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Author Topic: Clearer statistics for boarding/capturing ships  (Read 1222 times)

Umbra Eterna

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Clearer statistics for boarding/capturing ships
« on: February 21, 2015, 08:53:57 AM »

When you win an engagement with an enemy fleet and you disable their flagship, cruiser, gunship, etc. you are sometimes given the chance to either attempt to capture that particular ship or engage and destroy it.
I feel that you should be given more information on the chance that you will either capture the ship or be able to destroy it.
Whenever this opportunity comes up to do this, you just have to use a lot of crewmen (if you don't like carrying around Marines) and sometimes you don't even capture it because they have either fled or the ship is beyond repair.

More things should be factored into what actually influences your chances, like using a particular type of ship, or what type of crewman you use. (Elite status crew over Regular or Green crew.)
For example, using a small frigate with Green status crew attempting to board and capture a ship from a distance would have a much lesser chance than using Elite status crew or Marines (Marines would obviously be the best for boarding ships, and then Elite status crew are next, etc. with Green being the 'last resort'.) with a more heavily-armored ship, like a Cruiser or Capital/Battleship-Class ship. (Only if Armor Rating or Hull Rating would factor into it.)

Or having a modifier so that when you attempt to board a ship with the hard-dock option, Frigates would be able to avoid incoming fire much better than slower-moving ships.
Even CR could be factored into the ship you are using, or being able to also deploy other ships or fighters to prevent the target ship from fleeing. (Possibly being able to add more ships to attempt the boarding action in tandem?)

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EDIT: You could have upgrades for the 'boarding-shuttles' that you use when you attempt to launch 'assault-pods' from a distance. It would allow them to be more maneuverable so they could avoid the incoming fire from the target ship much better. Allowing them to be faster so they could arrive at the target ship sooner making the enemy crew have less time to repair the ship that would allow them to flee or so that they enemy ship has less time to bombard or prepare internal defences for boarding. (Maybe adding a EMP-like ability to disable their engines?)

There could be some possibility of adding a 'Teleportation' upgrade to one of the Skill Trees (Technology?) It would allow you to, at the early skill levels, have increased speed for your 'assault-pods' and at either level 5 or 10 in that skill (Most likely 10) you can just teleport into the ship so you don't have to worry about slowing down via flying there.
« Last Edit: February 22, 2015, 11:25:32 AM by Unpocalypse »
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TJJ

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Re: Clearer statistics for boarding/capturing ships
« Reply #1 on: February 21, 2015, 01:46:51 PM »

Agreed, showing the capture probability next to each option is IMO a good idea.
Atm there isn't enough information presented to the player to make an informed decision.
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