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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Nexerelin v0.12.0b "Abyssal Gaze" (reupload 2025-04-22)  (Read 3751319 times)

sot

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6375 on: March 14, 2025, 09:22:31 AM »

Why does gaudy person change his requirements after declining him once? For example, he asks for high tech capital, I decline to strip my Odyssey of weapons I don't want to look for again go back to bar but now he wants UAF ship.
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Turnus

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6376 on: March 14, 2025, 11:48:22 AM »

Well being able to explore red beacon systems in peace is probably a good deal all by itself, but I'd do it mostly for the story quest chain (four missions not counting the starting unlock one, a couple of which have pretty good rewards).
One more question, for now (i ask a lot of them over time XD) how does player relationships work when commissioned? Is it possible to be tritac commissioned and friendly with hedge? Or will your relation gains be cancelled on the next diplo incident?
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Histidine

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6377 on: March 14, 2025, 06:08:29 PM »

Hi!

So the blueprint station got bombarded to dust by one of the factions, probably hivers or legio.

Is there a way to....turn it back on? Can't colonize that station unfortunately, can't send fleets to colonize either.
Hi!
TASC mod has station recolonization functions; otherwise there isn't a vanilla or mod method to recreate it other than using a console runcode (that I'm too lazy to write rn).

Why does gaudy person change his requirements after declining him once? For example, he asks for high tech capital, I decline to strip my Odyssey of weapons I don't want to look for again go back to bar but now he wants UAF ship.
Bar missions can regenerate, although AFAIK the game isn't supposed to do this if no undock/redock at market has occurred (and just taking off the weapons doesn't sound like it should do this). I could save the ship buy offer to person memory so it doesn't regenerate until >0 ingame days have passed, at least.

Well being able to explore red beacon systems in peace is probably a good deal all by itself, but I'd do it mostly for the story quest chain (four missions not counting the starting unlock one, a couple of which have pretty good rewards).
One more question, for now (i ask a lot of them over time XD) how does player relationships work when commissioned? Is it possible to be tritac commissioned and friendly with hedge? Or will your relation gains be cancelled on the next diplo incident?
In the absence of other mods doing stuff, you can be friendly with as many factions simultaneously as you want, although it's true that the random diplomacy events can move things in an unwanted direction. (Only thing that 'loses all progress' is a war declaration, but outside of certain alliance votes these won't happen if you get the relationship high enough, Friendly is safe outside of the Helps Allies trait)
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Turnus

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6378 on: March 15, 2025, 09:20:24 AM »

Does it only apply to me or my sponser faction as well. Like if I raise hegemony to friendly, will the war between tritac and hegemony end? Again assuming i'm commissioned.
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Sicariau

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6379 on: March 17, 2025, 11:22:13 PM »

i just redownloaded the mod after not playing for a while and had this exact thing happen. the hedg wiped out everyone one invasion after another in a few hours of playtime. did you find any good way of extending the game without player interference?


Hello there. I've been using your mod for a long time and I'd like to thank you for your work, for keeping the mod afloat for so long.
And by the way, I'd like to ask a question.

The last patches I played, I have a problem with the exceptional bloodthirstiness of the Hegemony. At the beginning of the game, after the timer expires, they immediately rush into a genocidal invasion fest, capturing planets every two months without a single defeat until they capture the entire sector. No peace treaties, no blockades, no raids, only invasions. Is this intentional, or does it just seem to me that it was more peaceful before? It's just a little sad that I haven't had time to found a colony yet, and Diktat has ceased to exist during this time.

Is it possible to create a separate option for the start, in which invasions would be a rare extreme measure? I just wish there was more variety with more "non-lethal" events, war doesn't always have to look like Ragnarok.
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Hexxod

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6380 on: March 18, 2025, 07:56:53 AM »

Is it still possible to modify the notification settings for diplomacy events? I've got display events set to 2 in the config file (Which says it should only be showing events involving my own faction), but I'm still seeing every random diplomatic event.

I've got Lunalib, but I'm not seeing any way to change the notification settings. Disable diplomatic events all together yes, but not to filter displayed events.
« Last Edit: March 19, 2025, 05:19:59 PM by Hexxod »
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momom2

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6381 on: March 18, 2025, 12:32:50 PM »

Kerag, the same thing happened to me with Battlestation Cygnus (Knights of Ludd mod). I assume the issue is probably that players are not supposed to be able to colonize abandoned stations like the Groombridge Habitat, only planets, and these markets aren't associated with any planet. I don't know how to fix it though.

I have another issue: I have Piracy respite due to the colony crisis, and the modifier stayed on a colony after I transferred it to another faction (image attached). I think the modifier is supposed to be removed when you abandon/transfer the colony.
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Histidine

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6382 on: March 21, 2025, 06:38:02 AM »

Sorry for late replies if anyone needed responses sooner, been busy the past few days.

Does it only apply to me or my sponser faction as well. Like if I raise hegemony to friendly, will the war between tritac and hegemony end? Again assuming i'm commissioned.
Yeah, (most)* faction relations are synced between player and commissioner, so player becoming non-hostile with another faction will cause the commissioner to make peace as well.
*Remnants are an exception, mod factions like Hivers may also do this

i just redownloaded the mod after not playing for a while and had this exact thing happen. the hedg wiped out everyone one invasion after another in a few hours of playtime. did you find any good way of extending the game without player interference?
Can't say I'd since figured out what causes it (or received any other reports of the issue until now). If anyone else has this problem, comparing modlists might be useful?

Is it still possible to modify the notification settings for diplomacy events? I've got display events set to 2 in the config file (Which says it should only be showing events involving my own faction), but I'm still seeing every random diplomatic event.

I've got Lunalib, but I'm not seeing any way to change the notification settings. Disable diplomatic events all together yes, but not to filter displayed events.
Use the sliders in LunaLib mod settings window -> Nexerelin -> General -> User interface (the first section)

I have another issue: I have Piracy respite due to the colony crisis, and the modifier stayed on a colony after I transferred it to another faction (image attached). I think the modifier is supposed to be removed when you abandon/transfer the colony.
Thanks, will fix!
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scorpico69

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6383 on: March 22, 2025, 09:47:46 AM »

hi, i have a request: offering remnant weapons/wings and omega weapons to midnight. weapons/wings maybe for over the market price and omega for additional reputation.
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geminitiger

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6384 on: March 22, 2025, 04:36:53 PM »

Hi,

First, thanks for Nex, I think a big reason most of the community considers this mod the reason Starsector is so re-playable is because of this mod, with that, two thoughts.

I've long wished that Prism Freeport offered more blueprints at any given time, it's perfectly balanced for vanilla, but when you have 20 or 40 more factions it's basically useless, you can absolutely never hope to get things you actual want. I'm wondering if this could be something that could be tweaked in F2 or a .config.

Second, recently on a new run I was "successfully blockaded by the league". I'd like to know what is the result of that and also offer my two cents. Because I was not at war with the league and their "blockade" actually provided defense against pirates etc, but not only that did not stop me from turning a profit, I never thought to clear them out of my system in a timely matter, that is, in my opinion, the blockade wasn't successful, it was ineffective and a useful tool for me.  ;D So the main question is, did I get debuffed or something from their "success"?

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Histidine

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6385 on: March 22, 2025, 07:03:11 PM »

hi, i have a request: offering remnant weapons/wings and omega weapons to midnight. weapons/wings maybe for over the market price and omega for additional reputation.
Hmm, not sure there's a lore case for Remnants buying stuff they already have; I think tagged-as-Remnant weapons only exist in HMI mod; and probably no-one will ever give up an Omega weapon just for rep. Thanks for the idea though!

Hi,

First, thanks for Nex, I think a big reason most of the community considers this mod the reason Starsector is so re-playable is because of this mod, with that, two thoughts.

I've long wished that Prism Freeport offered more blueprints at any given time, it's perfectly balanced for vanilla, but when you have 20 or 40 more factions it's basically useless, you can absolutely never hope to get things you actual want. I'm wondering if this could be something that could be tweaked in F2 or a .config.

Second, recently on a new run I was "successfully blockaded by the league". I'd like to know what is the result of that and also offer my two cents. Because I was not at war with the league and their "blockade" actually provided defense against pirates etc, but not only that did not stop me from turning a profit, I never thought to clear them out of my system in a timely matter, that is, in my opinion, the blockade wasn't successful, it was ineffective and a useful tool for me.  ;D So the main question is, did I get debuffed or something from their "success"?
Thank you for the praise!

I could make the blueprint count configurable yeah.

For the blockade, peeking at the vanilla code it shows the success text if the blockade event runs the full period without getting driven off (even if no accessibility penalty was even applied), and AFAIK nothing in particular happens on completion beyond the blockade condition being removed. So, yeah, you can ignore the "success" 8)
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Strict

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6386 on: March 25, 2025, 09:28:25 AM »

Hello!
Is it possible to activate gates in random core+derelict? I`ve got the device (consumed) but the option to activate/scan does no appear.
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Phenir

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6387 on: March 25, 2025, 05:15:59 PM »

Is there any benefit to unlocking remnant contact? Other than not being attacked by their fleets? I find it hard to convince myself to do it, especially since the remnant are the only faction other than pirates that are hostile to everyone.

I'm not particularly good at the game, so i guess the main factions are a threat to me as well lol.
Unique questline, sometimes sells ai cores, offers remnant ship/weapon production, and rarely offers omega weapons. She also doesn't care what your relation level is with the remnants. Pretty sure she doesn't even take up a contact slot so there's not much reason not to unlock her.
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Histidine

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6388 on: March 26, 2025, 06:43:42 AM »

Hello!
Is it possible to activate gates in random core+derelict? I`ve got the device (consumed) but the option to activate/scan does no appear.
Make sure you started the game on latest Nex, there was a bug in previous version regarding this.
To fix your existing save, copy-paste this into the console from the Console Commands mod:

Code
runcode Global.getSector().getMemoryWithoutUpdate().set("$canScanGates", true);
Global.getSector().getMemoryWithoutUpdate().set("$gatesActive", true);
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Strict

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Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6389 on: March 26, 2025, 08:52:46 AM »

Hello!
Is it possible to activate gates in random core+derelict? I`ve got the device (consumed) but the option to activate/scan does no appear.
Make sure you started the game on latest Nex, there was a bug in previous version regarding this.
To fix your existing save, copy-paste this into the console from the Console Commands mod:

Code
runcode Global.getSector().getMemoryWithoutUpdate().set("$canScanGates", true);
Global.getSector().getMemoryWithoutUpdate().set("$gatesActive", true);

Thank you!
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