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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12)  (Read 1637982 times)

JohnDoe

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I can't get faction settings' new UI to remember my settings; if I go back to the previous menu the settings are undone.
« Last Edit: May 08, 2021, 06:07:09 AM by JohnDoe »
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IonDragonX

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* Add skip story option to new game (marks all Academy quests as completed and grants gate travel)
Does this mean that the vanilla storyline can still be played in Nex? Can those missions be broken if the core worlds get invaded? Is there a big enough warning sign for the noobs to understand that randomized = no vanilla quests?
« Last Edit: May 08, 2021, 03:32:45 PM by IonDragonX »
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Maxifier

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I am loving this mod so much. ;D
Started playing couple weeks ago.

Is it possible to update the mod without breaking save?  :D
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PreConceptor

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Think I found a bug: the Random Starting Faction Relations and Faction Respawning options visually reset to default when leaving and re-entering their menu, but maintain their actual state.

I can't get faction settings' new UI to remember my settings; if I go back to the previous menu the settings are undone.
Looks to be just a visual bug
« Last Edit: May 08, 2021, 02:10:27 PM by PreConceptor »
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bob888w

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Hey i'm not sure if this is a Nexrelin bug or a Beyond the sector one, but every colony in the system has a accessibly rating of -21474836483%, is there anyway to fix it?
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IonDragonX

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Hey i'm not sure if this is a Nexrelin bug or a Beyond the sector one, but every colony in the system has a accessibly rating of -21474836483%, is there anyway to fix it?
That's entirely "Beyond the Sector" bug.

bob888w

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Yeah I figured out the problem, a interesting interaction  created through Industrial Evolution and BTS, at this point I'm going to need to figure out how to destory a colony
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Histidine

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Yeah the faction settings have the wrong default highlights (sorry!) but the states will be set correctly after clicking. Fixed in dev now.

* Add skip story option to new game (marks all Academy quests as completed and grants gate travel)
Does this mean that the vanilla storyline can still be played in Nex? Can those missions be broken if the core worlds get invaded? Is there a big enough warning sign for the noobs to understand that randomized = no vanilla quests?
- If you skip the story it won't take place, obviously. Otherwise, yeah, it still works (in non-random sector).
- Invading core worlds will likely result in irregular appearances (like needing to visit a certain Tri-Tachyon executive, whose planet now happens to be held by Hegemony) but I don't think anyone has reported an error that breaks the actual game progression.
- No warning sign on random sector because I forgot. Next version!
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Bucket

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3818 on: May 09, 2021, 12:28:36 AM »

I suspect this is the recent bug with Industrial Evolution. The latest version (2.2b) fixes it, but isn't save-compatible with previous versions.
It's not a I.E bug because it still happens with the new fixes. In fact, this happens:
https://youtu.be/aynw7_pcxI8
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Flek

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- Invading core worlds will likely result in irregular appearances (like needing to visit a certain Tri-Tachyon executive, whose planet now happens to be held by Hegemony) but I don't think anyone has reported an error that breaks the actual game progression.


I think I may have found one, I own both of the stations in Isirah and unfortunately cannot talk to anyone to get the piece of evidence which is not from gloom bridge I am on an outdated version as of yesterday though.
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TMPhoenix

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To possibly work around that,
Spoiler
did you try to just fly to the com relay in the system and installing the snoop package (not the regular sniffer option)
[close]
?
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Histidine

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Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3821 on: May 09, 2021, 07:16:49 AM »

I suspect this is the recent bug with Industrial Evolution. The latest version (2.2b) fixes it, but isn't save-compatible with previous versions.
It's not a I.E bug because it still happens with the new fixes. In fact, this happens:
https://youtu.be/aynw7_pcxI8
Hmmmm those look like two rather different bugs.

If the market industry value crash is still happening, post the error log (or tell me if it's the same error log as the one already posted). Although honestly, my opinion is that if some mod creates a special item with null ID, that's a problem with that mod and I'm not changing my stuff to work around it.

The intel arrow going wild thing is new, I suspect it's from the two raids targeted at Anargaia? Try narrowing it down by using the Reparations Society filter tab.
If it is Anargaia... well I'm not sure it's readily fixable mod-side, but it might be good to report it to Alex with a save.
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Pokpaul

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Is it possible to change the date when the AI starts colonizing?
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meowwolf1226

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So, about this newly added remnant contract questline (retrieve two beta core).

I headed to the indicated Independent station to join the underground auction. But there's no specific event or option, only a generic station menu. What am I supposed to do?
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Histidine

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I just noticed a bug where player bombardments happen twice.
For now just add your fuel back with console; I'll release a fix in a few days once (we'll see if any further bug reports come in).

Is it possible to change the date when the AI starts colonizing?
Currently hardcoded to cycle 207.

So, about this newly added remnant contract questline (retrieve two beta core).

I headed to the indicated Independent station to join the underground auction. But there's no specific event or option, only a generic station menu. What am I supposed to do?
There's no auction event to get into, you just need to do a raid to swipe those cores.
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