citadeldefenderscolossescrystanite
If that's what the text actually looks like you broke your .csv somehow (did it eat all the line breaks?)
Anyway, non-playable factions don't get markets (except for independents, who are hardcoded). Maybe I'll add a config option for this, but no promises.
Ok, but if i want see ship (in merc fleet or pirate fleet) of this non-playable faction, i need add a other option except put false in playable or not? (I talk this option: "spawnPiratesAndMercs":false, this is that?)
After, i have the linebreak with a good copy/paste here:
Spoiler
faction
citadeldefenderscolosses
crystanite
But after repair, i have always no planets, like you say.
For noir, this is that, thank you.
I can suggest you for add a option "maxStartPlanet":3 #Integer , optional ? Or a other thing(a percentage, maybe) for limit number of planets... because Looters who is a small pirate faction, have more planets than pirates or vanilla faction... (this is not logic for me). After, i see that only if i play with very low many mods, so maybe useless.
After, this is not very important for this faction colosses, i can just put corvus : false. Thank you