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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod  (Read 277559 times)

A_Random_Dude

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #315 on: June 17, 2022, 01:32:02 PM »

Go into the mod's folder, look for graphics, then portraits. Here, you'll see all the portraits the mod uses for it's officers/special characters, etc
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Brainwright

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #316 on: June 17, 2022, 02:04:30 PM »

You can also go into the data/world/factions folders and modify the .faction files.  It can be more or less work, depending on whether you just want to delete large portions of the faction file or get rid of it entirely.
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trstrs

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #317 on: September 09, 2022, 10:33:58 AM »

Follow RED from first versions and always find it interesting. Now, what your planning on mikante version of Etana or Pandora? Despite weapon and wing limitation ships can take varios roles(especially fun with Super capital). Second question about Utena, i really don't play phased and don't understand the very concept of it, but usually phased ones have armour or good speed, it does not.

PS Pandora with full Loach wings sends enemy big guys to sleep quite easily. Fun everything for fun. 
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MagisterRex

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #318 on: October 15, 2022, 08:26:53 PM »

An issue with some ship systems - namely the Strikecraft Overclock on Chimex
When it activates, my FPS tanks HARD. Everything works fine until then (as much as the entire screen covered in missiles and drones can be that is :D)
Same issue with the Blue/XLU Supercarrier
Running 0.9.2b
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Frosterus

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #319 on: October 16, 2022, 10:05:50 PM »

The average faction mod uses like what, 100 mb of VRAM? So I wouldn't exactly call your mod "free", in terms of system requirements.

Though it's also not a very big deal either.
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A_Random_Dude

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #320 on: October 17, 2022, 07:16:56 AM »

It's not a question of system requirement, but lib dependency and all that stuff. English isn't Protonus' first language, so it wouldn't surprise me if it's just a translation mistake.
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