First post here, as I haven't been able to locate an answer from my searches thus far:
My games are increasingly taking an exponentially longer time to save and load as I play, which seems to be attributed to save game bloat (from what I gathered reading some old posts, anyways). From my understanding, Nex has a plugin that affects the usual basegame clearance of asteroids, which is perhaps being prevented and thus causing a tonne of asteroids to clog the savegame?
If I am mistaken, do let me know - I run a lot of mods, so it could easily be something like Industrial.Evolution or something else that is causing issues, but I thought I'd check in case anyone else has had any similar issues.
EDIT:
Massive thanks to Lostinworlds for solving my issue for me. Turns out it was a bug in Ashes of the Domain. For those encountering the same issue, re-download each AotD module INDEPENDENTLY (do NOT use the 'download all' link!), then use the Console Command mod to input the following code:
runcode import com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry;
List listeners = Global.getSector().getListenerManager().getListeners(BaseIndustry.class);
int count = 0;
for (Object listener : listeners) {
BaseIndustry ind = (BaseIndustry) listener;
if ("to_delete".equals(ind.getMarket().getId())) {
Global.getSector().getListenerManager().removeListener(ind);
count++;
}
}
Console.showMessage("Removed " + count + " temporary industry listeners");
Should permanently solve the issue - at least from what I've gathered.