Done.
Red: Download
Version 0.5.2
Spoiler
Additions:
Added Doris-class destroyer, a mobile defense ship that provides an expanded barrier that protects its nearby allies.
Added Dorothy-class cruiser, a heavier defense ship that provides a larger barrier that protects its allies.
Added Doruntina-class capital, a defensive warship that provides the largest barrier for its allies.
Added Tsundere-class destroyer, a fabricated Sunder knockoff that offers greater mobility and better affordability at the cost of even more durability and versatility.
Added Hue-class frigate, a stolen Phase ship prototype manufactured enmasse at the expense of survivability.
Added Frida-class frigate, a mono-directional missile boat with the cheapest ordnance capacity to die for.
Returning Pandora (Parable)-class supercapital, a massive flagship that dictates Oculian victory over its bafflingly powerful enemies.
Ship Changes:
Pandora (Returning):
Name changed from Parable to Pandora.
Ship system Chimera Drones replaced with Reserved Wings.
Description changed to accomodate the ship system replacement.
Added Flagship Specifications hullmod, increasing Sight range and Sensor Profile and Strength.
Maxim:
Fleet point cost reduced from 7 to 5.
Flux capacity increased from 2000 to 3000. Flux Dissipation increased from 180 to 250.
General Changes:
Re-entered Nexerelin compatibility.
The Nexerelin compatibility was removed since the mod was in a long hiatus at a rough 2 years in transition. Some changes are made in the compatibility script which hopefully keeps it stable. As for the Invasion, I cannot create the script for it as of now, since I have barely scratched the surface of coding the game and barely made statistics changes for the ships, although I won't mind learning some of them when I have the time.
Surprisingly, this patch is somewhat smaller than I remember from the previous for no reason.
COMMIT TSUNDERE IN THE NAME OF THE BERSERKERS.
On a positive note, that name.
(Edit) - Are the Oculians supposed to have a world or two? They don't show up in the faction directory and neither do any planets they're supposed to have.
When I started a new playthrough, they didn't have any planets, which I think is odd. Is that due to them not having a rules.csv (Nexerelin) or this invasion update you mentioned in the post before this one.
The ships are practially alright, I mean they are supposed to swarm so they're pretty fast, have weak armor/hull and kind-of-sub-par-but-not-really weapons.
The Glint, being the go to can help a bit in PD, while the main problem was finding anything other than average swarmer weapons outside of getting a commision (this makes independents hostile)
While the main wings (The Breeze Drones) seemingly squashed by PD made by anyone take up the capacity of the replacement rate, which goes down to 30 very fast, which means the wings are almost undeployable (the smartest move for carriers being that Reserve Deployment).
Strangely, there's a lack of missiles/torpedo's for the Oculians. Aside from the Pixie Torpedo, but other than that, they're restricted to small and large, but I can't find them.
It indeed takes a bit of time to find the correct ships, but I can't for the life of me find an Amina (I feel this ship calls to me in terms of my overall gameplay.)
Overall however, I enjoy the Berserks due to them being easy to replace, but still strong enough to give more than average trouble, thanks to those lovely shields. Now, if only I can find that Amina (I keep thinking it was supposed to be called Anima)...