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Author Topic: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!  (Read 4869 times)

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Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« on: February 15, 2015, 07:24:45 PM »

Suggestions regarding drones:

1. All drones should regenerate the way ammo does now, seems fair and not dramatic too me, but meh, I think everything should regenerate weapon wise, so take it or leave it. Basically a set number of spare drones and drone "clips" being rebuilt slowly. They don't seem to have too much of an effect in the fights I've seen, so why not let them come back into the fight slowly. Meh.

2. Drone bays mountable as weapons. Basically you can mount your own personal PD drones, mining drones, even that advanced drone the tachyon ship uses. I imagine they'd go in missile slots. Not sure how it'd go in terms of OP balance, number of slots number of drones etc etc, but the idea is cool I think.

 I'd also like to see more drones than the three currently featured, maybe repair drones or shielded rammer drones that crash into missiles (heh). It would also open up a new tech tree potentially, tech (as a new drone bonus for electronics or something) or even leadership? (drone command, drone piloting)

 
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Wyvern

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #1 on: February 15, 2015, 07:28:35 PM »

#1 I kinda agree with - at the least, I'd expect ships with flight decks should be able to regenerate their own drones!  But they can't; right now that's exclusive to the Tempest, because... no, I have no idea why.

#2 is doable with mods right now.  The question here, then, is why?  What does having a drone give you that putting a regular weapon in the slot wouldn't?  And if the drone is better, how do you balance it?
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Midnight Kitsune

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #2 on: February 15, 2015, 07:34:12 PM »

They don't seem to have too much of an effect in the fights I've seen, so why not let them come back into the fight slowly?
Wait WHAT? Drones in SS are so broken and overpowered against the AI that it isn't even funny! They might not do alot of damage but the AI will almost exclusively concentrate on the drone first before taking out the mothership. It is one of the reasons why the Tempest is so powerful!
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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #3 on: February 15, 2015, 07:35:13 PM »

You could also make a mod, Drone Hive, that increases the number of drones by 50-100%, and allows them to regenerate. Hue hue hue

The question here, then, is why?

DRONE ZONE

Wait WHAT? Drones in SS are so broken and overpowered against the AI that it isn't even funny! They might not do alot of damage but the AI will almost exclusively concentrate on the drone first before taking out the mothership. It is one of the reasons why the Tempest is so powerful!

Really? I usually just ignore them and blow up their mothership. I guess it could be problematic for the AI to sort out what to shoot at...
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Protonus

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #4 on: February 15, 2015, 08:15:10 PM »

I've seen this, and still am.

Actually, my "friend" wanted me to make her fleet have on-board construction yards that allow her drones to spawn countlessly despite the loses, but are nerfed to a point where they are supposed to be disposable and most likely to do severe damage in hordes.

Drone-based weapons, I can agree on having them on-board some ships, but they should have their own slots instead of having an entire ship amassed with drones that originate from Missile or Ballistic ports like there was no tomorrow.

If the drones were to regenerate in that case, then they too should reduce their performance in order to allow their regeneration, as otherwise can be significantly versatile to any situation since there is no Flux usage on them... or maybe that system can be implement, perhaps?



Edit: By the way, the drone generation of Oculian ships are delayed roughly at 20 seconds at least for its largest ship to have.

The problem with drones, though. They can, and will, force distraction to any ship that comes by, the aforementioned drones have to be so fragile that it only takes anti-missile shots to destroy them.
« Last Edit: February 15, 2015, 08:19:27 PM by Protonus »
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EI

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #5 on: February 15, 2015, 08:34:32 PM »

But drones... >w<

They make my army go round... and turn every bit of the oppressing enemies into dust.


But anyway, I wouldn't want you to bring this suggestion to here. >:(

Not because the drones are too powerful to spawn as if ships are mobile factories, it's because it puts missiles and most other long-range weapons to shame. Since you want an entire fleet dedicated by drones armed with short-range Tachyon lances, it replaces Tachyon lances from large ships instead.

Of course, I still want my PD drones to pop up and stop other ships from launching missile strikes at me, but they still only take 1 missile shot to wipe them all out. >-<



Also,
Really? I usually just ignore them and blow up their mothership.
I do not like this understatement. It feels... different. O-O

Normally my drone master ships are fragile to begin with in order for their drones to escort them, but the Archbishop is so powerful to begin with, I don't even want to know how you managed to kill it with one ship, though. :p
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TaLaR

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #6 on: February 15, 2015, 08:42:19 PM »

#1
- Agree here.

#2
- Drones mountable in existing weapon slots make not too much sense to me, lore or balance wise.
- Adding them as new weapon type, that requires it's own slot(and is incompatible with current universal) seems more interesting. This would lead to appearance of dedicated, but configurable drone-ships.
- This could also be done in form of configurable ship systems. (I think somebody already mentioned this somewhere on forum)
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joe130794

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #7 on: February 16, 2015, 02:16:34 AM »

Maybe have it as a ships system. set them so they have a longer range. i wanted to make one for my ships but i got no idea how haha
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celestis

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #8 on: February 16, 2015, 02:50:10 AM »

Quote
- Adding them as new weapon type
I already proposed such suggestion here: http://fractalsoftworks.com/forum/index.php?topic=4900.msg146087#msg146087
It would so much add diversity to mods that I can't even imagine. You may have specific beam slots, drone slots, support device slots... But seems that my suggestion was left unheard(
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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #9 on: February 16, 2015, 05:11:33 AM »

It wasn't unheard, it's just that the game combat layer is already quite fleshed out but the campaign one is anemic. I believe Alex intend to expand the meta game instead to going over and over combat.
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celestis

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #10 on: February 16, 2015, 05:33:26 AM »

Is this related only to combat? Someone has mentioned mining: here you can install mining equipment into special mining slots (don't allow such equipment for non-specialized ships with no such slots, but allow different kinds of mining modules to be installed - not just build-in stuff). Sensors could be made using this technique too, working both in combat and campaign. This idea has really wide range of applications, maybe not in vanilla, but in mods for sure.
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SCC

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #11 on: February 16, 2015, 11:00:11 AM »

I think that drone "weapons" would work only, if there were some kind of even-bigger-than-current weapon slots that would house some kind of "super weapons", but it's (rather) not going to happen. So... Regenerating drones make sense, but drones themselves will rather remain restricted to ship systems only.

senor

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Re: Drone Regeneration, Drone Weapon Slots, Drones Drones Drones!
« Reply #12 on: February 20, 2015, 12:55:46 PM »

all sounds good to me.
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