Is there a way to offer peace to another faction you are at war with? im sick of paying for saturation bombardment bribes
There's no direct peace offer that player can make, but if you beat them up enough they may offer a ceasefire (you can check this in the diplomacy profiles section of intel). Otherwise, throw a few AI cores or prisoners their way.
Ey boss, may I ask if there's a way to edit each faction's evangechist claim? I'm playing with this mod in tandem with mayasurian navy and it's kinda conflicting both fluff and crunch wise to have the Persean league having evangechist claim on Mayasura.
Not in a config file or anything, you'll need to know how to modify markets' memory with console.
But I've told Knight Chase how to fix it on his end, so the problem should go away in future versions.
I think I found a compatibility bug between Nex and Seeker: Unknown Contact. The game crashed immediately after defeating Rampage, a ship belonging to the Plague Bearer faction added by SUC.
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Regardless, Nex is a great mod! Thanks for making it!
Thanks!
The bug is fixed by updating MagicLib, but this only applies to new games (so for your current game you won't be able to fight plaguebearers).
Hi Histidine, is the REDACTED offer to build their stuff with the secret Agent from the Freeport suppsoed to be a one-time offer only? The code flags it to appear once, courtesy of DAL:
Spoiler
public boolean setPersonMissionRef(PersonAPI person, String key) {
if (person == null) return false;
if (person.getMemoryWithoutUpdate().contains(key)) {
return false;
}
person.getMemoryWithoutUpdate().set(key, this);
changes.add(new VariableSet(person.getMemoryWithoutUpdate(), key, true));
return true;
}
Adding to what I said in Discord earlier, that code is used in all the missions in the 0.95 mission system.
I think it just registers the mission with the current person (so it's not regenerated if you leave the dialog and then talk to them again).