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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014231 times)

Mortrag

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4290 on: December 20, 2021, 02:22:20 PM »

Out of curiosity: Is there another update planned before christmas/end of the year?
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memeextremist

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4291 on: December 20, 2021, 11:52:43 PM »

I am having a weird crash running random core worlds and derelict empire. just says "4 fatal" and poof if I move my ship after a save. I'm only running industrial evolution, starship legends, and archean order in addition to nex. here's the paste: https://pastebin.com/wCbk6run

The only variation so far is the "Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Luddic Path" line will be faction: Independent instead. Thank you in advance o>
*edit: I guess it's that system. I reloaded an earlier save and only crashed in that one system [independent, derelict, persean league colonies.]
« Last Edit: December 21, 2021, 12:51:08 AM by memeextremist »
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4292 on: December 21, 2021, 04:25:15 AM »

Out of curiosity: Is there another update planned before christmas/end of the year?
Not unless there's some breaking bug I need to fix.

I am having a weird crash running random core worlds and derelict empire. just says "4 fatal" and poof if I move my ship after a save. I'm only running industrial evolution, starship legends, and archean order in addition to nex. here's the paste: https://pastebin.com/wCbk6run

The only variation so far is the "Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Luddic Path" line will be faction: Independent instead. Thank you in advance o>
*edit: I guess it's that system. I reloaded an earlier save and only crashed in that one system [independent, derelict, persean league colonies.]
Looks like the same bug as the one here, although that one's attributed to Vayra's Ship Pack.
It might well be an Archean Order bug, since the mod appears in both lists (IndEvo does too, but a crash in battle autoresolve unrelated to what IndEvo does).

Might be good to ask Morrokain in the AO thread to look into any modular ships that have improperly defined modules? That's my best guess from looking at the log trace.
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Mortrag

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4293 on: December 21, 2021, 05:52:15 AM »

Out of curiosity: Is there another update planned before christmas/end of the year?
Not unless there's some breaking bug I need to fix.

Ok, thanks. Then I'll give it a go and see how well it works with 0.95.1.
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memeextremist

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4294 on: December 21, 2021, 06:05:38 AM »

Looks like the same bug as the one here, although that one's attributed to Vayra's Ship Pack.
It might well be an Archean Order bug, since the mod appears in both lists (IndEvo does too, but a crash in battle autoresolve unrelated to what IndEvo does).

Might be good to ask Morrokain in the AO thread to look into any modular ships that have improperly defined modules? That's my best guess from looking at the log trace.
Ah, thanks! If I see it again I definitely will.
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Dakaru

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4295 on: December 22, 2021, 12:05:45 PM »

Is it normal for the Hegemony to win the game instantly and then remain completely dominant no matter how long the game goes on?

Is it better to start in a randomly generated sector instead of the vanilla map?
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JUDGE! slowpersun

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4296 on: December 22, 2021, 12:51:04 PM »

Is it normal for the Hegemony to win the game instantly and then remain completely dominant no matter how long the game goes on?

It's a unintentional and arguably unfixable side effect of mod (I guess would require changes to vanilla).  Histidine has stated basically this much on prior occasions (prolly should add something like a dropdown in OP explaining this).  Best solution is to add a few extra faction mods, should cancel out the Heg size bonus for game win if Heg makes alliance with League or Church... I complained about this very issue not six months ago!  But if you RMB click on the win condition in the intel screen, player should be able to cancel it.  Just pointless without extra faction mods to balance sector power determination function, since Heg will immediately win again as soon as a player cancels the win condition.
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theBRNK

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4297 on: December 22, 2021, 06:31:27 PM »

Hi! Sorry if this issue has been addressed, but I don't see a direct reference to it anywhere.

I am getting crashing at random intervals, almost always when flying through the core. I tried stripping out most of my mods, still does it.

Here is the error log.

Spoiler
3302775 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Laicaille Habitat to Culann
3302846 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetManager  - Trying vulture fleet for market Gilead
3302846 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetManager  - Dangerous fleet count: 6
3302846 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetManager  - Dangerous fleet count: 6
3302848 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetManager  -    Spawned vulture scavengers of size 68
3302848 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [vulture scavengers] at hyperloc Vector2f[-15500.0, -8600.0]
3302881 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path watchers] at hyperloc Vector2f[-9200.0, -7900.0]
3303443 [Thread-3] INFO  exerelin.campaign.fleets.MiningFleetManagerV2  - Trying mining fleet for market Olinadu
3304104 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Thulian Raider Base to Nachiketa
3304546 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Tibicena: day 51
3304546 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 1.0
3304546 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 169.14418, 204.0936
3304546 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 14.013654
3304546 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 12.979362
3304546 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 168.54692, 203.3412
3304547 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 29.540756
3304750 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Gibidigi, faction: Persean League
3305465 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Prism Freeport to Jangala
3307188 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for pirates considering options
3307188 [Thread-3] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Checking war for faction pirates
3307746 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Asher: day 5
3307746 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
3307746 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 237.14558, 204.04391
3307746 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 18.910318
3307746 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 15.758185
3307746 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 236.51527, 202.9408
3307746 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 26.3676
3309131 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetAI  - Vulture Scavengers salvaging Derelict Ship
3309132 [Thread-3] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
3309133 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
3309409 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
   at exerelin.campaign.fleets.VultureFleetAI.shouldRecover(VultureFleetAI.java:301)
   at exerelin.campaign.fleets.VultureFleetAI.addStuffFromShip(VultureFleetAI.java:262)
   at exerelin.campaign.fleets.VultureFleetAI.performSalvage(VultureFleetAI.java:224)
   at exerelin.campaign.fleets.VultureFleetAI$1.run(VultureFleetAI.java:307)
   at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source)
   at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: December 22, 2021, 06:33:41 PM by theBRNK »
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NephilimNexus

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4298 on: December 24, 2021, 12:40:48 AM »

Question about Slipstreams: Where's the "OFF" switch?
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SpaceDrake

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4299 on: December 24, 2021, 01:54:30 AM »

They are a core game feature and thus do not have a no-spawn mod yet.
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JUDGE! slowpersun

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4300 on: December 24, 2021, 02:02:54 AM »

Question about Slipstreams: Where's the "OFF" switch?

In the immortal words of Deadpool, right next to the prostate.  Or is that the On switch?  But more seriously, I don't understand why peeps having so much trouble with slipstreams.  It has a learning curve, and certainly they prolly a bigger obstacle early game depending upon fleet composition.  But didn't they play enough Oregon Trail 3 (you know, the one where you actually had to do marginal steering when fording/floating rivers)?  Wide is slow, narrow is fast, it's just rivers in space... although more jet streams than rivers, analogy isn't really perfect.
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some guy

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4301 on: December 24, 2021, 02:58:28 AM »

stupid question how do i figure out which ship the vulture ai is trying to salvage that is causing a fatal null log below

Spoiler
2401897 [Thread-3] INFO  exerelin.campaign.fleets.VultureFleetAI  - Vulture Scavengers salvaging Derelict Ship
2401898 [Thread-3] INFO  sound.public  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
2402126 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
   at exerelin.campaign.fleets.VultureFleetAI.shouldRecover(VultureFleetAI.java:301)
   at exerelin.campaign.fleets.VultureFleetAI.addStuffFromShip(VultureFleetAI.java:262)
   at exerelin.campaign.fleets.VultureFleetAI.performSalvage(VultureFleetAI.java:224)
   at exerelin.campaign.fleets.VultureFleetAI$1.run(VultureFleetAI.java:307)
   at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source)
   at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

first time running into this after updating things rather new error mods used

Spoiler

adjustable_skill_thresholds - stormbringer951
armaa - shoi
raccoonarms/Arsenal Expansion - Inventor Raccoon
beyondthesector - Kentington
BSC/BigBeans Ship Compilation - BigBeans
HMI_brighton - King Alfonzo
lw_console - LazyWizard (to get the one bellow after beating up a mothership... and for when i screw around and experiment with stuff)
domain_mship_controllable/Control Domain Mothership - Biohazard041
forge_production - Ontheheavens
GrandColonies - SirHartley
HHE: Fighter Expansion - Adapted for 0.95 by Retry, Original author MrHoon
Hazard Mining Incorporated - King Alfonzo
High Tech Expansion - theDragn
Hullmod Barratry - Nextia
Industrial.Evolution - SirHartley
LTA - Yui
lw_lazylib - LazyWizard
Machina Void Shipyards - Unit9461
MagicLib - Modding Community: Dark.Revenant, LazyWizard, Nicke, Originem, Rubi, Schaf-Unschaf, Snrasha, Tartiflette, Wisp...
maintenence_rebalancers - Nextia (woops acidently left this one on after screwing around did not relise till after i saved and found some shineys...)
Missing Ships - Scarface,Nautilus81,Archaeon
Modern Carriers - Sutopia
Nexerelin - Histidine (original by Zaphide)
Old Hyperion - stormbringer951
Ore Refinery - Dazs
Practice Targets - Created by Tartiflette. Based on an idea from Foxer360
Starship Legends - Sundog
Stellar Networks - Jaghaimo
Stop Gap Measures - MajorTheRed
Supply Forging - Techpriest
Sylphon_RnD - Nia and Nicke (unofficial, was called a bootleg in thread)
Terraforming and Station Construction - boggled (old version jurry rigged to work i like the archology worlds too much to let em go...)
The Star Federation - Sleepyfish
UNSC - AppleMarineXX
Unusually Gullible Hullmods - Protonus and special credits to whoever discovered that armor-cell script
vayrashippack - Vayra
WhichMod - theDragn
Yunru's Unpack Blueprints - Yunru
ZZ Safety Override mod - no credits listed (yes its gross but man is it fun to smash things face in with a big ol brick at ramming speed)
ZZ_Modified Industry Requirements - no pollution - Fokka (i get enough problems from hegmony and tri trach sat bombing followed by geting raided by pirates and insane blue ai this is basicly asprin)
asteroid ship pack - Liam556 (sometimes you just wanna rock)
zz GraphicsLib - DarkRevenant

[close]

I Think thats every last one of them gonna try disabling vara ship pack and see if thats the issue will edit this if it was
here's hoping this dont ping a buncha people...
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Histidine

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4302 on: December 24, 2021, 03:43:02 AM »

Hi! Sorry if this issue has been addressed, but I don't see a direct reference to it anywhere.

I am getting crashing at random intervals, almost always when flying through the core. I tried stripping out most of my mods, still does it.

stupid question how do i figure out which ship the vulture ai is trying to salvage that is causing a fatal null log below

Make sure you're using the right version of Nexerelin for your version of Starsector (0.10.3g with 0.95a, or 0.10.3i with 0.95.1a).
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theBRNK

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4303 on: December 24, 2021, 06:32:47 AM »

Perfect, that was the problem. I didn't realize that there was a letter upgrade  :D
« Last Edit: December 24, 2021, 06:34:59 AM by theBRNK »
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wsdude

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Re: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)
« Reply #4304 on: December 25, 2021, 03:39:21 AM »

Is it normal for the Hegemony to win the game instantly and then remain completely dominant no matter how long the game goes on?

Is it better to start in a randomly generated sector instead of the vanilla map?

Got the same *** happen to me.They wiped out the purple faction pretty fast and then dominated perseon league pretty fast.
Any mod that might keep a check on them?
« Last Edit: December 25, 2021, 04:23:18 AM by wsdude »
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