Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 7 8 [9] 10 11 ... 23

Author Topic: [0.96a] Red - the Oculian Armada (0.10.0-RC2) Mod  (Read 350629 times)

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #120 on: March 02, 2015, 11:52:00 PM »

Well thanks, I appreciate your response(s) to the mod, we're glad that you guys like it.

I don't actually mind the advertising in the thread, feels like a trading conversation on a space station actually.

Wishing you guys good luck on your mod, and hopefully EI won't just randomly appear here and respond something sadistic and insane different.


And, also thank the community here too for the resources on mod making. They are a lot of help.
« Last Edit: March 02, 2015, 11:55:18 PM by Protonus »
Logged

The cookies are a weird one, okay.

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #121 on: March 03, 2015, 09:24:16 PM »

Wishing you guys good luck on your mod, and hopefully EI won't just randomly appear here and respond something sadistic and insane different.

)o)
Logged
You know what happens when I raise the "alarm"~ <3

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« Reply #122 on: March 05, 2015, 02:11:26 PM »

Spoiler
I thought I have seen it all, now I have seen more indulgently massive ships then my feeble mind can envision. I am now ascending to a plane of existence beyond comprehension of those that create the enormous, glutted and boundary defying ships.
I can see the gratuitous ships of billions of pixels wide and it is glorious, my sense of balance has dissipated into almost nothing, my senses have been weighted to a point of almost stillness overloading my processing mind to its limits. My mortal frame teeters wildly as I walk on the dense yet invisible space at my feet, I am thoroughly enlightened as I seek witness to the events of battle undertaking before my very eyes. My vessel breaching the boundaries of human capacity, my movements sluggish and my senses dwindle as the mounting burden on my mind to process the immense objects and blinding lights produced from the glory overloads my memory and senses.

Then I keel over, my mind seeking refuge from the display and without control my face hits the dense space below, I am greeted with one final thought as my memories of my past life are overwritten with the glorious display of combat.

The thought although peculiar felt true to the display "java.lang.OutOfMemoryError", all faded to black as my mortal frame crashed.
[close]

We speak as one, brother.


Also, soon™
Spoiler
[close]

That, already made my fingers bleed through thorough inspection of equipment. That ship really has turrets, so much that you can count more than the buttons of your goshdarned keyboard.

But honestly, I did have fun monitoring the specs. Reminds me of Sins of a Solar Empire.

What mod is the big red ship originally from again? Where it looks blue?
Logged

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« Reply #123 on: March 05, 2015, 04:39:17 PM »

What mod is the big red ship originally from again? Where it looks blue?

EI took the ship from Makina's Art Dump, as Makina himself aforementioned his revision of new sprites, leaving one said sprite to be available to anyone.

His name is on EI's thank list. And to honor his work, the name Ophiuchus remains on that ship.



What's even more surprising is that the original ship was 4 times smaller compared to what is redesigned in the Red mod, in addition of 256+ turret mounts.
« Last Edit: March 05, 2015, 04:46:32 PM by Protonus »
Logged

The cookies are a weird one, okay.

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #124 on: March 05, 2015, 05:48:24 PM »

His ship is just so... big.

And it would be a shame if no one else will be using it. :c
Logged
You know what happens when I raise the "alarm"~ <3

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 727
  • Blub
    • View Profile
Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« Reply #125 on: March 05, 2015, 08:14:44 PM »

Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #126 on: March 05, 2015, 08:20:09 PM »

Nice "borrowed" sprite asset right there, that makes two incidents now... I wonder how many more there is floating around these parts.

The pair of you are quickly burning down any positive reputation you had with the modding community :)

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.2a] Blue (V 0.5.1) & Red (V 0.1.1) Mods
« Reply #127 on: March 05, 2015, 08:30:24 PM »

Spoiler
[close]



???

I made that turret (half-way). )o)

From


The pair of you are quickly burning down any positive reputation you had with the modding community >:(

So, you are telling us that the offense was intentional? ;o

As I can see, you guys being harsh, even though you never actually complained to begin with.
Logged
You know what happens when I raise the "alarm"~ <3

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 727
  • Blub
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #128 on: March 05, 2015, 08:32:40 PM »

Ah, I see now. No worries, I was just wondering.
Logged

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #129 on: March 05, 2015, 08:34:08 PM »

MesoTronik is being bad at me. :c
Logged
You know what happens when I raise the "alarm"~ <3

FasterThanSleepyfish

  • Admiral
  • *****
  • Posts: 727
  • Blub
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #130 on: March 05, 2015, 08:37:29 PM »

I would get mad if somebody used a ship of that size too  ;D

But seriously, that might crash the game for some people. At least it might have in older SS versions.
« Last Edit: March 05, 2015, 08:40:28 PM by Foxer360 »
Logged

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #131 on: March 05, 2015, 08:45:10 PM »

She insisted in having the ship in her mod.

In fact, as she tested it in a low-end computer (about 2 GB of RAM), the ship runs nicely in the campaign, but the ship system drones can be a laggy as the shadowing effects started happening when they launched.

Although honestly, it does make me mad when I see a ship like this attacking my fleet regardless if I'm using Blue or not. That thing is a monster.



Nice "borrowed" sprite asset right there, that makes two incidents now... I wonder how many more there is floating around these parts.

The pair of you are quickly burning down any positive reputation you had with the modding community :)

Spoiler
[close]
« Last Edit: March 05, 2015, 09:00:57 PM by Protonus »
Logged

The cookies are a weird one, okay.

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #132 on: March 05, 2015, 09:05:28 PM »

If that sprite was removed from the Spriters judgement thread then your accusation would hold water Protonus.

Protonus

  • Captain
  • ****
  • Posts: 444
  • AAAAAAAAAAAA
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #133 on: March 05, 2015, 09:16:15 PM »

Funny.

I was asking Judgement for the picture intentionally.
Logged

The cookies are a weird one, okay.

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.65.2a] Blue (V 0.5.6) & Red (V 0.2.2b) Mods
« Reply #134 on: March 05, 2015, 09:21:00 PM »

Ask about butchering other's sprites before showing the final product for judgement, pretty sure we have already been over this.
Pages: 1 ... 7 8 [9] 10 11 ... 23