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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod  (Read 255808 times)

Nicegye00

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #300 on: July 01, 2021, 07:45:30 PM »

First one is a bug. Oculian took a planet (Nex) at some point and as I visited the planet and no music played. Felt rather eerie honestly. I'll report to you if this applies to their own planets as well and then see what might be causing the bother.

Yep this one applies to all the planets. Don't know what's up with it, might be local. Either way thought I should inform you.
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MagicKarpson

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #301 on: July 05, 2021, 07:13:21 AM »

Im getting an error when loading up with mod. I tried reinstalling starsector and reinstalling red but no luck.

10453 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [ocua_tick] not found in ship_systems.csv
10453 [Thread-3] ERROR com.fs.starfarer.loading.SpecStore  - Ship system [ocua_tick_x2] not found in ship_systems.csv
10738 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems
   at com.fs.starfarer.loading.SpecStore.ôO0000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Abominable

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #302 on: August 24, 2021, 07:25:23 AM »

Anyone know how to edit the Mikanate Pulse core's PPT reduction factor? How do I decrease/increase it? I've found the java file and have Notepad++ to edit it but I figure I'll hold off for now until I have an idea of what I should and shouldn't do. Is there something else I should be editing? Should I be using a different program/editor?
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MrMagolor

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #303 on: September 26, 2021, 05:33:07 PM »

I've found that the Ocutek blueprint package still spawns even though it doesn't have anything on it - unless that's an artifact of this save being initially made from an older version.
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JAL28

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #304 on: November 12, 2021, 05:13:20 AM »

The Oculian stations are all labelled "Station" in battle regardless of whether they are star fortresses or battle stations or orbital stations. They also have no description when inspected in battle.
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default

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #305 on: November 16, 2021, 10:21:07 PM »

Apologies if I'm being *** or something, as I don't often focus on the workings of this mod. I noticed in the missions that there are Mikanate ships in one of the missions(and in the OP) with seemingly Oculian core upgrades, but instead Mikanate that function mostly the same, aside from a few adjustments it seems. Is there a way to get these ships/hullmods in the campaign?(I also don't check their market as I'm rarely friendly to them)
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"There's nothing like a trail of blood to find your way back home."

Stelarwand030

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #306 on: January 05, 2022, 01:39:58 PM »

i just updated starsector after about a year of not playing. I redownloaded all my mods and installed a few new ones. Starsector is not loading and i get this error:

72866 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Key [collisionClass] has invalid value [HITS_SHIPS_ONLY_NO_FF] in [{"specClass":"missile","missileType":"ROCKET","collisionClassByFighter":"NONE","sprite":"graphics/Oculian Armada/missiles/ocua_luna.png","glowColor":[255,50,50,127],"noCollisionWhileFading":"true","fizzleOnReachingWeaponRange":"true","useHitGlowWhenDestroyed":"true","engineSpec":{"dec":"300","turnRate":"100","turnAcc":"500","acc":"300"},"size":[40,40],"id":"ocua_luna_shot","center":[20,20],"explosionColor":[255,100,255,255],"armingTime":"0","collisionRadius":"30","explosionSpec":{"particleSizeMin":"5.0","duration":"0.1","particleCount":"0","particleDuration":"1","collisionClassByFighter":"HITS_SHIPS_ONLY_NO_FF","coreRadius":"75","radius":"200","particleColor":[255,155,155,255],"particleSizeRange":"3.0","collisionClass":"HITS_SHIPS_ONLY_NO_FF"},"glowRadius":"65","dudProbabilityOnFlameout":"0","explosionRadius":"250","useHitGlowWhenDealingDamage":"false","onHitEffect":"data.scripts.weapons.ocua_luna_effect","collisionClass":"HITS_SHIPS_ONLY_NO_FF"}]
java.lang.RuntimeException: Key [collisionClass] has invalid value [HITS_SHIPS_ONLY_NO_FF] in [{"specClass":"missile","missileType":"ROCKET","collisionClassByFighter":"NONE","sprite":"graphics/Oculian Armada/missiles/ocua_luna.png","glowColor":[255,50,50,127],"noCollisionWhileFading":"true","fizzleOnReachingWeaponRange":"true","useHitGlowWhenDestroyed":"true","engineSpec":{"dec":"300","turnRate":"100","turnAcc":"500","acc":"300"},"size":[40,40],"id":"ocua_luna_shot","center":[20,20],"explosionColor":[255,100,255,255],"armingTime":"0","collisionRadius":"30","explosionSpec":{"particleSizeMin":"5.0","duration":"0.1","particleCount":"0","particleDuration":"1","collisionClassByFighter":"HITS_SHIPS_ONLY_NO_FF","coreRadius":"75","radius":"200","particleColor":[255,155,155,255],"particleSizeRange":"3.0","collisionClass":"HITS_SHIPS_ONLY_NO_FF"},"glowRadius":"65","dudProbabilityOnFlameout":"0","explosionRadius":"250","useHitGlowWhenDealingDamage":"false","onHitEffect":"data.scripts.weapons.ocua_luna_effect","collisionClass":"HITS_SHIPS_ONLY_NO_FF"}]
   at com.fs.starfarer.loading.D.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I have no idea what i am looking at nor do i know what i need to fix.
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Alex_Sans

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #307 on: February 08, 2022, 04:54:15 AM »

First one is a bug. Oculian took a planet (Nex) at some point and as I visited the planet and no music played. Felt rather eerie honestly. I'll report to you if this applies to their own planets as well and then see what might be causing the bother.

Yep this one applies to all the planets. Don't know what's up with it, might be local. Either way thought I should inform you.

I checked the faction file out of curiosity and saw why there is no music. Welp...

   "music":{
      "theme":"music_none",
      "market_neutral":"music_none",
      "market_hostile":"music_none",
      "market_friendly":"music_none",
      "encounter_neutral":"music_none",
      "encounter_hostile":"music_none",
      "encounter_friendly":"music_none",
   },
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PolkTech

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Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #308 on: February 19, 2022, 01:40:01 PM »

i just updated starsector after about a year of not playing. I redownloaded all my mods and installed a few new ones. Starsector is not loading and i get this error:

72866 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Key [collisionClass] has invalid value [HITS_SHIPS_ONLY_NO_FF] in [{"specClass":"missile","missileType":"ROCKET","collisionClassByFighter":"NONE","sprite":"graphics/Oculian Armada/missiles/ocua_luna.png","glowColor":[255,50,50,127],"noCollisionWhileFading":"true","fizzleOnReachingWeaponRange":"true","useHitGlowWhenDestroyed":"true","engineSpec":{"dec":"300","turnRate":"100","turnAcc":"500","acc":"300"},"size":[40,40],"id":"ocua_luna_shot","center":[20,20],"explosionColor":[255,100,255,255],"armingTime":"0","collisionRadius":"30","explosionSpec":{"particleSizeMin":"5.0","duration":"0.1","particleCount":"0","particleDuration":"1","collisionClassByFighter":"HITS_SHIPS_ONLY_NO_FF","coreRadius":"75","radius":"200","particleColor":[255,155,155,255],"particleSizeRange":"3.0","collisionClass":"HITS_SHIPS_ONLY_NO_FF"},"glowRadius":"65","dudProbabilityOnFlameout":"0","explosionRadius":"250","useHitGlowWhenDealingDamage":"false","onHitEffect":"data.scripts.weapons.ocua_luna_effect","collisionClass":"HITS_SHIPS_ONLY_NO_FF"}]
java.lang.RuntimeException: Key [collisionClass] has invalid value [HITS_SHIPS_ONLY_NO_FF] in [{"specClass":"missile","missileType":"ROCKET","collisionClassByFighter":"NONE","sprite":"graphics/Oculian Armada/missiles/ocua_luna.png","glowColor":[255,50,50,127],"noCollisionWhileFading":"true","fizzleOnReachingWeaponRange":"true","useHitGlowWhenDestroyed":"true","engineSpec":{"dec":"300","turnRate":"100","turnAcc":"500","acc":"300"},"size":[40,40],"id":"ocua_luna_shot","center":[20,20],"explosionColor":[255,100,255,255],"armingTime":"0","collisionRadius":"30","explosionSpec":{"particleSizeMin":"5.0","duration":"0.1","particleCount":"0","particleDuration":"1","collisionClassByFighter":"HITS_SHIPS_ONLY_NO_FF","coreRadius":"75","radius":"200","particleColor":[255,155,155,255],"particleSizeRange":"3.0","collisionClass":"HITS_SHIPS_ONLY_NO_FF"},"glowRadius":"65","dudProbabilityOnFlameout":"0","explosionRadius":"250","useHitGlowWhenDealingDamage":"false","onHitEffect":"data.scripts.weapons.ocua_luna_effect","collisionClass":"HITS_SHIPS_ONLY_NO_FF"}]
   at com.fs.starfarer.loading.D.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I have no idea what i am looking at nor do i know what i need to fix.
try redownloading starsector that fixed it for me
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Protonus

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[0.95.1a] Red - the Oculian Armada (0.9.2a) Mod
« Reply #309 on: April 21, 2022, 12:49:02 AM »

Yeah, I made some mistakes not having the Addon be separated completely along with its special item. It should be fixed now.

Generic music is also added back in, along with some other stuff.

This update is major, and it will not work on existing saves since it affects the campaign layer just a bit.
Red: Download RAR / ZIP
Version 0.9.2a
Spoiler
Quote
   Campaign:
      Nexerelin:
         Fixed forgotten ID change to Orbital Matrix for industryClassDefs.
   Ships:
      Evalyx:
         Lossless Void Carriage:
            Removed the outdated description to already changed effect. Author issue.
         Change the Assault variant using an impossible core.
         Base Supply Maintenance/Repair cost increased from 24 to 36.

**** Version 0.9.2 ****
   Campaign:
      Ocutek Pirate Package manually seperated to the Ocutek Pirates submod to prevent the effectively non-existent blueprint from dropping.
      Oculians receive their own naming theme with their people. Serial number for Female and Auxiliary number for Male(Robot).
      Relations changed for the corresponding factions:
         Added a bare minimum catch logic for Hostile and Vengeful relations.
         (HMI) Oculians are now hostile to Mess variations.
         Player from Vengeful to Suspicious.
         Sindrian Diktat from default Inhospitable to Favorable.
         Luddic Path from default to Vengeful.
         Luddic Church from default to Hostile.
      Star systems and planets associated are now uniquely prefixed.
      Oculian Cookies:
         Updated to current commodities system.
      Atalie Pax:
         Atalie II:
            Now a Barren-desert World.
            Extreme Heat planet condition replaced with Hot.
            Mild Climate planet condition added.
            Market Size increased from 4 to 5.
         Adalie:
            EI is added.
            Organics changed from Abundant to Common.
            Mining has a Gamma Core.
            Added unique Heavy Industry called Orbital Assembly Matrix, replacing Orbital Works that does not require a Nanoforge to produce quality ships.
            Population and Oculian Bakery Complex no longer have Alpha Cores.
         Atalie III-a:
            Extreme Cold planet condition removed.
      Haelim:
         Haelim I:
            Mild Climate planet condition added.
         Darla:
            Now an Arid planet and has Habitable planet condition.
         Haelim IIa:
            Inimical Biosphere planet condition removed.
      Doctrine changed, from 1-3-3 to 4-1-2.
      Added missing generic music to encounters and other things.
      Nexerelin:
         Diplomacy:
            Is no longer Ideological.
            Diplomacy is increased from +0.1 to +0.25.
         Basic blueprint package is given immediately if starting faction.
   Ships:
      Added the Evalyx Phase Cruiser, a Mikanate Phase cruiser with a dependable logistics capability and a powerful loadout.
      Added the Dulcena Dreadnought, a massive flagship that focuses in direct frontal combat.
      Added Oculian Optimized Optics, a sidegrade to Advanced Optics that increases base range but at a cost of shield damage.
      Mikanate ships and some regulars are now only sold in the Military market.
      Oculian Hull:
         Description has been overhauled for a more readable overview.
         The following changes removes redundant computations with regards to logistics, that would otherwise overcomplicate the descriptions:
            Supply Maintenance/Recovery reduction increased from 25% to 33%.
            Supply cost reduction removed if Mikanate Overhaul is added.
            Base Supply costs for every ship is adjusted accordingly for Deployment cost purposes that impact battle size.
         Can no longer allow Advanced Optics.
      Mikanate Overhaul:
         Description has been overhauled for a more readable overview.
         Supply Maintenance/Recovery penalty increase removed.
         Combat Readiness decay depletes 100% faster.
      All Oculian Cores:
         Description has been overhauled for a more readable overview.
      Oculian Crystalline Core:
         Top Speed reduction is now a percentage. Zero Flux Speed is also normalized. (+ subsequent Mikanate combinations)
         Shield damage reduction bonus reverted from 20% to 15%. (+ subsequent Mikanate combinations)
      Mikanate Crystalline Core:
         Top Speed reduction is now a percentage. Zero Flux Speed is also normalized.
         Shield damage reduction bonus reduced from 35% to 25%.
         Top Speed reduction penalty reduced from 30% to 25%.
      Oculian Pulse Core:
         Removed the unmentioned refit time penalty.
         Replacement Recovery rate penalty of -33% is added.
      Chimly:
         Rugged Construction hullmod added. (+ Mi)
      Gretly:
         Fleet Points reduced from 3 to 2.
         Gretly Reassembly Contigency hullmod added, an improved variation of Rugged Construction.
         Hull increased from 500 to 650.
         Top Speed reduced from 200 to 180.
      Gretly (Mi):
         Gretly Reassembly Contigency hullmod added.
         Hull increased from 600 to 700.
      Huely:
         Rugged Construction hullmod added.
         Added 1 Small Synergy hardpoint.
         Base Supply Maintenance/Repair cost increased from 3 to 5.
      Prily:
         Fleet Points reduced from 3 to 2.
         Rugged Construction hullmod added. (+ Mi)
         Top Speed reduced from 240 to 200.
         Acceleration reduced from 270 to 240.
      Chimis:
         Acceleration increased from 70 to 105.
         Deceleration increased from 55 to 90.
         Base Supply Maintenance/Repair cost increased from 7 to 10.
         Mi:
            Acceleration increased from 60 to 95.
            Deceleration increased from 55 to 80.
            Base Supply Maintenance/Repair cost increased from 9 to 14.
      Doris:
         Acceleration increased from 60 to 90.
         Deceleration increased from 50 to 70.
         Base Supply Maintenance/Repair cost increased from 8 to 11.
      Lemphis:
         Acceleration increased from 125 to 160.
         Deceleration increased from 100 to 130.
         Base Supply Maintenance/Repair cost increased from 8 to 14.
      Maximis:
         Acceleration increased from 90 to 110.
         Deceleration increased from 75 to 90.
         Base Supply Maintenance/Repair cost increased from 6 to 10.
      Sconis:
         Acceleration increased from 140 to 160.
         Deceleration increased from 125 to 140.
         Base Supply Maintenance/Repair cost increased from 5 to 7.
      Sophis:
         Acceleration increased from 120 to 150.
         Deceleration increased from 100 to 120.
         Base Supply Maintenance/Repair cost increased from 6 to 9.
      Sophis B/C:
         Fleet Points reduced from 5 to 4.
         Ordinance points increased from 30 to 40.
         Base Supply Maintenance/Repair cost increased from 2 to 4.
      Storkis:
         Acceleration increased from 90 to 125.
         Deceleration increased from 80 to 100.
      Tsundere:
         Sprite adjustments. Some weapon slots have been moved.
         Designation changed from Fast Destroyer to Destroyer.
         Acceleration increased from 110 to 125.
         Deceleration increased from 90 to 100.
         Shield Efficiency increased from 0.9 to 0.8.
         Base Supply Maintenance/Repair cost increased from 7 to 9.
      Beatrix:
         Designation changed from Heavy Gunport to Monitor.
         Fleet Points reduced from 12 to 10.
         Hull increased from 3500 to 5000.
         Maximum Turn Speed reduced from 25 to 40.
         Turn Acceleration reduced from 15 to 25.
      Basilix:
         Sprite adjustments. (+ Mi)
         Hangar is removed, respective tags for the carrier role is removed while Quantix Core can still take effect. (+ Mi)
         2 built-in Glints added. (+Mi)
         Hull increased from 5000 to 7000.
         Armor increased from 550 to 650.
         Ordinance points increased from 100 to 110.
         Maximum Turn Speed increased from 20 to 50.
         Turn Acceleration reduced from 20 to 30.
         Base Supply Maintenance/Repair cost increased from 14 to 18.
         Mi:
            Hull increased from 6000 to 8000.
            Armor increased from 600 to 700.
            Ordinance points increased from 120 to 130.
            Maximum Turn Speed increased from 20 to 50.
            Turn Acceleration reduced from 20 to 30.
            Mass reduced from 1000 to 900.
            Base Supply Maintenance/Repair cost increased from 22 to 26.
      Chimex:
         Fleet Points reduced from 12 to 11.
         Hull increased from 4000 to 5000.
         Base Supply Maintenance/Repair cost increased from 15 to 18.
         Acceleration increased from 40 to 50.
         Deceleration reduced from 60 to 40.
         Turn Acceleration reduced from 40 to 35.
         Mass increased from 650 to 750.
         Mi:
            Fleet Points reduced from 20 to 18.
            Hull increased from 5000 to 5500.
            Acceleration increased from 40 to 50.
            Deceleration reduced from 60 to 40.
            Turn Acceleration reduced from 40 to 35.
            Base Supply Maintenance/Repair cost increased from 20 to 22.
            Mass increased from 650 to 800.
      Dorothyx:
         Redesigned to fit its in-lore saucer build.
         Shield module overhauled to be vulnerable from 2 lateral sides to 4 corners.
         Modular slot changes:
            From 1 Large Energy, 2 Medium Energy, 2 Small Energy, 4 Small Synergy, 3 built-in Glints
            To 1 Large Energy, 2 Medium Energy, 2 Small Energy, 5 Small Synergy, 4 built-in Glints.
         Large Energy turret moved to the center, while allowing 360 angle coverage.
         Fleet Points increased from 11 to 13.
         Hull increased from 4000 to 7000.
         Flux Capacity increased from 5000 to 6000.
         Flux Dissipation increased from 400 to 450.
         Top Speed reduced from 70 to 65.
         Base Supply Maintenance/Repair cost increased from 16 to 20.
         Shield Module:
            Armor reduced from 750 to 500.
            Flux Capacity reduced from 5000 to 4000.
            Flux Dissipation reduced from 250 to 200.
            Shield Type changed from Front to Omni.
      Ignix:
         Sprite adjustments.
         Hangars are removed, respective tags for the carrier role is removed while Quantix Core can still take effect.
         Fleet Points increased from 11 to 12.
         Hull increased from 4500 to 6000.
         Armor reduced from 850 to 600.
         Ordinance points increased from 90 to 100.
         Flux Capacity increased from 3000 to 4000.
         Flux Dissipation increased from 200 to 250.
         Top Speed reduced from 70 to 60.
         Acceleration reduced from 70 to 45.
         Maximum Turn Speed increased from 20 to 40.
         Turn Acceleration increased from 10 to 20.
         Base Supply Maintenance/Repair cost increased from 11 to 16.
      Nimbyx:
         Armor reduced from 400 to 300.
         Ordinance points increased from 50 to 60.
         Flux Capacity increased from 4000 to 6000.
         Maximum Turn Speed increased from 10 to 20.
         Turn Acceleration increased from 10 to 15.
      Amina:
         Sprite adjustments.
         Designation changed from Warship to Fast Battleship.
         Added Integrated Oculian Optics hullmod.
         Modular slot changes:
            From 2 Large Synergy, 3 Large Energy, 4 Medium Synergy, 2 Small Energy, 4 Small Synergy, 6 built-in Glints
            To 2 Large Synergy, 3 Large Energy, 4 Medium Synergy, 4 Medium Energy, 4 Small Missile, 14 built-in Glints.
         All 3 Hangars are removed, respective tags for the carrier role is removed while Quantix Core can still take effect.
         Fleet Points reduced from 28 to 26.
         Flux Capacity increased from 12000 to 14000.
         Flux Dissipation increased from 900 to 1000.
         Top Speed increased from 50 to 70.
         Acceleration increased from 35 to 60.
         Deceleration increased from 15 to 40.
         Maximum Turn Speed increased from 15 to 25.
         Turn Acceleration increased from 7 to 12.
         Shield Angle reduced from 360 to 300.
         Shield upkeep reduced from 0.5 to 0.3.
         Skeleton Crew increased from 65 to 90.
         Maximum Crew increased from 80 to 120.
         Base Supply Maintenance/Repair cost reduced from 50 to 40.
      Etna:
         Sprite adjustments. Some mounts have been moved.
         Designation changed from Fast Battleship to Battlecruiser.
         Temporal Overclock:
            Time Flow multiplier reduced from 5x to 4x.
            Charge up time reverted from 4 to 3.
            Active time increased from 15 to 18.
         Hangars of 2 are removed.
         2 Large Energy mount angles increased from 165 to 180.
         Added 2 built-in Glints.
         Flux Capacity increased from 7500 to 8000.
         Acceleration increased from 65 to 80.
         Deceleration increased from 55 to 70.
         Maximum Turn Speed increased from 35 to 45.
         Mass increased from 1200 to 1700.
         Base Supply Maintenance/Repair cost increased from 25 to 32.
      Chimiria:
      Nadia:
         Designation changed from Combat Carrier to Battleship. (+ Mi)
         Acceleration reduced from 40 to 55.
         Base Supply Maintenance/Repair cost increased from 34 to 38.
         Mi:
            Acceleration reduced from 40 to 50.
            Base Supply Maintenance/Repair cost increased from 40 to 44.
      Utena:
         Added Integrated Oculian Optics hullmod.
         Titanic Phase Columns:
            Now reduce the Ordinance costs of Shiredains by 3.
            Now increases the Phase Stress limit from 50% to 60%.
            Now increases Kea base range for 150 units, while Pirouette series for 250 units.
            Shiredain Range bonus altered from 1.2x to flat base 200 units.
            Top Speed bonus increased from 40 to 50.
            Receives Integrated Target Unit buff and Delicate Machinery debuff, the preceeding hullmods are removed and blocked from use.
         All 16 Shiredain built-ins are now Small Energy slots.
         Base Supply Maintenance/Repair cost reduced from 58 to 48.
   Wings:
      Added the Loach wing (plus Mi), a support drone squadron that relies its survivability with its phase capability.
      Breeze:
         Hull increased from 60 to 100.
      Breeze Mikanate:
         Hull increased from 80 to 150.
         Flux Capacity increased from 100 to 150.
         Flux Dissipation increased from 25 to 35.
      Breeze Elite:
         Armor given from 1 to 40.
      Breeze Superelite:
         Armor given from 1 to 60.
      Cancer:
         Hull increased from 35 to 60.
         Flux Capacity increased from 75 to 100.
         Flux Dissipation increased from 25 to 40.
         Top Speed increased from 200 to 225.
         Acceleration increased from 215 to 300.
         Deceleration increased from 270 to 300.
      Cancer Elite:
         Hull increased from 40 to 120.
         Flux Capacity increased from 75 to 200.
         Flux Dissipation increased from 25 to 60.
      Cancer Mikanate:
         Base Ordinance cost reduced from 22 to 20.
         Weapons changed from 1 Glint, 2 Pixel torpedo to 2 Glints and 1 Kilopixel torpedo.
         Hull increased from 70 to 250.
         Flux Capacity increased from 75 to 300.
         Flux Dissipation increased from 25 to 90.
      Tick Elite:
         Hull increased from 250 to 350.
      Tick Mikanate:
         Hull increased from 300 to 400.
         Armor increased from 125 to 150.
      Cucumber:
         Hull increased from 1000 to 3000.
         Flux Capacity increased from 2000 to 4000.
   Weapons:
      Added Kilopixel Torpedo.
      Pirouette:
         Sound altered to have less bass.
         Flux per shot reduced from 45 to 25.
      Fouette:
         Flux per shot reduced from 45 to 30.
      Frappe:
         Flux per shot reduced from 40 to 35.
      Kea:
         Range reduced from 400 to 350.
         Damage per shot reduced from 50 (200) to 45 (180).
         Flux per shot reduced from 35 (140) to 30 (120).
      Blita:
         Energy Damage bonus against missiles increased from 50% to 100%.
         High Explosive Damage bonus against fighters increased from 50% to 75%.
         Fighter arc chance increased from 15% to 25%.
         Fighter arcs does half of the primary damage while double the displayed EMP damage.
         Damage per shot reduced from 70 to 60.
         Flux per shot reduced from 50 to 40.
         Charge down reduced from 0.25 to 0.1667.
      Gleam:
         Damage per second increased from 450 (142) to 500 (158).
      Prima:
         Range reduced from 750 to 650.
         Damage per shot reduced from 90 to 80.
         Flux per shot reduced from 60 to 50.
         Charge up time reduced from 0.25 to 0.15.
      Stredia:
         Range reduced from 750 to 650.
         Damage per shot increased from 100 to 140.
         Flux per shot increased from 80 to 105.
         First shot Damage increased from 300 (300% from 100) to 350 (250% from 140).
         First shot EMP damage increased from 30 to 100.
      Leia:
         Damage per shot increased from 70 to 75.
         Flux per shot reduced from 50 to 45.
      Manndie:
         Added the forgotten ocua_mikanate tag.
         Damage per shot increased from 120 (60x2) to 140 (70x2).
         Flux per shot increased from 80 to 90.
      Nicor:
         Range reduced from 850 to 750.
         Charge down time reduced from 1.9 (2.3) to 1.6 (2.0).
      Ruby:
         Range reduced from 1500 to 1200.
         Turn Rate reduced from 20 to 10.
         EMP per shot reduced from 100 to 90.
         Flux per shot reduced from 250 to 150.
         Charge down reduced from 1.2 to 1.
         Projectile Speed reduced from 3000 to 2400.
      Vira:
         Energy Damage bonus against missiles increased from 50% to 100%.
         High Explosive Damage bonus against fighters increased from 50% to 75%.
         Fighter arc chance increased from 15% to 25%.
         Fighter arcs does half of the primary damage while double the displayed EMP damage.
         Damage per shot reduced from 90 to 70.
         EMP per shot reduced from 45 to 35.
         Flux per shot reduced from 80 to 60.
         No longer has magazine size.
         Charge down reduced from 0.167 to 0.125.
      Flandrey:
         Damage per second reduced from 1250 to 1050.
         Flux per second reduced from 1250 to 945.
         Charge up time reduced from 2 to 1.5 seconds.
      Pixel++ Launcher:
         Charge down time reduced from 15 to 10.
[close]

Ocutek Pirates Addon: RAR / ZIP
Version 0.3
Spoiler
Quote
   Campaign:
      Ocutek Pirate Package given from the parent mod to prevent awkward spawning of empty blueprints.
   Ships:
      All ships except for Hotcoffee are no longer designated as Amalgams.
      Added the Dungslinger Frigate, a compensated Mudskipper Mk 2 with an Omni-shield and a point-defense laser.
      Added the Bedspacer Destroyer, a shielded Buffalo Mk 2 with basic broadsiding capabilities.
      Added the Compensator Battleship, a converted Onslaught built for speed and tougher shielding.
      Shortstack:
         Ordinance points increased from 95 to 100.
         Base price increased from 38000 to 45000.
      Hotcoffee:
         Added 4 Small Hybrid turrets.
         2 Small Ballistic turrets replaced with 2 Glint built-ins.
         Ordinance points increased from 60 to 75.
      Rebound Guy:
         Flux Capacity increased from 5000 to 6000.
         Hull increased from 6500 to 7000.
         Ordinance points increased from 100 to 110.
         Skeleton Crew reduced from 100 to 80.
      Dingus:
         Sprite adjusted.
      Strongirl:
         Skeleton Crew reduced from 220 to 200.
[close]
« Last Edit: April 21, 2022, 07:36:59 PM by Protonus »
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A_Random_Dude

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2a) Mod
« Reply #310 on: April 29, 2022, 08:09:56 AM »

Hi!
Don't know if you know, but it seems that the Arc Mother's admin skill can be found with regular admins. I guess that wasn't intended?
« Last Edit: April 29, 2022, 08:13:35 AM by A_Random_Dude »
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Protonus

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[0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #311 on: April 30, 2022, 04:50:00 AM »

Hi!
Don't know if you know, but it seems that the Arc Mother's admin skill can be found with regular admins. I guess that wasn't intended?

Yeah, my mistake. Forgot about locking the skill.


Red: Download RAR / ZIP
Version 0.9.2b
Spoiler
Quote
   Campaign:
      Forcefully deprecated Arc Mother's Cognition skill to prevent randomized distribution.
   Ships:
      Oculian Chemical Core:
         Unintended stacking beam bonuses removed. Along with associated Mikanate variant and hybrids.
         Description wording changed to reflect that hullmod generally improves Energy weapons.
      Oculian Crystalline Core:
         Can now be equipped on Oculian Phase ships, increasing Phase efficiency and reducing Cooldown time. Mikanate and hybrids receive this bonus.
         Phase ships now cancel the top speed penalty.
         Now reduces Beam Flux generation by 15% (20% for Mikanate).
      Mikanate Pulse Core:
         Time script now uses the matured Jandor Time Reactor script to determine conditions and avoid buggy time events.
[close]
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PeopleThief

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #312 on: June 16, 2022, 09:19:41 PM »

Is there a way to delete the immersion-breaking anime portraits w/o breaking the mod?
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A_Random_Dude

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #313 on: June 17, 2022, 06:29:31 AM »

Just replace the portraits you don't want, it's as simple as that. You need to make sure the new portraits have the same names as the previous ones, though.
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PeopleThief

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Re: [0.95.1a] Red - the Oculian Armada (0.9.2b) Mod
« Reply #314 on: June 17, 2022, 11:03:26 AM »

How?
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