Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Pages: 1 ... 420 421 [422] 423 424 ... 426

Author Topic: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)  (Read 3653082 times)

Guts4Glory

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6315 on: January 20, 2025, 08:02:29 AM »

Hey all,

Does anybody know how to reduce the Salary the player gets from commissions? At max rank with a faction, it currently sits at 200k, and I was hoping to reduce it to somewhere along the lines of 40k. The bounties, and missions are plenty to earn income from.

I've searched everywhere but have not managed to find the information... Thanks so much
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4981
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6316 on: January 20, 2025, 08:07:16 AM »

Iv eliminated the Hegemony they are still spawning pest fleets
Sounds like the vanilla bug I sort-of-reported a while back; fixed next version.

Hey all,

Does anybody know how to reduce the Salary the player gets from commissions? At max rank with a faction, it currently sits at 200k, and I was hoping to reduce it to somewhere along the lines of 40k. The bounties, and missions are plenty to earn income from.

I've searched everywhere but have not managed to find the information... Thanks so much
For vanilla commission pay look for factionCommissionStipendBase and factionCommissionStipendPerLevel in starsector-core/data/config/settings.json, but "max rank" sounds like AotD Question of Loyalty's commission system, in which case try poking around in that mod's settings.
Logged

Guts4Glory

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6317 on: January 20, 2025, 08:09:09 AM »

Hey all,

Does anybody know how to reduce the Salary the player gets from commissions? At max rank with a faction, it currently sits at 200k, and I was hoping to reduce it to somewhere along the lines of 40k. The bounties, and missions are plenty to earn income from.

I've searched everywhere but have not managed to find the information... Thanks so much
For vanilla commission pay look for factionCommissionStipendBase and factionCommissionStipendPerLevel in starsector-core/data/config/settings.json, but "max rank" sounds like AotD Question of Loyalty's commission system, in which case try poking around in that mod's settings.
[/quote]

oh my goodness... I totally didn't realize it was AoTD... THANK YOU SO MUCH.
Logged

Golden

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6318 on: January 21, 2025, 07:55:00 AM »

I need help. Nex keeps giving me a story victory after starting a fresh game and I dont know how to fix it
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4981
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6319 on: January 22, 2025, 03:10:30 AM »

Redownload 0.11.3b (again), I broke skip story for a while

(certain bits are still broken for observant players, I plan to release a fix update very soon)
Logged

JockeTheRunner

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6320 on: January 23, 2025, 08:02:29 AM »

Hi Histidine! First time poster here.

I have a long running game using Nexerelin where i also have encountered the Special Task Force bug where the STFs are not following my orders at all, despite having 'Independent' checked off. They do the order for two seconds and then only do 'patrolling system' while circling my capital planet only.

I had Nex 11.2 at first, and i saw that you seemingly had fixed the bug so i updated to 11.3, but the issue remains.

I really don't want to have to start my game over if possible, do you know of any way to fix this issue? I tried absorbing the task group, wait a month, and then create it again, the issue remains...

My mod list:
Spoiler
{"enabledMods": [
  "console_additions",
  "advanced_gunnery_control_dbeaa06e",
  "Angry Periphery",
  "BSC",
  "CaptainsLog",
  "carrierui",
  "CAS",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "consolegalaxy",
  "domain_mship_controllable",
  "DetailedCombatResults",
  "dynamictariffs",
  "Everybody loves KoC",
  "fast_engine_rendering",
  "fleethistory",
  "fleet_journal",
  "GrandColonies",
  "IndEvo",
  "interestingportraitspack",
  "kazeron",
  "largerZoomOut",
  "lw_lazylib",
  "leadingPip",
  "logisticsNotifications",
  "luddenhance",
  "lunalib",
  "MagicLib",
  "nexerelin",
  "wisp_perseanchronicles",
  "planet_search",
  "wyv_planetaryShieldAccessControl",
  "portrait_changer",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "superweapons",
  "presmattdamon_takenoprisoners",
  "Terraforming & Station Construction",
  "US",
  "lw_version_checker",
  "whichmod",
  "astroidships",
  "shaderLib"
]}
[close]

here is a drive link for both the log and the save:

I hope you can help me, and thank you for an amazing mod!

Logged

TheMeInTeam

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6321 on: January 23, 2025, 06:34:26 PM »

Can this mod make it so that eliminated factions no longer trigger colony crises?  I'm getting inspected by a non-existant hegemony that's at war with me.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4981
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6322 on: January 23, 2025, 08:11:13 PM »

Hi Histidine! First time poster here.

I have a long running game using Nexerelin where i also have encountered the Special Task Force bug where the STFs are not following my orders at all, despite having 'Independent' checked off. They do the order for two seconds and then only do 'patrolling system' while circling my capital planet only.

I had Nex 11.2 at first, and i saw that you seemingly had fixed the bug so i updated to 11.3, but the issue remains.

I really don't want to have to start my game over if possible, do you know of any way to fix this issue? I tried absorbing the task group, wait a month, and then create it again, the issue remains...
Hello, welcome, and thanks for the save! I'll take a look later, and if I can identify a Nex-side cause I'll try to get it into the upcoming fix update.

(though I really wouldn't recommend starting a new game just for special task groups)

Can this mod make it so that eliminated factions no longer trigger colony crises?  I'm getting inspected by a non-existant hegemony that's at war with me.
It could, yeah. Currently I've put this off in part because next Starsector version will fix the cases that Nex hasn't already handled (I think the remaining ones are Hegemony investigators and Persean League enforcers), but it might be sufficiently annoying to justify a modside fix before then.
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1214
  • White
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6323 on: January 24, 2025, 07:52:11 PM »

Something I noticed is that when it comes to an alliance's war vote, even if a faction's too war weary to declare new wars they will still vote yes to a new war.  Might be a bug, might be intentional though it makes the war weariness system less accurate.
Logged

Ad-North

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Nexerelin v0.11.3b "Planet Tales" (fixes 2024-12-25)
« Reply #6324 on: January 25, 2025, 03:56:20 PM »

Hey y'all, haven't commented on a mod post for starsector in a LONG while, but I desperately need information about Nexerelin.

First of all, great mod and I can't see myself playing starsector without it, but... how can I see / edit / turn on or off Faction resurgence ?
I've seen it mentioned on here and reddit, but I don't see ANYTHING about that in the settings file for Nexerelin, or in ANY menu in game.

Can anyone tell me clearly how to find those options and manage them ?
(And also if there is a way to have either infinite Faction Resurgence opportunities, or limited ones.)

Thanks in advance !

P.S.: Asking about the topic in the first place since in my current playthough, the hegemony is insane and took Sindria and Cruor, and I don't want the faction wiped.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4981
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6325 on: January 25, 2025, 04:56:16 PM »

Fresh set of bugfixes, including a bunch that got reported just this week (thanks CNsector)

Nexerelin v0.11.3c
Download
Changelog
* Fix skip story memory keys and person unhides applying even when that quest not skipped
* Fix crash with Silverlight obtained from Remnant quest skip
* Fix player sometimes starting with colony on free start
    * This was caused by having non-core starting worlds enabled in random sector
* Fix alpha core on Ground Defenses/Heavy Batteries reducing garrison size instead of increasing it
* Fix special task groups ignoring their current order to patrol local system
    * This was caused by the vanilla 'military response' script when a local raid or similar event was ongoing
    * Now only STGs with specific tasks are allowed to join the response
* Fix unrestricted min/max values for NPC buy ship price mult setting
* Follow Me order only lasts 7 days instead of 15 but can be refreshed
* Non-invadable markets show a greyed-out option instead of no option


Hey y'all, haven't commented on a mod post for starsector in a LONG while, but I desperately need information about Nexerelin.

First of all, great mod and I can't see myself playing starsector without it, but... how can I see / edit / turn on or off Faction resurgence ?
I've seen it mentioned on here and reddit, but I don't see ANYTHING about that in the settings file for Nexerelin, or in ANY menu in game.

Can anyone tell me clearly how to find those options and manage them ?
(And also if there is a way to have either infinite Faction Resurgence opportunities, or limited ones.)

Thanks in advance !
Hello!
Faction respawn is set per-playthrough in the new game settings menu; if you need to change these after game start, use the ReloadNexConfig console command.
The number of times a faction can respawn is however a shared setting, it's maxFactionRespawns in exerelin_config.json (seems I didn't add a LunaLib menu setting for it)

Something I noticed is that when it comes to an alliance's war vote, even if a faction's too war weary to declare new wars they will still vote yes to a new war.  Might be a bug, might be intentional though it makes the war weariness system less accurate.
The vote currently does have a weariness term but reaching the highlighted threshold should probably block it, yeah.
Logged

Ad-North

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6326 on: January 26, 2025, 02:51:28 AM »

Hey y'all, haven't commented on a mod post for starsector in a LONG while, but I desperately need information about Nexerelin.

First of all, great mod and I can't see myself playing starsector without it, but... how can I see / edit / turn on or off Faction resurgence ?
I've seen it mentioned on here and reddit, but I don't see ANYTHING about that in the settings file for Nexerelin, or in ANY menu in game.

Can anyone tell me clearly how to find those options and manage them ?
(And also if there is a way to have either infinite Faction Resurgence opportunities, or limited ones.)

Thanks in advance !
Hello!
Faction respawn is set per-playthrough in the new game settings menu; if you need to change these after game start, use the ReloadNexConfig console command.
The number of times a faction can respawn is however a shared setting, it's maxFactionRespawns in exerelin_config.json (seems I didn't add a LunaLib menu setting for it)
[/quote]

Alright, thanks for the reply, finally found the setting.
After looking at it, does it mean that for "maxFactionRespawns", if I change the number to 0 it means that factiosn can come back indefinitely ?
"# factions can launch respawn fleets this many times (not counting initial entry into sector); <0 = unlimited"
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4981
    • View Profile
    • GitHub profile
Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6327 on: January 26, 2025, 03:36:01 AM »

0 means can't respawn (but can try to enter the Sector once if they weren't already in at the start of the game), set it to -1
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1214
  • White
    • View Profile
Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6328 on: January 26, 2025, 09:12:31 PM »

A small request for playing through the Midnight Dissonance questline but would it be worth making some of the side quests something like "Deliver repair supplies to a damaged nexus" or "Awaken a dormant fleet of remnant ships"?  It'd also be nice if you could get an ID tag or something that prevents dormant fleets from aggroing on your salvaging/surveying.

Something I noticed is that when it comes to an alliance's war vote, even if a faction's too war weary to declare new wars they will still vote yes to a new war.  Might be a bug, might be intentional though it makes the war weariness system less accurate.
The vote currently does have a weariness term but reaching the highlighted threshold should probably block it, yeah.
I just noticed that in my play-through that war votes almost always go through even when the faction is mentioned to have "too much war weariness to deliberately seek out new wars".  Might be due to not checking the war weariness enough or may be due to the "Helps Allies/Always Yes", "Predatory, and "Paranoid" traits having higher priority over the war weariness.  The overall effect is basically everyone has "Forever War".
« Last Edit: January 26, 2025, 09:18:06 PM by Reshy »
Logged

Hypocrisy Incarnate

  • Ensign
  • *
  • Posts: 4
  • being a hypocrite is bad
    • View Profile
Re: [0.97a] Nexerelin v0.11.3c "Planet Tales" (fixes 2025-01-26)
« Reply #6329 on: January 27, 2025, 04:24:12 AM »

description unclear, have downloaded it with like fifteen others because if I don't understand what I am doing then I might as well make it worse. if things break then I will either make it work or uninstall mods until it does. knowing me, it really depends on my hubris which option it shall be. (this mod could really do with a more in depth description, I am sure there is one somewhere in the 422 pages, but I can't find it and I don't have an extra five days of sitting around to go digging.) I would say seems like fun, but I honestly have no idea. either way, great job, have a nice day.
Logged
Pages: 1 ... 420 421 [422] 423 424 ... 426