If I grind reputation with the [REDACTED] through the contact and settle in a system with one of their stations, they will attack any trading fleets coming to my planets from other factions, as well as other neutral stuff, like scavenger fleets, smugglers, etc., right?
If yes, is there any way around that? I guess I could use Console Commands to set them friendly/neutral to other factions.
Yeah, they'll do that (at least if you're in or near the system, so the trade fleets and such are actually generated instead of being abstracted away).
There isn't currently a solution other than console, alas.
Hi,
In Starsector+Nexerelin, I'm commissioned by the ORA, but it and its allies are too strong. I want to work for the ORA, but have more competition down the line.
Can I (secretly) prop up the ORA alliance's competitors without actually resigning my commission and fighting against the ORA?
Some ideas:
- I thought maybe selling them Class V survey data might help them colonize better planets, but I don't know how frequently colonization happens anyways or if this would help.
- Will doing pirate bounties of competing factions help them? (Not system bounties since I don't actually want to fight the ORA or its allies)
- Should I look for competing factions that need food and such in their colonies and trade with them?
- Should I look for agents and use them against the ORA, or will that reveal my involvement?
- Should I create a pirate fleet and come in with transponders off and raid their major bases, or will that make it too easy to get caught?
- Will the other factions (much weaker than the ORA alliance on their own) eventually ally up and compete on their own with the ORA, without me doing anything?
- Should I find powerful duplicate blueprints and sell them to other faction's markets?
Or is will none of that actually affect how the mod does power levels? Any advice appreciated.
Selling blueprints won't do anything with non-pirate factions, and selling survey data doesn't help specific factions (just speeds up the global colony expedition cycle, which is open to all eligible factions).
You can do raids (with transponder off) to weaken ORA if necessary; you'll lose rep due to (in addition to the raids themselves) getting dinged by patrols and such, but building it back up isn't too bad. Agent sabotage also works, but IIRC if you get caught doing anything serious it'll tank your rep enough to be expelled from the faction.
Propping up the stability of other factions' markets can also help, but I'm not sure the effect will be visible enough.
One thing you can do is just attack an ally openly; that'll start a war between ORA and the target, without (IIRC) your employers punishing you for it or anything.