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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Red - the Oculian Armada (0.10.0-RC2) Mod  (Read 350601 times)

Protonus

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Re: [0.65.2a] Blue (V 0.6.0) & Red (V 0.2.3) Mods
« Reply #180 on: March 29, 2015, 12:17:02 AM »

Just a quick fix here.

Blue: Download
Spoiler
Quote
  • Version 0.6.0a:
    • Added Higgins engines.
    • Tetragon Mk1, readjusted Collision bones.
    • Enforcer maximum spread angle increased from 15 to 20.
[close]


Red: Download
Spoiler
Quote
Version 0.2.3a:
  • I can't actually remember what I just updated here, so this has nothing to do much.
[close]
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Nanao-kun

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Re: [0.65.2a] Blue (V 0.6.0a) & Red (V 0.2.3a) Mods
« Reply #181 on: March 29, 2015, 10:39:37 AM »

Got an error. Seems some ship images are missing.

Code
115202 [Thread-10] ERROR com.fs.graphics.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Error loading [graphics/Protonian Technologies/ships/pt_tetragon/pt_tetragon_mk2.png] resource, not found in [D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Diable Avionics,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Protonian Tech,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\mayorate-0.8.1,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TwigLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\valkyrians,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MusicLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/Protonian Technologies/ships/pt_tetragon/pt_tetragon_mk2.png] resource, not found in [D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Diable Avionics,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Protonian Tech,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\mayorate-0.8.1,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TwigLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\valkyrians,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MusicLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.graphics.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.String(Unknown Source)
at com.fs.graphics.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.graphics.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
115570 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error loading [graphics/Protonian Technologies/ships/pt_tetragon/pt_tetragon_mk2.png] resource, not found in [D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Diable Avionics,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Protonian Tech,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\mayorate-0.8.1,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TwigLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\valkyrians,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MusicLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/Protonian Technologies/ships/pt_tetragon/pt_tetragon_mk2.png] resource, not found in [D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Citadel,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Diable Avionics,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\JP_RC,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Oculian Berserks,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Protonian Tech,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\mayorate-0.8.1,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\TwigLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\valkyrians,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MusicLib,D:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.?00000(Unknown Source)
at com.fs.graphics.TextureLoader.?00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.H.o00000(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Protonus

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Re: [0.65.2a] Blue (V 0.6.0a) & Red (V 0.2.3a) Mods
« Reply #182 on: March 29, 2015, 05:22:54 PM »

I... accidentally deleted the Tetragon Mk. 2 files when I'm organizing the mod for upload. My bad. Replacing the file now.
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Protonus

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Re: [0.65.2a] Blue (V 0.6.0a) & Red (V 0.2.3a) Mods
« Reply #183 on: July 10, 2015, 11:02:14 PM »

    I think these are some things I have to do:


Blue:
Quote
  • Version 0.7:
    • Ordnance points are nerfed for standard Protonian ships, with the highest Ordnance, Protonian Conquest, is hard capped at 500. (No other canon ship will go higher than this.)
    • Added 3 planet infrastructures to local Protonian planets: Industrial Fabricators, Solar Depot and Solar Furnace.
    • Yamamoto Capital Carrier is added.
    • Another frigate will probably released as well.
    • Sandoval revamped. Equippable with 8 small weapon mounts, no medium weapons.
    • Most ships, sans Fighters, follow standardized shield arcs. For OMNI: 90, 90, 120, 150. For FRONT: 120, 240, 300, 300.
    • Curator and Ambassador receive OMNI shield.
    • All Destroyer Cargo and Fuel capacities are reduced by 25, Armor reduced by 50.
    • Some Cruiser Cargo and Fuel capacities are reduced by 200, all Cruiser Armor reduced by 100.
    • All Capital Armor reduced by 250, Ydios by 150.
    • Spindel has changed Cargo capacity from 1250 to 900, Fuel capacity from 700 to 500.
    • Verifax Engine Ordnance requirements are changed from 3/5/8/12 to 5/10/15/20. Still requires Engine hullmods, though.
    • All Ballistic projectile speeds are reduced by 25%.
    • Aoba Coilgun receives some changes.
      • Has a new charge sound.
      • Flux cost is halved.
      • Has a 2 second charge instead of 0.5.
      • Damage changed from 2000 to 2500.
    • Metromech Bigus-Maxi Missiles receives changes:
      • Ammo size has been removed and only re-launch after each minute.
      • Damage changed from 1000 to 750.
    • Vertexion Laser damage changed from 1200 to 1000.
    • Bastion Doomtube receives changes:
      • Damage per mirv changed from 75 to 125.
      • EMP per mirv changed from 5 to 25.
      • Mirv projectiles changed from 200 to 25.
      • Torpedo Damage changed from 4000 to 2000.
    • Energy Missiles will no longer leave bullet husks after their engine lifetime.
    • Protonian Conquest-class gets a finished paint-job and two large built-in weapons.
      • Stratus Duplex, powerful super-high caliber cannons turned-spinal mounts for each of the pair armor section of the Conquest.
    • Fusion Conduits Flux Vent bonus reduced from 200% to 150%.

Red:
Quote

Version 0.3:
  • Most of Elizabeth's Large mounts, possibly 8, will be reduced to Small mounts. 4 small mounts will also be removed.
  • Possibility of nerfing Flux Dissipation of all ships.


I can't tell if I can apply Nexerelin compatibility, since I may have surpassed the time here a little too late. Probably until Version 0.7 comes out, but I'll see what I could do.


Edit: I also wanted to be sorry about everything I did. Being all "Tony Stark"-ing all over the place, since I thought I would a spot in here, but I don't think I get much considering personal and radically different story. So, no hard feelings. :o[/list]
« Last Edit: July 12, 2015, 10:11:12 AM by Protonus »
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Protonus

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[0.65.2a] Blue (V 0.7) & Red (V 0.3) Mods - Plätzchen Era
« Reply #184 on: July 12, 2015, 10:30:52 AM »

Blue: Download
Spoiler
Quote
  • Version 0.7:
    • Ordnance points are nerfed for standard Protonian ships, with the highest Ordnance, Protonian Conquest, is hard capped at 500. (No other canon ship will go higher than this.)
    • Added 3 planet infrastructures to local Protonian planets: Industrial Fabricators, Solar Depot and Solar Furnace.
    • Yamamoto Capital Carrier is added.
    • Another frigate will probably released as well.
    • Sandoval revamped. Equippable with 8 small weapon mounts, no medium weapons.
    • Most ships, sans Fighters, follow standardized shield arcs. For OMNI: 90, 90, 120, 150. For FRONT: 120, 240, 300, 300.
    • Curator and Ambassador receive OMNI shield.
    • All Destroyer Cargo and Fuel capacities are reduced by 25, Armor reduced by 50.
    • Some Cruiser Cargo and Fuel capacities are reduced by 200, all Cruiser Armor reduced by 100.
    • All Capital Armor reduced by 250, Ydios by 150.
    • Spindel has changed Cargo capacity from 1250 to 900, Fuel capacity from 700 to 500.
    • Verifax Engine Ordnance requirements are changed from 3/5/8/12 to 5/10/15/20. Still requires Engine hullmods, though.
    • All Ballistic projectile speeds are reduced by 25%.
    • Aoba Coilgun receives some changes.
      • Has a new charge sound.
      • Flux cost is halved.
      • Has a 2 second charge instead of 0.5.
      • Damage changed from 2000 to 2500.
    • Metromech Bigus-Maxi Missiles receives changes:
      • Ammo size has been removed and only re-launch after each minute.
      • Damage changed from 1000 to 750.
    • Vertexion Laser damage changed from 1200 to 1000.
    • Bastion Doomtube receives changes:
      • Damage per mirv changed from 75 to 125.
      • EMP per mirv changed from 5 to 25.
      • Mirv projectiles changed from 200 to 25.
      • Torpedo Damage changed from 4000 to 2000.
    • Energy Missiles will no longer leave bullet husks after their engine lifetime.
    • Protonian Conquest-class gets a finished paint-job and two large built-in weapons.
      • Stratus Duplex, powerful super-high caliber cannons turned-spinal mounts for each of the pair armor section of the Conquest.
    • Fusion Conduits Flux Vent bonus reduced from 200% to 150%.
[close]


Red: Download
Spoiler
Quote
Version 0.3:
  • Elizabeth's 8 Large mounts have been reduced to Medium. 8 Small mounts are removed.
  • All Oculian ships, except fighters, have increased Flux Capacity by roughly 25%, but decreases Shield strength by 5%.
  • Praetorian Ships will no longer increased damage output on equipped weapons and provides less Flux reduction and Firing Speed bonus.
  • (Fix) Oculian Engine sound was not in level volume.
  • Oculian planets receive three new planet conditions: Tech Replicators, Cloning Vats and Berserk Complex.
  • Berserk Complex also manufactures a new commodity.
[close]


Both colors:
Will finally receiving Nexerlin compatibility.
« Last Edit: July 12, 2015, 09:26:56 PM by Protonus »
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Agalyon

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Re: [0.65.2a] Blue (V 0.7) & Red (V 0.3) Mods - Plätzchen Era
« Reply #185 on: October 10, 2015, 07:08:19 PM »

I know its been brought up before, but the Protonian and Oculian bases both have extreme levels of commodities, like food at the Protonian base. I understand they dont trade with many people, but when they do it really messes things up. And even when they don't its up to the player not to essentially cheat by buying 1 credit food from Letronne. I really dont think they need have that many commodities.
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Weltall

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Re: [0.65.2a] Blue (V 0.7) & Red (V 0.3) Mods - Plätzchen Era
« Reply #186 on: December 21, 2015, 06:50:00 PM »

This is minor and probably does not matter much now that Starsector updated, but the link for Red in the OP is for version 0.2.3a and not 0.3 that is found on the latest release post here.
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Protonus

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[0.8a] Red (V 0.4) and [0.65.2a] Blue (V 0.7) Mods
« Reply #187 on: May 14, 2017, 06:31:49 PM »

Well, here it is. The mod we didn't really asked for, but the one that is basically there.

Red: Download
Version 0.4:
Spoiler
Quote
- Updated to support Starsector 0.8a
- Removed Oculian submarkets from the Berserk Complex on planets.
- Star system, Atalie Pax, has been revised. Adalie, the Oculian capital, is now a frozen Tundra planet that supports a metallic moon.
- Built-in Oculus Mod for all ships provides Point-Defense capabilities for Glint and Blita weapons.
- Energy Feed has a unique sound effect.
- Ship changes:
   - All ships receive optimum burn with respect to size, from 11 to 8. While Elizabeth has the slowest 7.
   - Oculian Cruisers and Capitals have their fleet point requirements raised.
   - Elizabeth, Parable, Aya, Gryphon (and Praetorian), Basilisk and Ignis replace some of their slots for built-in weapons. In turn, also reducing some of their OP.
   - Ignis has an Extended Missile Rack built-in but has two of its existing missile slots replaced with Shimakaze Missile pod built-ins.
   - Basilisk has been given some EI-love:
      - Increased Flux Capacity and Dissipation from 10000 to 18000 and 950 to 1450, respectively to feed its power-hungry built-ins.
      - Its only two Large Energy Slots are replaced with the Freya cannon built-ins.
      - Has the Integrated Targetting Unit and Expanded Magazines built-ins.
   - All Breeze drone shipsystems have been stripped from all ships that use them.
   - Super Chimera, Geyser and Libra have the Reserve Wing shipsystem.
   - Chimera (ship) now uses Active Flare shipsystem.
   - Aya has several built-in hullmods and has the Targetting Feed shipsystem.
   - Ophiuchus now replaces the Ophiuchus Tick Drones with the Burn Drive shipsystem.
   - Nimbus and Basilisk now use the Oculian Energy Feed shipsystem.
   - Palette has its two small energy slots replaced with missiles.
- Wing overhaul changes reciprocated:
   - All Oculian fighter drones are built-in wings for their respective carriers.
   - Large ships have free slots to benefit faster refit time from Oculus Module.
   - Praetorian LPC's are very expensive and costs much more OP to equip them.
   - Ticks and Kaleido wings have more Hull and Armor to compensate their high replacement value.
   - Fighter shields produce less noise.
- Pixel Plus recovers torpedoes by 0.75 of a pair per minute.
- Shimakaze Missile Pod changes:
   - Have maximum ammo cut in half from 500 to 250.
   - Recovers missiles of 50 for every 0.833 minutes.
- Glint, Piroutte and Pixie are now tier 0 weapons.
- Challenger damage type is switch from Energy to High Explosive.
- Freya deals more damage per shot from 180 to 260 and has less minimum angle deviation from 10 to 5 and maximum from 30 to 20.
- Oculian Cookies do not have static price and will grow accordingly with the Vulturian Lobster.
[close]

Additionally, EI wanted to revised the storyline since the early mock-up felt too farfetched for her to read it out loud. Adalie, the Oculian Capital, has also relocated at one edge of the Modiverse: [7200, -20000].
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dk1332

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Re: [0.8a] Red (V 0.4) and [N/A] Blue Mods
« Reply #188 on: May 14, 2017, 07:38:03 PM »

Whoa I didn't know this mod existed. Gotta love the ship color and designs, especially the Red

Can't wait to try it later.
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SierraTangoDelta

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Re: [0.8a] Red (V 0.4) and [N/A] Blue Mods
« Reply #189 on: May 14, 2017, 08:21:36 PM »

This mod looks pretty good, I didn't expect it to get updated though! Great stuff.
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c0nr4d1c4l

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Re: [0.8a] Red (V 0.4) and [N/A] Blue Mods
« Reply #190 on: May 14, 2017, 09:46:23 PM »

Good to see this mod return with all its glory!
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SierraTangoDelta

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Re: [0.8a] Red (V 0.4) and [N/A] Blue Mods
« Reply #191 on: May 14, 2017, 09:48:33 PM »

So the Red Titan, is that actually possible to acquire in a standard game, and can it spawn in fleets?
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Protonus

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Re: [0.8a] Red (V 0.4) and [N/A] Blue Mods
« Reply #192 on: May 15, 2017, 05:12:46 AM »

So the Red Titan, is that actually possible to acquire in a standard game, and can it spawn in fleets?

Technically, no. The command points (or some other statistic) on Ophiuchus are set so high that it would render the ship almost impossible to spawn, as far I personally understand it.
EI did want a rare spawn of this, for those who would actually want an unfair boss fight or sadistically ruin a player's day.
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adimetro00

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Re: [0.8a] Red (V 0.4) and [N/A] Blue Mods
« Reply #193 on: May 15, 2017, 06:50:13 AM »

I noticed that one of the capital ships has the same name as the vanilla missile cruiser. IMO you should change the name to something different to avoid confusion. something like "Hiffogriff" or "Griffin", perhaps?
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SierraTangoDelta

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Re: [0.8a] Red (V 0.4) and [N/A] Blue Mods
« Reply #194 on: May 15, 2017, 10:29:40 AM »

So the Red Titan, is that actually possible to acquire in a standard game, and can it spawn in fleets?

Technically, no. The command points (or some other statistic) on Ophiuchus are set so high that it would render the ship almost impossible to spawn, as far I personally understand it.
EI did want a rare spawn of this, for those who would actually want an unfair boss fight or sadistically ruin a player's day.

I don't actually think that the player is able to field a fleet capable of killing it, especially with the immense buffs that fighters have now. It's got what, thirty flight decks? And way too much armor and hull to kill without all ships running out of CR anyway
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