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Author Topic: [0.95.1a] Nexerelin v0.10.3i "SpaceLand Battle" (update 2021-12-17)  (Read 1905049 times)

Chazn2

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2655 on: October 26, 2019, 06:16:36 AM »

What are the advantages of being commissioned Vs being in an alliance?

They both seem the same to me, except when commissioned one gets a wage and insurance.
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BringerofBabies

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2656 on: October 26, 2019, 10:47:19 AM »

When commissioned, your faction's relationships are handled by the commissioning faction, and your commissioning faction would really prefer that when capturing planets that they get control (reputation hit if you take it for yourself instead of for them). Beyond that, I think that the free money is the only real difference.
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myfirstme001

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2657 on: October 27, 2019, 01:35:17 PM »

Hi, about the debt you have to repay in the spacer start: is that forever or is the debt paid at some point?

Thanks
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I_is_nublet

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2658 on: October 27, 2019, 03:10:16 PM »

Just going through crashlog. Just noting things and expanded my RAM usage (which should help) and this:

Quote
946686 [Thread-4] INFO  exerelin.campaign.econ.EconomyInfoHelper  - science_fuckers has heavy industry

Just made me lol.

Only error I see popping up consistently for your mod is the version checker
Quote
34700 [Thread-VC-4] ERROR exerelin.utilities.versionchecker.VersionChecker  - Failed to load master version file from URL "https://bitbucket.org/Carabus/FixEmptyPlanets/downloads/FixAllEmptyPlanets.version"
java.io.FileNotFoundException: https://bitbucket.org/Carabus/FixEmptyPlanets/downloads/FixAllEmptyPlanets.version

Which is because I have fix empty plannets mod (just in case). So yea, your mod is running smoothly :D


Edit: oh right forgot. Faction directory

https://imgur.com/zj4hRTP

Yep. Does not show if bases are military in the directory. Shows heavy industry, and which sector they are in (as I thought, I was wrong). But not if they are militarized or not.
« Last Edit: October 27, 2019, 03:40:59 PM by I_is_nublet »
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runetrantor

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2659 on: October 28, 2019, 05:51:07 AM »

Quote
Can't transfer a market to another faction if it lacks a spaceport

Welp. Conquering the Hegemony and pirates to divvy out their worlds just got a bit messier.
It wont save them though. ;P

(Kind of wish we could like, pay to fastpace repairs though, oh well.)
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lethargie

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2660 on: October 28, 2019, 10:30:13 AM »

Battles can really feel bloated after a while. I caught a single expedition fleet of the luddic church and it had 5 cathedral and 2 legion + like 10 dominator (using swp).
Now I got an invasion force of 14 fleets coming for me. There could be as many as 70 cathedral in that. Just thinking about killing them all bore me.

[attachment deleted by admin]
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Dwarden

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2661 on: October 28, 2019, 01:13:11 PM »

it would be nice if there was some setting(s) to allow way more of small/medium fleets
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SapphireSage

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2662 on: October 28, 2019, 09:10:48 PM »

Hi, about the debt you have to repay in the spacer start: is that forever or is the debt paid at some point?

Thanks

The debt is forever, and is equal to level * 1,000 per month.

It's more for making initial game hard since late game money inflow from colonies is so ridiculous it'll be barely affected by a mere 50k.

It might make more of a difference late game with the skilled up mod though.
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TrashMan

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2663 on: October 29, 2019, 08:47:36 AM »

Allied defenses would be nice - as in allies rushing in to help defend a world under attack.
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FAX

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2664 on: October 30, 2019, 04:36:32 PM »

Battles can really feel bloated after a while. I caught a single expedition fleet of the luddic church and it had 5 cathedral and 2 legion + like 10 dominator (using swp).
Hey, I was also feel unacceptable for extreme bloated battle, you can try to do this to avoid. Just open data/config/settings.json

change
        "nex_brawlMode":false,
   "nex_brawlMode_minMult":2,
   "nex_brawlMode_maxMult":4,
   "nex_brawlMode_randomFactionGearChance":0.6,

to
   "nex_brawlMode":true,
   "nex_brawlMode_minMult":0.2,
   "nex_brawlMode_maxMult":0.5,
   "nex_brawlMode_randomFactionGearChance":0.6,

I hope that can help you get better experience. :D
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FAX

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2665 on: October 30, 2019, 04:48:54 PM »

Had to say, Pirates who always open their port has a great advantage! How terrible the free port is, the message of Pirate colonies level-up one by one, Pirate expand their size quicker than other faction, all thanks to the growth point +25 of free port.

In fact Luddic Path also open their port but, their just own two colonies at the beginning, so that wouldn't be a huge faction in several years like Pirate.
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Yunru

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2666 on: October 31, 2019, 07:13:27 AM »

Getting the following error when trying to run with the Ship/Weapon Pack:
Code
212539 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Histidine

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2667 on: October 31, 2019, 07:31:02 AM »

Edit: oh right forgot. Faction directory

https://imgur.com/zj4hRTP

Yep. Does not show if bases are military in the directory. Shows heavy industry, and which sector they are in (as I thought, I was wrong). But not if they are militarized or not.
It's there (only the last market has a base)

Getting the following error when trying to run with the Ship/Weapon Pack:
Code
212539 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Do you have GraphicsLib installed, and activated in the mod menu?
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Klokinator

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Re: [0.9.1a] Nexerelin v0.9.5d "Corporate Warfare" (fixes 2019-10-24)
« Reply #2669 on: November 01, 2019, 06:48:45 PM »

How do I sell a high value prisoner to gain rep with a faction? The tells me it's possible, but not how to do it.
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