I do have quite a bit of mods lol, I am pretty new to Star Sector but from what I've been reading its the faction mods that do a lot right? Adding in a ton of extra AI calculations to the map? I just removed NeutrinoCorp and Blackrock Drive Yards. Sad about the Blackrock Drive Yards though but they kept bullying Scy into extinction lol. Which are my fav faction mod, although in desperate need of a little ship buff around the board in my opinion.
My mod load order is
"$$$_lightshow",
"$$$_trailermoments",
"Another Portrait Pack -ReWork-",
"automatic-orders",
"lw_autosave",
"CAS", (Combat Alarm Sounds)
"chatter",
"lw_radar", (Common Radar)
"diableavionics",
"DisassembleReassemble",
"sun_fuel_siphoning",
"ZGrand Sector",
"junk_pirates_release",
"lw_lazylib",
"leadingPip",
"MagicLib",
"nexerelin",
"SCY",
"swp", (Starship Weapon Pack)
"bonomel_skilledup",
"speedUp",
"sun_starship_legends",
"tahlan",
"US", (Unknown Skies)
"URW", (Upgraded Rotary Weapons)
"vayrashippack",
"toggleWeapons",
"audio_plus",
"shaderLib"