Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

Pages: [1] 2 3 ... 21

Author Topic: [0.95a] Red - the Oculian Armada (0.9.1a) Mod  (Read 210762 times)

Protonus

  • Captain
  • ****
  • Posts: 422
  • The Nut. Yes, this one.
    • View Profile
[0.95a] Red - the Oculian Armada (0.9.1a) Mod
« on: February 08, 2015, 05:01:18 AM »

Not mod you asked for.

The Red

Download: RAR / ZIP
Ocutek Pirates Addon: RAR / ZIP


Version 0.9: RAR / ZIP Alt Faceless:RAR / ZIP
Version 0.8.4 for Starsector 0.95a: RAR / ZIP
Version 0.8.3a for Starsector 0.9.1a: RAR / ZIP
Version 0.7 for Starsector 0.8.1a: Here
Nexerelin Compatiable


Oculian Armada

Author: EI and Protonus

Rough Lore:

      An old ruin of the old sector wars has been reawaken from its dormancy, an antique AI previously built with the sole purpose of preparing sustenance to its former masters. Arrived, as a powerful collective of marketing calculations, reborn as an industrial robotic faction for its well-known purpose, to manufacture a produce at unusual quantities to sustain what is believe what humanity could have asked for, cookies.


Original Lore:
Spoiler
"All I wanted is an army of small, deliberately annoying bug-like crafts that simply crawl up on your ship in your sleep."

Masters of salvage, miniaturization and drone technology, the Oculian Berserks are a product of a reluctantly irresponsible AI experiment built with the intention to delivering its promising exports in the farthest reaches of the sector as efficiently as possible.

"Sure, some spaceships that can wallop enemies by sucking their blood with tiny needles yet those enemies can swat these things like flies. But nothing is more intimidating than an large swarm of flies appearing right around the corner waiting for some big guys- I mean, big sacks of deliciousness."

With little human-like control and amassed amounts of artificial computers in the line of their ships, the Berserks can stand in large numbers to fight against their threats compared to regular human ships.
[close]


Featured:
      The Oculian Armada is set to overly fill the role of Low-powered, High-tech theme with the cheapest Energy/Missile weapons at their disposal. Low OP, low maintenance and low command costs allow Oculian ships to be sent in combat enmasse with little punishment to the player's economy.

      These ships test the boundaries of the meta on how a good shield and speed are a crazy powerful combination and how carrier spamming impacts the direction of the fight no matter how fragile the ships can be. Or at least just see what it feels to play a very fast moving horde of cookie selling psychopaths or get steamrolled by one.

Requirements:
- As of now, it runs free. Probably.

Strengths:
  • Good Shields, flux dissipation and vent rate.
  • Decent speed and maneuverability.
  • Cheap and low logistics costs.
  • Wide carrier composition with very large hangar sizes.
  • Relatively high burn level.
  • Crewless fighters and frigates.
  • Efficient point defense weapons.

Weaknesses:
  • Pitiful hull and armor.
  • Low flux capacity.
  • Terrible ordnance capacity.
  • Low crew capacity.
  • Poorest (non-built in) weapon damage in the Energy/Missile Spectrum.
  • Has no ballistic slots or true kinetic weapons for the mainline faction.


Totally unofficial development goals of the Arc Mother:
- Complete descriptions.
- Balance and tweaking. Probably won't.
- There might be giants.

Ships of the Armada:
Spoiler
[close]


Special thanks to:
- Not me.
- EI, for introducing me to the game.
- Circumsoldier for the inspired texture for new Armada.
- Black Lynx for proofreading my chaotic descriptions.

Resources used:
- Gratuitous Space Battles and Star Wolves sound resources.

Changelog:
Spoiler
Quote
**** Version 0.9.1a ****
   Meta:
      Ocutek Pirates are now a seperate download.
   Ships:
      Colision bound optimization. This helps reduce the lag significantly and allows a lot more Red spamming.
      Oculian Vapor Core:
         Logistics tag removed again. Since the Logistics limit somehow still applies.
   Wings:
      Cancer Pixel torpedo:
         Reduced base charge down from 10 to 1.

**** Version 0.9.1 ****
   Ships:
      Important: Updated outdated descriptions.
      Oculian Hull hullmod:
         Supply cost reduction increased from 20% to 25%.
         Supply reduction now carries over to Recovery cost.
      Mikanate Overhaul hullmod:
         Has been completely overhauled:
            Was able to provide flat buffs towards ship stats and increase damage output.
            Now, it accepts 2 core configurations that merges into a specialized core mod.
            Additionally increases flux efficiency for weapons.
            Comes with a Catalyst core that amplifies pure-strain core mods.
      (New) Mikanate Override hullmod:
         A makeshift hullmod that allows non-Mikanate ships to have 2 cores. Only sold in Oculian markets, not dropped.
      Overdriven Clock Systems:
         Priced added.
      Chemical Core hullmod:
         Flux Reduction bonus reduced from 20% to 15%.
         Recovery Cost penalty reduced from 100% to 67%.
      Crystalline Core hullmod:
         Zero Flux bonus multiplier added to compensate Maximum Speed loss.
         Note: The additional multiplier is still seen in the UI but the gameplay stats will say otherwise.
      Chimly:
         Mikanate variant added.
      Chimis:
         Mikanate variant added.
      Chimex:
         Mikanate variant added.
      Chimiria:
         Sprite and Loadout overhaul.
         Modular slot changes:
            From 3 Small Synergy, 6 Medium Energy, 1 built-in Kurtina and 6 built-in Glints,
            To 2 Large Synergy, 4 Small Synergy, 5 Medium Energy and 10 built-in Glints.
         Mass reduced from 2700 to 1800.
         Hangar Module:
            Additional 1 is added to the main hull and is moved to the sides, similar to Old Red Kuria.
            Loadout overhaul:
               Moved Large mount to the main hull.
               Now has 1 Medium Energy Turret and 2 built-in Glints.
      Gretly:
         Mikanate variant added.
      Prily:
         Mikanate variant added.
      Sophis:
         Mikanate variant added.
      Basilix:
         Mikanate variant added.
         Price increased from 32000 to 60000.
      Etna:
         Temporal Overclock:
            Charge Up time increased from 2.5 to 4.
            Active time increased from 12 to 15.
            Charge down time increased from 0.5 to 1.
      Nadia:
         Mikanate variant added.
         Sprite adjusted.
         Added 2 more built-in Glints.
      Utena:
         Fixed Titanic Phase Columns indiscriminately removes any buffs that tie to its current bonuses.
   Weapons:
      Added 1 new Mikanate weapon in the elite roster.
      Added Macroxel and Macroxel+, armored torpedo finishers.
      Ruby:
         Tier reduced from 3 to 2.
         Rarity removed.
      Voxel:
         Tier reduced from 1 to 0.
         Role changed from Strike to Support.
         Cooldown time reduced from 10 to 8.
   Wings:
      Mollusc (Mi):
         Resprited.
         Hull increased from 50 to 100.
         Flux Capacity increased from 225 to 300.
         Shield Arc reduced from 180 to 150.
         Shield Efficiency increased from 0.9 to 0.85.
      Breezes:
         Range increased from 3000 to 4000.
      Elite Breeze/Superelite Breeze:
         Range reduced from 3000 to 2000.
         Attack Run size reduced from 300/400 to 200.
      Kaleidos:
         Collision Bounds simplified.
         Added the missing Autonomous Drone hullmod.
         Mikanate variant added.
         Elite:
            Added the missing Elite Software hullmod.
      Ticks:
         Accelerated Energy Vents hullmod built-in added.
         Range reduced from 6000 to 2000.
         Added 1 Glint and 2 Pirouettes.
         Regular:
            Base OP cost reduced from 10 to 7.
            Wing size reduced from 3 to 2.
            Hull reduced from 200 to 150.
            Flux Capacity reduced from 500 to 200.
            Flux Dissipation reduced from 100 to 50.
         Elite:
            Accelerated Shields built-in added.
            Base OP cost reduced from 18 to 12.
            Wing sized reduced from 2 to 1.
         Mikanate:
            Base OP cost reduced from 25 to 22.
            Elite Software hullmod built-in added.
            Accelerated Shields built-in added.
            Wing size reduced from 2 to 1.
            Hull increased from 250 to 300.
            Flux Capacity increased from 500 to 600.
            Flux Dissipation increased from 120 to 150.

**** Version 0.9 ****
   Campaign:
      Most of the Oculian portraits are now listed in the Player roster and can be chosen.
      All markets involved in this mod use the cooked script instead of the econ folder.
      Oculian Station now replace the old High-Tech stations. The blueprint rests on Adalie.
      Adalie:
         Hyperspace Gate has been moved to Atalie II for defensive reasons.
         Poor Farmland is removed.
         Plentiful Organics reduced to Abundant.
         Dense Atmosphere replaced with Inimical Biosphere.
         Commerce replaced with Mining for sustainability.
      Atalie III-a:
         Ground Defenses are replaced with Heavy Batteries.
      Haelim I:
         Market size increased from 3 to 4.
      Darla:
         Mining replaced by Commerce.
   Nexerelin:
      Rebels are now referred from "Outmodes" to "Severed".
      Alignment changed.
      Now has Low Profile diplomacy trait.
      Some starting fleets will have civilian ships for a quicker start.
   Ships:
      Hullmods:
         Oculian Hull:
            Fixed the incorrect value displayed for the increased OP costs.
         Overdriven Clock Systems hullmod added:
            Added the missing no-removing script for non-Oculian weapons installed with the hullmod.
         Oculian Pulse Core:
            Added Capital Speed bonus by 10u.
            Capital Range threshold increased from 500 to 700.
            Removed Capital flux bonus penalty.
            Removed Capital overload bonus.
      Chimly:
         Finally no longer has a Breeze built-in and is now a modular hangar.
         Ship system changed from Active Flares to Mollusc Drones x2.
         Modular slot changes:
            From 3 Small Energy
            To 1 Small Energy, 2 Glint built-ins.
         Ordinance points reduced from 20 to 15.
      Prily:
         Added 1 Small Synergy Mount.
         Hardpoint Arcs increased from 5 to 10 degrees.
         Ordinance Points increased from 25 to 30.
      Amina:
         Sprite readjusted again.
         Modular slot changes:
            From 3 Large Energy, 4 Medium Energy, 2 Small Energy, 4 Small Synergy, 2 Freya built-ins
            To 3 Large Energy, 2 Large Synergy, 4 Medium Energy, 2 Small Energy, 4 Small Synergy.
         2 Center Large Energy mounts are facing somewhat forward and have their Arcs reduced from 210 to 120 degrees.
         2 Large Synergy (was Energy) hardpoint Arcs increased from 5 to 10 degrees.
         2 Front Medium Energy mount Arcs increased from 90 to 210 degrees.
         Ordinance Points increased from 200 to 220.
      Utena:
         Added the missing description.
      Pandora:
         Modular slot changes:
            From 4 Large Energy, 5 Medium Energy, 2 Medium Synergy, 1 Flandrey built-in, 8 Glints
            To 4 Large Energy, 1 Large Synergy, 4 Medium Energy, 4 Medium Synergy, 2 Small Synergy, 1 Flandrey built-in, 14 Glints.
         All modules and the ship now a Linked trait that synchronizes commands and speeds up from losing modules.
         Ordinance Points increased from 210 to 230.
         Hangar Sections:
            Modular Slot changes:
               From 1 Large Energy, 2 Small Energy
               To 1 Large Energy, 2 Medium Synergy, 1 Small Energy.
            Built-in Breeze Hangar replaced with a Modular Hangar.
            Ordinance Points increased from 60 to 70.
         Added 1 additional Hangar Module with 3 Hangars at the front.
   Wings:
      Kaleido Escort Drone:
         Armor increased from 100 to 150.
         Flux Capacity reduced from 1000 to 300.
         Flux Dissipation reduced from 150 to 70.
         Elite:
            Armor increased from 200 to 225.
            Flux Capacity reduced from 1500 to 500.
            Flux Dissipation reduced from 225 to 120.
   Weapons:
      Added two new weapons that will rarely show up in the market or in fleet spawns.
      Added Resel and Resel+, bottomless fragmenting rockets that take time to fly at full speed.
      Pirouette/Fouette:
         Flux per shot reduced from 55 to 45.
         Spread completely removed.
      Prima:
         Flux per shot increased from 50 to 60.
      Nicor:
         Flux per shot reduced from 300 (900) to 180 (540).
         Maximum Spread reduced from 15 to 5 degrees.
         Spread per shot reduced from 1 to 0.5.
         Projectile Speed reduced from 900 to 750.
      Kurtina:
         Damage per second increased from 210 to 240.
      Freya:
         Flux per shot reduced from 350 to 310.
         Minimum Spread increased from 5 to 7 degrees.
         Maximum Spread increased from 20 to 25 degrees.
      Shizuka:
         Reload Size reduced from 60 to 20.
      Shizukesa:
         Resprited.
         Reload Size reduced from 180 to 60.
      Shimakaze:
         Added a script that doubles the micromissiles fired.
         Ammo Capacity reduced from 450 to 360.
         Ammo Regeneration reduced from 1.5 to 1.2 per second.
         Reload Size reduced from 450 to 120.
         Charge Down increased from 1.55 to 2.05.
   Ocutek Pirates:
      Ships:
         Ocutek Hull:
            Added an OP cost reduction for Oculian weapons but without the penalties.
         Added the Dingus Condor.
         Reboundguy:
            Swapped Shield sizes between itself and the module.
            Added missing Ship_with_modules tag.
            Built-in Fouettes replaced by Glint PDs.
            Added 2 Small Hybrid mounts.
            All small frontal Ballistic mounts are changed to Hybrids.
            Flux Dissipation increased from 250 to 300.
         Strongirl:
            Added 2 Medium Ballistic mounts.
            Ordinance Points increased from 220 to 240.
   Fixes:
      Some typos are fixed while the rest will never be found out until it is too late.

**** Version 0.8.4 ****
   Main:
      Updated for Base game version 0.95.
      Does not require LazyLib.
      Added a Micro Mod that adds Pirate-adjacent Oculian ships to plague the Persean sector:
         Jerkwad, a refitted Hound with hybrid compatibility and Glint defenses.
         Fruitbasket, a boosted Lasher with lots of Fouttes.
         Shortstack, an Enforcer with Pixies and Pixel torpedoes.
         Scumsucker, a pirate-stolen Harbinger built with a Freya built-in.
         Hotcoffee, a unique pirate Cruiser that accomodates 5 Leias.
         Reboundguy, Colossus Mk3 with a Doris shield emitter.
         Strongirl, a Oculian-outfitted Atlas Mk2.
   Additions:
      The Utena class Phase Battleship, while boasting speed like the humble Huely, the Utena is equipped with a lot of Shiredains.
   Faction:
      Flag has been reiterated again, less overlapping and more symbolic shapes. Entities that also possess such as are changed as well.
   Ships:
      Hullmods:
         Oculian Hull mod:
            Now reduces the costs of all Oculian weapons (1/2/4) and wings (20%).
            But increases the costs of all non-Oculian weapons (3/6/10) and wings (10 flat).
         Overdriven Clock Systems hullmod added:
            Removes the OP penalty costs incurred by the Oculian Hull mod.
            Increases Overload times.
            Slows damaged Weapon repairs.
            Invalidates Shield Movement and EMP resistance bonuses.
            Increases Repair Supply costs.
            Most ships will spawn rare variants with wild setups.
      Chimly:
         Sprite reworked.
         Hull increased from 550 to 750.
      Gretly:
         Kitted Gretly Buster:
            Explosion size bonus increased from 50% to 75%.
         Hull increased from 350 to 500.
         Flux Capacity increased from 1000 to 1500.
         Ordinance Capacity increased from 15 to 25.
         Shield Radius reduced from 49.5 to 44. (This is a physics buff)
         Shield Arc range increased from 270 to 300.
      Huely:
         Modular slot changes:
            From 2 Small Missile, 2 Small Energy
            To 2 Small Energy, 2 Small Synergy.
         Hull increased from 600 to 900.
         Armor increased from 125 to 250.
      Prily:
         2 Built-in Pirouttes replaced with 2 Small Energy slots.
         Hull increased from 450 to 600.
         Flux Capacity increased from 2400 to 2500.
         Max Speed increased from 225 to 240.
         Acceleration increased from 250 to 270.
      Chimis:
         Sprite and turret placement adjustment.
         Modular slot changes:
            From 2 Small Missile, 4 Small Energy, 1 Medium Energy
            To 4 Small Energy, 1 Small Synergy, 1 Medium Synergy.
         Hull increased from 2200 to 3000.
         Ordinance Capacity reduced from 50 to 45.
      Doris:
         Sprite reworked.
         Converted Built-in Breeze Wing into a free hangar.
         Hull increased from 2250 to 4000.
         Armor increased from 500 to 550.
         Flux Dissipation increased from 150 to 250.
         Shield Module:
            Flux Dissipation increased from 100 to 150.
      Maximis:
         Sprite reworked.   
         Added 2 built-in Glints.
         Hull increased from 2000 to 3500.
      Sconis:
         Hull increased from 1500 to 2500.
      Sophis (Regular):
         2 Medium Energy turret mount arcs expanded from 165 to 180.
         Hull increased from 2000 to 3000.
         Flux Capacity increased from 4800 to 5000.
         Ordinance Capacity reduced from 70 to 65.
      Tsundere:
         Ordinance Capacity reduced from 70 to 65.
         Converted rear Small Energy mount into a built-in Glint.
         Flux Dissipation increased from 350 to 400.
      Sophis B:
         Hull reduced from 2800 to 2500.
         Fuel Capacity increased from 300 to 480.
      Sophic C:
         Hull reduced from 2500 to 2200.
         Armor increased from 275 to 300.
         Cargo Capacity increased from 220 to 280.
      Storkis:
         Sprite reworked.
         Flux Capacity increased from 1500 to 2000.
         Flux Dissipation increased from 80 to 100.
         Converted rear Small Energy mount into a built-in Glint.
      Basilix:
         Converted Built-in Breeze (H) Wing into a free hangar.
      Beatrix:
         Sprite and turret placement adjustment.
         Converted rear Small Energy mount into a built-in Glint.
         Added 2 Small Synergy mounts.
         Ordinance Points increased from 85 to 90.
      Chimex (Kai-mex):
         Converted Built-in Breeze (H) Wing into a free hangar.
      Dorothyx:
         Sprite and turret placement adjustment.
         Modular slot changes:
            From 1 Large Energy, 2 Medium Energy, 4 Small Energy, 2 Small Synergy
            To 1 Large Energy, 2 Medium Energy, 2 Small Energy, 4 Small Synergy.
         Added 3 built-in Glints.
         Ordinance Capacity reduced from 110 to 100.
         Flux Dissipation increased from 250 to 400.
         Shield Module:
            Ordinance Capacity reduced from 60 to 50.
            Flux Dissipation increased from 150 to 250.
      Ignix:
         Flux Dissipation increased from 150 to 200.
         Ordinance Capacity reduced from 100 to 90.
      Nimbyx:
         Flux Dissipation increased from 200 to 250.
         Cargo Capacity increased from 720 to 800.
         Fuel Capacity increased from 810 to 1120.
         Fuel per light year reduced from 2.7 to 2.5.
      Amina:
         Sprite and turret placement adjustment.
         Ion Burst Drive has a shorter active time, a longer charge up time and even longer cooldown.
            Reuse charge rate has also been delayed from 4 seconds to 10 seconds.
         Modular slot changes:
            From 3 Large Energy, 4 Medium Energy, 6 Small Energy
            To 3 Large Energy, 4 Medium Energy, 2 Small Energy, 4 Small Synergy.
         Converted Built-in Breeze (H) Wing into a free hangar.
         Added 6 built-in Glints.
         Added 1 built-in Breeze heavy wing.
         Added Expanded Missile Racks built-in.
         Built-in Freyas moved closer to the center and now have wide arcs.
         Fleet Point value increased from 26 to 28.
         Armor increased from 1100 to 1200.
         Flux Capacity reduced from 14000 to 12000.
         Ordinance Points increased from 190 to 200.
         Top Speed reduced from 80 to 50.
         Acceleration reduced from 40 to 35.
         Deceleration reduced from 35 to 15.
         Turn Acceleration reduced from 15 to 7.
         Mass increased from 3000 to 3500, for meatier collisions.
         Shield Radius increased from 174 to 196 units.
      Chimiria:
         Fleet Point value increased from 22 to 26.
         Sprite and turret placement adjustment.
         Modular slot changes:
            From 1 Large Synergy, 2 Small Energy, 2 Small Synergy, 4 Medium Energy
            To 3 Small Synergy, 6 Medium Energy.
         Converted Built-in Breeze (H) Wing into a free hangar.
         Added Modular Hangar of 2 with 1 Large Synergy hardpoint, 1 built-in Breeze heavy wing and a 30 degree Front Shield.
         Added 2 built-in Glints.
         Added 1 built-in Kurtina.
         Ordinance Points reduced from 165 to 160.
         Acceleration reduced from 35 to 25.
         Shield Radius increased from 227 to 240 units.
      Etna:
         Fleet Point value increased from 15 to 20.
         Sprite reworked.
         Added 1 Medium Synergy hardpoint.
         Moved 1 Small Energy turret closer to the engines.
      Nadia:
         Fleet Point value increased from 20 to 22.
         Acceleration reduced from 50 to 40.
         Flux Dissipation increased from 750 to 800.
         Shield Module:
            Mass increased from 50 to 150.
            Shield Radius increased from 260 to 280 units.
      Pandora:
         Ordinance Points reduced from 225 to 210.
         Modules:
            Added 1 built-in Breeze heavy wing.
      Galalixia:
         Ordinance Points increased from 210 to 230.
   Wings:
      Breeze series:
         Basic:
            Hull increased from 40 to 60.
            Description changed from Fighter Drone to Interceptor Drone.
            (H):
               Price increased from 1500 to 3000.
         Mikanate:
            Bases Hull increased from 60 to 80.
            Description changed from Fighter Drone to Interceptor Drone.
            Ordinance Point cost increased from 12 to 14.
            (H):
               Price increased from 5000 to 9000.
         Elite:
            Glint and Pirouette weapons replaced with a delayed Blita.
            Hull increased from 70 to 120.
            Base Flux Capacity increased from 125 to 150.
            Base Flux Dissipation increased from 35 to 50.
            Formation changed from Claw to V.
            Role changed from INTERCEPTOR to FIGHTER.
            Ordinance Point cost reduced from 8 to 7.
            Price reduced from 3000 to 2000.
         Superelite:
            Pirouette replaced with a delayed Blita.
            Hull increased from 90 to 180.
            Base Flux Capacity increased from 150 to 200.
            Base Flux Dissipation increased from 35 to 75.
            Formation changed from Claw to V.
            Role changed from INTERCEPTOR to FIGHTER.
            Price reduced from 9000 to 7500.
      Cancer series:
         Replaced Pixel torpedoes with a shorter ranged variant, firing the torpedo at 1000 units instead of 1500, launches slower.
         Basic:
            Ordinance Point cost increased from 7 to 9.
         Elite:
            Ordinance Point cost increased from 11 to 14.
         Mikanate:
            Ordinance Point cost increased from 18 to 22.
      Kaleido series:
         Role changed from BOMBER to FIGHTER.
         Designation renamed from "Strike Drone" to "Escort Drone."
         Replaced all Deci Pixies with Kea flashcannons.
         Maximum Speed decreased from 160 to 150.
         Shield is now Front emitting and will cover 360 degrees.
         Shield efficiency increased from 0.9 to 0.8.
         Travel Range reduced from 5000 to 2000.
         Basic:
            Hull reduced from 150 to 100.
            Armor increased from 30 to 150.
            Flux Capacity increased from 350 to 1000.
            Flux Dissipation increased from 75 to 150.
            Ordinance Point cost increased from 7 to 8.
         Elite:
            Hull reduced from 150 to 125.
            Armor increased from 30 to 200.
            Flux Capacity increased from 450 to 1500.
            Flux Dissipation increased from 90 to 225.
            Ordinance Point cost increased from 12 to 13.
      Tick series:
         Sprite and weapons overhaul.
         All Tick variants are now piloted. Watch your crew count.
         Added 1 Glint for each variant with omnidirectional coverage.
         Description changed from Fighter Drone to Fighter.
         Basic:
            Replaced 2 Piruoettes with 2 delayed Fouettes.
            Replaced Shiredain with a Deci Pixie.
            Hull increased from 100 to 200.
            Maximum Speed increased from 180 to 200.
            Acceleration increased from 240 to 250.
            Mass increased from 30 to 50.
            Ordinance Point cost increased from 6 to 10.
            Refit Time increased from 8 to 16.
         Elite:
            Remove 1 Piruoette and 1 Shiredain.
            Replaced 2 Piruoettes with 2 delayed Fouettes.
            Added 2 Deci Pixies.
            Hull increased from 150 to 250.
            Armor reduced from 125 to 100.
            Flux Capacity increased from 500 to 550.
            Flux Dissipation increased from 100 to 120.
            Maximum Speed increased from 180 to 210.
            Acceleration increased from 240 to 260.
            Mass increased from 30 to 55.
            Ordinance Point cost increased from 10 to 18.
            Refit Time increased from 10 to 20.
         Mikanate:
            Replaced 2 Piruoette with 2 delayed Triple-barreled Frappe.
            Replaced 2 Shiredains with 2 Deci Pixies.
            Base Hull increased from 150 to 250.
            Base Flux Dissipation increased from 100 to 120.
            Base Maximum Speed increased from 180 to 200.
            Base Acceleration increased from 240 to 250.
            Mass increased from 30 to 60.
            Ordinance Point cost increased from 18 to 25.
            Refit Time increased from 12 to 24.
   Weapons:
      Kea/Kaina/Katalina:
         Now autocharges instead of holding down the button to fire.
         Kea:
            Flux per pulse reduced from 40 (160) to 35 (140).
            Charge Up time reduced from 0.67 to 0.5.
            Charge Down time increased from 0.33 to 0.5.
         Kaina:
            Damage per pulse increased from 65 (520) to 80 (640).
            Flux per pulse reduced from 70 (560) to 60 (480).
            Charge Up time reduced from 1 to 0.67.
            Charge Down time increased from 0.5 to 0.83.
         Katalina:
            Damage per pulse increased from 90 (1,080) to 120 (1,440).
            Flux per pulse reduced from 100 (1,200) to 90 (1,080).
            Charge Up time reduced from 1.33 to 0.8.
            Charge Down time increased from 0.67 to 1.2.
      Sazanami MRM rack:
         Sprite reworked.
      Suzuya MRM rack:
         Sprite reworked.
         Ammo capacity increased from 16 to 20.
      Flandrey Beam Cannon:
         Removed ANTI_FTR tag.
      Luna Cannon:
         Now emits arcs of lightning at a constant rate through its lifetime.
         Projectile speed reduced from 400 to 300.
      Altera Missile Platform:
         Damage increased from 300 to 400.
         Projectile speed increased from 300 to 400.

**** Version 0.8.3a ****
   Vayra's Sector:
      High Value Bounty: The Elizabeth the second appears in the Persean sector searching its way back to its home planet. The Tri-Tachyon will pay a sizeable bounty and its remains once the mission is done.
   Ships:
      Wing Overclock:
         AI changed to activate the ability immediately when prompting an attack.
         Speed bonus now only works on Oculian fighters.
      Etna:
         Replaced Temporal Shell with Temporal Overclock, that slows the ship briefly before releasing a stronger Temporal shell.
   Fixes:
      Replaced the unmentioned semi-colons within the Nexerelin files.

**** Version 0.8.3 ****
   Ships:
      General shield Sound amplitude reduced. Again.
      New Oculian Core Hullmods added:
         Quantix Core:
            Adds 1 additional hangar for Destroyers and above. Does not apply to modules.
            Increases refit speed and improves replacement capacity.
            More pilot casualties.
            Prevents Zero-Flux boost.
            Reduces maximum readiness time per deck.
            Increases Supply costs per month and repair.
         Vapor Core:
            Vastly increases ship logistics efficiency.
            Lowers sensor profile.
            Decreases flux, firing speed, sensor strength and burn speed.
      Strikecraft Overclock ship system:
         Revamped Speed increase for faster movement and reaction time.
      Chemical Core hullmod:
         Damage bonus increased from 10% to 15%.
      Crystalline Core hullmod:
         Shield Resistance bonus increased from 15% to 20%.
      Pulse Core hullmod:
         Rate of Fire bonus increased from 20% to 40%.
         RoF bonus also increases Beam weapon damage.
         Flux Dissipation multiplier increased from 2x to 2.5x.
      Huely:
         Flux Capacity increased from 1800 to 2200.
         Flux Dissipation increased from 150 to 200.
         Phase Upkeep efficiency increased from 0.1 to 0.08.
      Basilix:
         Sprite and turret placement adjustment.
      Dorothyx:
         Sprite and turret placement adjustment.
      Ignix:
         Sprite and turret placement adjustment.
         Added 1 Glint Built-in.
         Converted 2 Small Energy Turret to 1 Medium Energy Turret.
         Converted 1 Large Synergy Hardpoint to 2 Large Synergy Turrets.
         2 Built-in Shimakaze positions now converted from 2 Large Turrets to 2 Large Hardpoints.
         Ordinance Points increased from 100 to 105.
      Nimbyx:
         Sprite and turret placement adjustment.
         Added 2 Glint Built-ins.
         Unusual Spaces reverted back to External Carriage, along with a change on how the hullmod behaves:
            Reduces maintenance by 33%.
            Increases recovery by 100%.
            Adds Sensor Profile by 60 while reducing Sensor Strength by 30.
            Increases Weapon DPS by 15%.
         Cargo capacity increased from 560 to 720.
         Fuel capacity increased from 720 to 810.
         Fuel per Lightyear increased from 2.4 to 2.7.
         Base Supply Cost and Repair per Month reduced from (8 and 16) to 9.
      Amina:
         Sprite and turret placement adjustment.
         2 Small Energy turrets converted to 2 Medium Energy turrets.
         Hull increased from 10500 to 12500.
         Armor increased from 1000 to 1100.
         Flux Dissipation increased from 800 to 900.
         Ordinance Points increased from 170 to 190.
      Chimeria:
         Hull increased from 7000 to 8000.
         Armor increased from 500 to 700.
         Ordinance Points increased from 160 to 165.
      Etna:
         Armor increased from 750 to 850.
         Ordinance Points increased from 135 to 150.
      Nadia:
         Hull increased from 9000 to 10000.
         Armor increased from 900 to 1000.
         Flux Dissipation increased from 750 to 800.
         Shield Module:
            Hull increased from 1000 to 2000.
            Armor increased from 500 to 750.
            Flux Dissipation increased from 200 to 300.
            Shield Radius increased from 220 to 260 units.
            Shield Damage Efficiency increased from 0.9 to 0.8.
   Weapons:
      Sprite revisions for:
         Glint, Gleam, Glistal, Kurtina, Katalina, Kaina, Prima, Pixie, Fairy, Freya, Pixel+, Voxel.
      Blita:
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Damage per shot increased from 60 to 70.
         Flux per shot increased from 40 to 50.
         Turn rate increased from 75 to 90.
      Vira:
         Barrels changed from Simultaneous to Alternating.
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Range increased from 500 to 550.
         EMP Damage increased from 0 to 45.
         Ammo generation per second increased from 2 to 4.
         Ammo batch size increased from 2 to 6.
         Cooldown Time reduced from 0.25 to 0.1667.
         Turn rate increased from 45 to 60.
      Glint:
         Damage bonus to missiles increased from 100% to 150%.
         Turn rate increased from 100 to 120.
      Gleam, Glistal:
         Damage bonus to missiles increased from 100% to 150%.
      Pixie:
         Projectile Speed reduced from 750 to 600.
      Fairy:
         Projectile Speed reduced from 750 to 600.
      Freya:
         Projectile Speed reduced from 750 to 600.
      Kea:
         Range reduced from 400 to 350.
         Damage per scatterbeam increased from 25 to 50.
         Charge up time given from 0 to 0.67.
         Cooldown Time reduced from 0.67 to 0.33.
         Projectile Speed increased from 1000 to 3000.
      Kaina:
         Range reduced from 550 to 450.
         Damage per scatterbeam increased from 40 to 65.
         Charge up time given from 0 to 1.
         Cooldown Time reduced from 1 to 0.5.
         Projectile Speed increased from 1000 to 3000.
      Katalina:
         Range reduced from 600 to 550.
         Damage per scatterbeam increased from 60 to 90.
         Charge up time given from 0 to 1.33.
         Cooldown Time reduced from 1 to 0.67.
         Projectile Speed increased from 1000 to 3000.
      Kurtina:
         Damage per second increased from 180 to 210.
         Flux per second increased from 140 to 150.
      Ruby:
         Changed projectile color.
         Damage bonus to shields changed from 100% EMP damage to 150% extra weapon damage as Energy.
         Flux per shot reduced from 325 to 250.
      Voxel:
         Range increased from 2000 to 2800.
         Projectile Speed reduced from 300 to 200.
         Launch Speed reduced from 750 to 250.
         Missile:
            Max flight time increased from 10 to 16.
            Acceleration reduced from 2500 to 600.
            Deceleration reduced from 800 to 400.
            Turn Acceleration reduced from 1100 to 300.
         Mirvs:
            Damage increased from 50 to 125.
            Mirvs per shot reduced from 18 to 16.
            Max flight time increased from 2.5 to 8.
            Split range reduced from 1200 to 800.
            Max Speed reduced from 800 to 400.
            Spread Speed increased from 1000 to 1200.
            Max Turn Speed increased from 70 to 150.
            Turn Acceleration reduced from 700 to 120.

**** Version 0.8.2 ****
   Faction:
      AI Core exchange reduced from 3.5x to 2.5x credits and 0.0x to 0.1x Reputation.
   Ships:
      All ship shield efficiency, with a few exceptions increased from 1 to 0.9.
      Added Sophis B tanker, meant to specialize Sophis tankers according to fleet compositions.
      Oculian Hull:
         Maintenance/Repair Cost reduction reduced from 35% to 20%.
         Due to the decreased cost reduction, all affected ships will have reduced base maintenance costs.
      Oculian Pulse Core:
         Remove the unmentioned flux bonus boost to non-capital ships.
      Chimly:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Gretly:
         Monthly/Repair Supply cost reduced from 2 to 1.5.
         Kitted Gretly Buster no longer needs a spaceport dock to equip it.
      Huely:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Prily:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Chimis:
         Monthly/Repair Supply cost reduced from 9 to 7.
      Sophis:
         Monthly/Repair Supply cost reduced from 8 to 6.
      Sconis:
         Monthly/Repair Supply cost reduced from 8 to 5.
      Sophis C:
         Cargo capacity increased from 210 to 220.
         Fuel capacity decreased from 160 to 50.
         Fuel per hyperspace light year decreased from 1.2 to 1.
         Monthly/Repair Supply cost reduced from 3 to 2.
      Doris:
         Monthly/Repair Supply cost increased from 5 to 7.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Maximis:
         Monthly/Repair Supply cost reduced from 7 to 6.
      Storkis:
         Monthly/Repair Supply cost reduced from 4 to 3.
      Chimex:
         Monthly/Repair Supply cost reduced from 16 to 15.
      Dorothyx:
         Monthly/Repair Supply cost increased from 12 to 16.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Ignix:
         Monthly/Repair Supply cost reduced from 14 to 11.
      Basilix:
         Monthly/Repair Supply cost reduced from 18 to 14.
      Beatrix:
         Flux Dissipation increased from 500 to 750.
         Monthly/Repair Supply cost reduced from 14 to 12.
      Nimbyx:
         Fuel capacity increased from 480 to 720.
         Monthly Supply cost reduced from 10 to 8.
         Repair Supply cost increased from 10 to 16.
      Nadia:
         Monthly/Repair Supply cost reduced from 40 to 34.
      Chimiria:
         Monthly/Repair Supply cost reduced from 48 to 42.
      Amina:
         Monthly/Repair Supply cost reduced from 60 to 50.
      Etna:
         Monthly/Repair Supply cost reduced from 30 to 25.
      Pandora:
         Monthly/Repair Supply cost reduced from 81 to 68.
      Galalixia:
         Monthly/Repair Supply cost reduced from 160 to 108.
   Weapons:
      Flandrey:
         Flux per second reduced from 1500 to 1250.
   Fixes:
      Added missing Manufacturer names for all drone/fighters.
      Added missing "Requires Dock" tag to Oculian Core hullmods.
      Updated(ish) with the Commissioned Crews compatibility.
      Fixed Faction Crest not being used.

**** Version 0.8.1 ****
   Weapons:
      Projectiles:
         Pixel Torpedoes:
            Lifetime before fading increased from 6 to 8 seconds.
         Shimakaze SRMs:
            Lifetime before fading increased from 3 to 4 seconds.
            Flameout Time added to restrict burning off before 3.5 seconds.
         Sazanami MRMs:
            Lifetime before fading increased from 15 to 18 seconds.
         Altera MRMs:
            Lifetime before fading increased from 15 to 20 seconds.
      Pixel series:
         Sound clips reversed from Single Pixels having annihilator sounds while +/++ purposed Pixel sounds.
      Nicor:
         Sprite replaced.
      Ruby:
         Sprite replaced.
         Damage per shot increased from 100 to 120.
         EMP per shot decreased from 125 to 100.
         Added effect to deal extra shield damage from EMP.
   Fixes:
      Added missing ship variants in the default roles.


**** Version 0.8 ****
   Warning: Will break saves faster than a Gretly. REQUIRES A FULL RESTART OF THE GAME WITH THIS VERSION.
   
   Overhaul:
      Most of the mod's script is rewritten from "ob_" to "ocua_".
      All Praetorian (_pr) variants are removed temporarily and are renamed as Mikanate (_mi, placeholder pending) instead.
      Some ships are purposefully removed.
      Complete sprite rework of all ships and some stat changes on others.
      Weapons stats have also been altered, but new sprites will come later.
   Faction:
      Systems have been moved further from the core sector.
      Atalie Pax from (-6000, 13200) to (0, 19000).
      Haelim from (-4200, 7000) to (2000, 12200).
   General:
      General noise volume reduced.
      Added Commissioned Crew compatibility:
         Oculian Integral Circuits, that increases Energy flux efficiency and Shield stability.
   Ship:
      New:
         Oculian Core Hullmods added:
            Chemical Core:
               Increases damage output.
               Higher maintenance and an even more expensive repair cost. Explodes more violently.
            Crystalline Core:
               Hardens shields (stacks with Hardened Shields) and slightly increases non-missile weapon ranges.
               Decreases maximum speed.
            Pulse Core:
               Essentially an improved Safety Overrides.
               Increases weapon firing speed.
               Can be equipped on Red Capitals, but with some speed cost.
      Full doctrine revision.
      Oculus Module changes:
         Renamed to Oculian Hull along with an overhaul.
      Frigates:
         Gretly:
            Gunport Frigate, drone
            Renamed from Gretel.
            1 Glint built-in.
            1 Large Synergy mount.
         Chimly:
            Carrier Frigate, drone
            Renamed from Chimera.
            3 Small Energy mounts.
            1 Hangar.
         Prily:
            Attack Frigate, drone
            Renamed from Palette.
            2 Pirouette built-ins.
            2 Small Energy mounts.
            2 Small Missile mounts.
            1 Small Synergy mount.
         Huely:
            Phase Frigate, drone
            Renamed from Hue.
            2 Small Energy mounts.
            2 Small Missile mounts.
      Destroyers:
         Chimis:
            Carrier destroyer, manned
            Renamed from Superchimera.
            1 Medium Energy mount.
            4 Small Energy mounts.
            2 Small Missile mounts.
            3 Hangars.
         Sophis:
            Battle destroyer, manned
            Renamed from the Chimly destroyer.
            5 Small Energy mounts.
            3 Medium Energy mounts.
            2 Small Missile mounts.
            Combined role from Tuffet.
         Doris:
            Armored destroyer, manned
            4 Medium Energy mounts.
            2 Small Synergy mounts.
            1 Hangar.
            Combined role from Tigris.
         Sconis:
            Fast destroyer, manned
            1 Medium Energy mounts.
            5 Small Energy mount.
            Renamed from Scone.
         Maximis:
            Support destroyer, manned
            Renamed from Maxim.
            2 Large Energy mount.
            4 Small Energy mount.
         Sophis C:
            Cargoship, drone
            Renamed from the Chimly C destroyer.
            3 Small Energy mounts.
         Storkis:
            Passenger destroyer, manned
            Renamed from Stork.
            4 Small Energy mounts.
            2 Small Missile mounts.
         Tsundere:
            Hybrid destroyer, manned
            1 Large Energy mount.
            2 Medium Energy mounts.
            3 Small Energy mounts.
            2 Small Missile mounts.
      Cruisers:
         Basilix:
            Assault Cruiser, manned
            Renamed from Basilisk.
            2 Freya built-ins.
            3 Medium Energy mounts.
            2 Medium Missile mounts.
            4 Small Energy mounts.
            1 Medium Synergy mount.
         Chimex:
            Carrier, manned
            Renamed from Geyser.
            3 Medium Energy mounts.
            4 Small Energy mounts.
            2 Small Missile mounts.
            4 Hangars.
         Ignix:
            Missile Cruiser, manned
            Renamed from Ignis.
            2 Shimakaze built-ins.
            1 Large Missile mount.
            2 Medium Missile mounts.
            2 Medium Energy mounts.
            2 Small Energy mounts.
         Beatrix:
            Long Support Cruiser, manned
            1 Flandrey built-in.
            2 Medium Energy mounts.
            2 Medium Missile mounts.
            3 Small Energy mounts.
         Dorothyx:
            Armored Cruiser, manned
            Renamed from Dorothy.
            Combined role from Betsy.
            1 Large Energy mount.
            2 Medium Energy mounts.
            2 Small Synergy mounts.
            4 Small Energy mounts.
         Nimbyx:
            Cargo/Tanker Cruiser, manned
            Renamed from Nimbus.
            1 Medium Energy mount.
            3 Small Energy mounts.
            1 Breeze hangar.
      Capitals:
         Nadia:
            Battleship, manned
            Combined role from Libra.
            2 Glint built-ins.
            2 Large Energy mounts.
            1 Large Missile mount.
            2 Medium Energy mounts.
            4 Medium Synergy mounts.
            2 Small Energy mounts.
            3 Hangars.
         Chimaria:
            Heavy Carrier, manned
            Renamed from Kuria.
            1 Large Synergy mount.
            4 Medium Energy mounts.
            8 Small Energy mounts.
            2 Small Synergy mounts.
            6 hangars.
         Amina:
            Warship, manned
            2 Freya built-ins.
            3 Large Energy mounts.
            2 Medium Energy mounts.
            8 Small Energy mounts.
            2 Hangars.
         Etna:
            Fast Battleship, manned
            1 Glint built-in.
            2 Large Energy mounts.
            2 Medium Synergy mounts.
            3 Medium Energy mounts.
            2 Small Energy mounts.
         Pandora:
            Dreadcarrier, manned
            1 Flandrey built-in.
            8 Glint built-ins.
            2 Large Hybrid mounts.
            4 Large Energy mounts.
            7 Medium Energy mounts.
            14 Small Energy mounts.
            5 Hangars and 2 modules for 2 hangars each.
         Galalixia:
            Mothership, manned
            Renamed from Elizabeth.
            1 Altera Missile platform built-in.
            1 Luna Plasma cannon built-in.
            2 Flandrey built-ins.
            2 Weapons Battery modules.
            4 Hangar Bay modules for 2 hangars each.
            4 Hangars.
[close]
« Last Edit: June 09, 2021, 08:52:28 AM by Protonus »
Logged

The cookies are a weird one, okay.

Protonus

  • Captain
  • ****
  • Posts: 422
  • The Nut. Yes, this one.
    • View Profile
Extras
« Reply #1 on: February 08, 2015, 04:57:36 PM »

To be filled in... eventually.
« Last Edit: June 19, 2017, 05:28:34 AM by Protonus »
Logged

The cookies are a weird one, okay.

Protonus

  • Captain
  • ****
  • Posts: 422
  • The Nut. Yes, this one.
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods (Not Red vs Blue)
« Reply #2 on: February 08, 2015, 07:21:33 PM »

Jeez.

EI really has overdone her mothership. :-X
Logged

The cookies are a weird one, okay.

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #3 on: February 08, 2015, 07:29:49 PM »

How the heck I supposed to know the ship is too big? )o)
Logged
You know what happens when I raise the "alarm"~ <3

Protonus

  • Captain
  • ****
  • Posts: 422
  • The Nut. Yes, this one.
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #4 on: February 08, 2015, 07:34:31 PM »

That is not the case. It's just, wow.

Really a salvaged (and obviously savage) piece you got there.
Logged

The cookies are a weird one, okay.

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #5 on: February 08, 2015, 07:44:44 PM »

Hey I like my "salvaged" savage >w<

It is supposed to be a MOTHERship. btw.
Logged
You know what happens when I raise the "alarm"~ <3

Jay2Jay

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
    • Email
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #6 on: February 08, 2015, 09:20:22 PM »

I might join in on this when I get tired of working on Damascus. White and Black for me then.
Logged
"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters." ~Ghengis Khan

Protonus

  • Captain
  • ****
  • Posts: 422
  • The Nut. Yes, this one.
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #7 on: February 08, 2015, 10:18:12 PM »

Well, sure.

Frankly, a guy told me that if I ever worked for you as partner, but I don't see anything negative about making new ship designs. I might actually make a few ships for you, but I can't guarantee that you might like it.

My friend here actually did her ship building herself. Which is pretty... well... pretty.
Logged

The cookies are a weird one, okay.

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #8 on: February 09, 2015, 02:00:37 AM »

I hope you're not implying to leaving me alone with my mod, Protonus.

But thanks for calling my babies pretty.
)o)
Logged
You know what happens when I raise the "alarm"~ <3

Protonus

  • Captain
  • ****
  • Posts: 422
  • The Nut. Yes, this one.
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #9 on: February 09, 2015, 02:05:15 AM »

You're welcome... Yes.

And I meant, no. I wouldn't leave it, they are nice to look at. Especially the lasers, your crazy countless amounts of lasers. That Protonus must portray he's new image if he has to, until the jurisdiction of what you call babies can be consumed under my subordination. :3
Logged

The cookies are a weird one, okay.

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #10 on: February 09, 2015, 02:20:13 AM »

I will kill your mod for this. >w<
Logged
You know what happens when I raise the "alarm"~ <3

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #11 on: February 09, 2015, 02:22:59 AM »

So this is where the Protians went off to, glad to see you didn't quit =) and welcome to the forum EI!
Logged

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #12 on: February 09, 2015, 02:27:58 AM »

Oh heyo~ Miss Valkyrie lady...

You have surprisingly large ships~
O-O
Logged
You know what happens when I raise the "alarm"~ <3

Protonus

  • Captain
  • ****
  • Posts: 422
  • The Nut. Yes, this one.
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #13 on: February 09, 2015, 02:30:35 AM »

My company keeps telling me not to back out. So I didn't.

And because my friend will destroy me and take my flesh  if ever I do so.

PS: Be careful, this girl bites.
Logged

The cookies are a weird one, okay.

EI

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.65.1a] Blue (V 0.5) & Red (V 0.1) Mods
« Reply #14 on: February 09, 2015, 02:32:56 AM »

Pfft... )o)
Logged
You know what happens when I raise the "alarm"~ <3
Pages: [1] 2 3 ... 21