviour you see!

Nexerelin v0.3.5
Download (full version)
Patch (0.3.4 -> 0.3.5)

Code
v0.3.5
* Add P9 Colony Group support
* Work towards support for Blue, Red
* Templars get a +25% strength bonus during invasions (both as attacker and defender) (can be changed in faction config)
* NPC invasion fleets underdeploy in terms of marine count against planets with defensive market conditions and/or faction defence bonuses (makes them less likely to capture strong planets)
* Base marine multiplier on NPC invasion fleets increased (1.1 -> 1.15) to compensate for the above
* Ceasefire/peace treaty reputation effects increased
* Add faction-specific station images; one more generic station
* Enable per-faction invasion fleet names
Logged

chicken_mcpie

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.5 (polish+compatibility update 2015-04-04)
« Reply #159 on: April 04, 2015, 03:02:41 PM »

Nice mod, man!
However, I receive a crash report right after the game loads. Here it is:

Code
65470 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.ExerelinSectorGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.ExerelinSectorGen]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/world/ExerelinSectorGen.java', Line 302, Column 56: "exerelin.campaign.ExerelinSetupData" has no field "omniFacPresent"
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/scripts/world/ExerelinSectorGen.java', Line 302, Column 56: "exerelin.campaign.ExerelinSetupData" has no field "omniFacPresent"
at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:10174)
at org.codehaus.janino.UnitCompiler.determineValue(UnitCompiler.java:7236)
at org.codehaus.janino.UnitCompiler.compileContext2(UnitCompiler.java:3227)
at org.codehaus.janino.UnitCompiler.access$5700(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$9.visitFieldAccessExpression(UnitCompiler.java:3153)
at org.codehaus.janino.Java$FieldAccessExpression.accept(Java.java:3560)
at org.codehaus.janino.UnitCompiler.compileContext(UnitCompiler.java:3160)
at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:4367)
at org.codehaus.janino.UnitCompiler.compileBoolean2(UnitCompiler.java:2854)
at org.codehaus.janino.UnitCompiler.access$4800(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$8.visitFieldAccessExpression(UnitCompiler.java:2835)
at org.codehaus.janino.Java$FieldAccessExpression.accept(Java.java:3560)
at org.codehaus.janino.UnitCompiler.compileBoolean(UnitCompiler.java:2842)
at org.codehaus.janino.UnitCompiler.compileBoolean2(UnitCompiler.java:2872)
at org.codehaus.janino.UnitCompiler.access$4900(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$8.visitUnaryOperation(UnitCompiler.java:2808)
at org.codehaus.janino.Java$UnaryOperation.accept(Java.java:3647)
at org.codehaus.janino.UnitCompiler.compileBoolean(UnitCompiler.java:2842)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1752)
at org.codehaus.janino.UnitCompiler.access$1200(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$4.visitIfStatement(UnitCompiler.java:937)
at org.codehaus.janino.Java$IfStatement.accept(Java.java:2157)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:958)
at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:1007)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2293)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:822)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:794)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:507)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:393)
at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:347)
at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1139)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:354)
at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:322)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:224)
... 5 more
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #160 on: April 04, 2015, 06:11:01 PM »

Nice mod, man!
However, I receive a crash report right after the game loads. Here it is:

Code
65470 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.ExerelinSectorGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.ExerelinSectorGen]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/world/ExerelinSectorGen.java', Line 302, Column 56: "exerelin.campaign.ExerelinSetupData" has no field "omniFacPresent"
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/scripts/world/ExerelinSectorGen.java', Line 302, Column 56: "exerelin.campaign.ExerelinSetupData" has no field "omniFacPresent"
at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:10174)
at org.codehaus.janino.UnitCompiler.determineValue(UnitCompiler.java:7236)
at org.codehaus.janino.UnitCompiler.compileContext2(UnitCompiler.java:3227)
at org.codehaus.janino.UnitCompiler.access$5700(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$9.visitFieldAccessExpression(UnitCompiler.java:3153)
at org.codehaus.janino.Java$FieldAccessExpression.accept(Java.java:3560)
at org.codehaus.janino.UnitCompiler.compileContext(UnitCompiler.java:3160)
at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:4367)
at org.codehaus.janino.UnitCompiler.compileBoolean2(UnitCompiler.java:2854)
at org.codehaus.janino.UnitCompiler.access$4800(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$8.visitFieldAccessExpression(UnitCompiler.java:2835)
at org.codehaus.janino.Java$FieldAccessExpression.accept(Java.java:3560)
at org.codehaus.janino.UnitCompiler.compileBoolean(UnitCompiler.java:2842)
at org.codehaus.janino.UnitCompiler.compileBoolean2(UnitCompiler.java:2872)
at org.codehaus.janino.UnitCompiler.access$4900(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$8.visitUnaryOperation(UnitCompiler.java:2808)
at org.codehaus.janino.Java$UnaryOperation.accept(Java.java:3647)
at org.codehaus.janino.UnitCompiler.compileBoolean(UnitCompiler.java:2842)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1752)
at org.codehaus.janino.UnitCompiler.access$1200(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$4.visitIfStatement(UnitCompiler.java:937)
at org.codehaus.janino.Java$IfStatement.accept(Java.java:2157)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:958)
at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:1007)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2293)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:822)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:794)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:507)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:393)
at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:347)
at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1139)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:354)
at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:322)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:224)
... 5 more

Try this:
Delete your Nexerelin folder and reinstall.

(Actually you just need to delete everything in the data/scripts/world folder except ExerelinGen.java)
Logged

chicken_mcpie

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« Reply #161 on: April 04, 2015, 06:17:01 PM »

Nice mod, man!
However, I receive a crash report right after the game loads. Here it is:

Code
65470 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.ExerelinSectorGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.ExerelinSectorGen]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/world/ExerelinSectorGen.java', Line 302, Column 56: "exerelin.campaign.ExerelinSetupData" has no field "omniFacPresent"
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/scripts/world/ExerelinSectorGen.java', Line 302, Column 56: "exerelin.campaign.ExerelinSetupData" has no field "omniFacPresent"
at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:10174)
at org.codehaus.janino.UnitCompiler.determineValue(UnitCompiler.java:7236)
at org.codehaus.janino.UnitCompiler.compileContext2(UnitCompiler.java:3227)
at org.codehaus.janino.UnitCompiler.access$5700(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$9.visitFieldAccessExpression(UnitCompiler.java:3153)
at org.codehaus.janino.Java$FieldAccessExpression.accept(Java.java:3560)
at org.codehaus.janino.UnitCompiler.compileContext(UnitCompiler.java:3160)
at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:4367)
at org.codehaus.janino.UnitCompiler.compileBoolean2(UnitCompiler.java:2854)
at org.codehaus.janino.UnitCompiler.access$4800(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$8.visitFieldAccessExpression(UnitCompiler.java:2835)
at org.codehaus.janino.Java$FieldAccessExpression.accept(Java.java:3560)
at org.codehaus.janino.UnitCompiler.compileBoolean(UnitCompiler.java:2842)
at org.codehaus.janino.UnitCompiler.compileBoolean2(UnitCompiler.java:2872)
at org.codehaus.janino.UnitCompiler.access$4900(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$8.visitUnaryOperation(UnitCompiler.java:2808)
at org.codehaus.janino.Java$UnaryOperation.accept(Java.java:3647)
at org.codehaus.janino.UnitCompiler.compileBoolean(UnitCompiler.java:2842)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1752)
at org.codehaus.janino.UnitCompiler.access$1200(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$4.visitIfStatement(UnitCompiler.java:937)
at org.codehaus.janino.Java$IfStatement.accept(Java.java:2157)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:958)
at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:1007)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2293)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:822)
at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:794)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:507)
at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:393)
at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:185)
at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:347)
at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1139)
at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:354)
at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:322)
at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:224)
... 5 more

Try this:
Delete your Nexerelin folder and reinstall.

(Actually you just need to delete everything in the data/scripts/world folder except ExerelinGen.java)

*GASP*
It worked! Thank you!
Logged

Tonny

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.5 (polish+compatibility update 2015-04-04)
« Reply #162 on: April 05, 2015, 07:04:33 AM »

just started a new game with all mods updated

lovely to finally have your own faction. Love the possibility to board multiple ships. And, as mentioned by others....so funny to be taxed by your own player faction  ;D

a huge 'thank you' to ALL modders
Logged

Shuka

  • Lieutenant
  • **
  • Posts: 58
    • View Profile
Re: [0.65.2a] Nexerelin v0.3.5 (polish+compatibility update 2015-04-04)
« Reply #163 on: April 05, 2015, 07:36:53 AM »

Sorry if it has been answered, how do I name my faction?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.65.2a] Nexerelin v0.3.5 (polish+compatibility update 2015-04-04)
« Reply #164 on: April 06, 2015, 06:11:44 AM »

Sorry if it has been answered, how do I name my faction?
mods/Exerelin/data/world/factions/player_npc.faction
(you can also set flag, ship name prefix, NPC portraits and fleet composition here)

To change the dialogue lines, go to mods/Exerelin/data/campaign/rules.csv and look for the section "# Player fleet greeting lines" (hmm I just noticed a bug here, I better fix it sometime soon)

Note: this will apply to existing saves.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 396