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Author Topic: Starsector Ship Tiers  (Read 158084 times)

Thaago

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Re: Starsector Ship Tiers
« Reply #60 on: February 04, 2015, 12:27:12 PM »

I think the Venture is Tier 3. Its in combat performance is solid - while its not a pure combat cruiser, its missiles give it a real punch (that can be reconfigured for ranged support or strike as needed - very flexible). It is also exceptionally durable - capital grade armor. Combined with a flight deck, its a threat at all ranges that is difficult to remove. Out of combat it has a very nice cargo capacity and low support profile. A tough, jack of all trades ship.
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Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #61 on: February 04, 2015, 12:54:56 PM »

Alright, made some adjustments.
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ahrenjb

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Re: Starsector Ship Tiers
« Reply #62 on: February 04, 2015, 01:35:51 PM »

Looking good. I'd like to see SCY and Diable Avionics make it into this eventually too.
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Cycerin

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Re: Starsector Ship Tiers
« Reply #63 on: February 04, 2015, 05:57:17 PM »

I think the Venture is Tier 3. Its in combat performance is solid - while its not a pure combat cruiser, its missiles give it a real punch (that can be reconfigured for ranged support or strike as needed - very flexible). It is also exceptionally durable - capital grade armor. Combined with a flight deck, its a threat at all ranges that is difficult to remove. Out of combat it has a very nice cargo capacity and low support profile. A tough, jack of all trades ship.

I def. agree with this. It's one of those ships that are ridiculously difficult to remove from combat without solid bomber usage or overwhelming firepower, which can sit in the middle of the fray and still repair fighters. You can deploy it pretty indiscriminately and it also performs really important campaign layer functions. Its only problem is its balls burn speed and vulnerability to Reapers.
« Last Edit: February 04, 2015, 05:59:44 PM by Cycerin »
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Megas

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Re: Starsector Ship Tiers
« Reply #64 on: February 04, 2015, 07:30:26 PM »

Venture is tough, has a flight deck, and can alpha strike things with missiles.  It is a solid ship, and a deadly opponent if you do not kill it quickly, which is easier said than done (without a big ship or buffed Combat/Tech 10 flagship).
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orost

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Re: Starsector Ship Tiers
« Reply #65 on: February 05, 2015, 09:35:18 AM »

The Tempest is excellent in the player's hands, but personally I haven't been able to make any use of it as an AI ship - regardless of loadout and orders, it seems to die horribly within the first minute of the fight because it just doesn't know how to stay at range. Am I missing something about it? If not, I'd put it in tier 2.
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Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #66 on: February 05, 2015, 09:58:43 AM »

The Tempest I remember is a nightmare in the AI's hands, if properly outfitted.  Dodging missiles, kiting larger ships, blocking everything on that little shield, it really has it all.
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Megas

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Re: Starsector Ship Tiers
« Reply #67 on: February 05, 2015, 10:13:01 AM »

Quote
The Tempest I remember is a nightmare in the AI's hands, if properly outfitted.  Dodging missiles, kiting larger ships, blocking everything on that little shield, it really has it all.
All except shot range.  Tempest cannot kite, but it is fast enough to not need to, if piloted by AI or player with twitch skills.  It also only has one missile mount, so it cannot pump out as much spike damage as other frigates.

Tempest is very good as an AI ship as long as it does not use two heavy/mining blasters.  I think 90 degree shield is not wide enough, but Extended Shields fixes that.  It is very good as a player ship, if it has two heavy blasters and you can constantly vent, but Hyperion is much better than Tempest as a flagship controlled by player.
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Tommy

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Re: Starsector Ship Tiers
« Reply #68 on: February 07, 2015, 02:14:45 PM »

I will kill your Hyperion 10 out of 10 with my Tempest.

Because, after all, it's a matter of taste :p
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Megas

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Re: Starsector Ship Tiers
« Reply #69 on: February 07, 2015, 04:17:50 PM »

Since Starsector is a single-player campaign, all that matters is how well your ships can destroy the enemy AI.

As for Tempest against skilled enemy fleet, how good are your twitch skills?  Can you dodge incoming fire from an enemy capital with Combat 10?  Does it have enough firepower to overload a shield that can dissipate hard flux?

Hyperion is great as a flagship because it can teleport to an AI ship's blind spot, fire, do some damage with blasters or missiles, then teleport away.  With a Hyperion, I can kill any standard AI ship even if it has Combat 10.  I cannot do that with a Wolf, Tempest, or even Medusa because my weapon range is much less than the enemy, and I may need to beat down shields (that can dissipate hard flux) first.  Enemy flagships with Combat 10 are fast, can regenerate damage, and their shots are even faster and hit very hard, especially missile salvos.

If I cannot use Hyperion against enemy flagship with Combat 10, I would use a much bigger ship, like an Aurora, Onslaught, or Paragon.  Enemy flagships with Combat 10 are usually extremely dangerous opponents, more powerful than the rest of their fleet combined.

That said, AI Tempest is a very good frigate, and does not spike your fleet DP through the roof like the Hyperion.  It can be relied on to flank and kill most enemy ships, or at least the best it can.

Hyperion needs double max capacitors (from Flux Dynamics 5) and good weapons and hullmods to really shine.  I think the reason why my AI Hyperion does not die much is I give it lots of flux (20 capacitors give it lots of flux for teleporting and blaster use), Extended Shields for full coverage, and maybe Accelerated Shields so that shields are up almost immediately after a teleport.  The main use for AI Hyperion is 1) capture objectives on the enemy's side of the map quickly and 2) another ship for you to transfer to after you launch your flagship's Reapers, and you need more.
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Tommy

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Re: Starsector Ship Tiers
« Reply #70 on: February 08, 2015, 12:23:57 AM »

Quote
Can you dodge incoming fire from an enemy capital with Combat 10?

Pretty much, 2 capitals at the same time. I am too lazy to do another video now, but I have posted others with my Tempest. I pretty much take over any other frigate in the game.
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Megas

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Re: Starsector Ship Tiers
« Reply #71 on: February 08, 2015, 03:28:01 PM »

What does "I pretty much take over any other frigate in the game." mean?  That you can solo any entire named bounty fleet led by any random flagship with Combat 10 with a single Tempest, faster than any other frigate?

Can the Tempest flagship singlehandedly kill an enemy Paragon with Combat 10?  If so, how long does it take?

Killing a defense fleet led by three unskilled Onslaughts back in 0.62 with only one Tempest flagship before CR decayed from 100% to critical malfunctions was hard (so many ships, so little time).  If anything, it is harder in 0.65 due to skilled flagships with Combat 10.


The reason why I wrote that Hyperion is a better flagship than Tempest is the Hyperion can teleport to an enemy's blind spot, where no shield is up, and blast it.  Also, the player can simply dodge missiles with teleportation alone.  Player can teleport, shoot (with either blasters or Reapers), and teleport away before getting shot.  It is fast and relatively easy and safe, although one mistake (e.g., overload, didn't raise shields in time) is often fatal.  The Hyperion's ability to bypass shields due to AI exploits and teleportation makes it a very efficient killer, enough that it can solo all but the largest named bounty fleets, those rare fleets with multiple capitals and cruisers, singlehandedly.

Tempest needs to dodge or block shots on the way in, fire, and dodge shots on the way out.  Since it cannot teleport, it will need to overcome shields (that can dissipate hard flux, thanks to Power Grid Modulation 10) on ships with omni-shields or any ship it cannot flank.
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EI

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Re: Starsector Ship Tiers
« Reply #72 on: February 08, 2015, 08:03:21 PM »

Tier 5 ships are actually okay, but try to limit the amount.  Nobody wants to play a mod where everything sucks, after all.

Hueeee~ ._.

I just made a majority of Tier 4-5 ships that are purposely abundant in nature. Does it feel okay? >w<
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You know what happens when I raise the "alarm"~ <3

ValkyriaL

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Re: Starsector Ship Tiers
« Reply #73 on: February 09, 2015, 02:54:51 AM »

Depends on how many "good" ships you have, there must be bad ships, otherwise all ships would be average, but having to many bad ships and 1 or 2 good ones aint good either.
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senor

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Re: Starsector Ship Tiers
« Reply #74 on: February 09, 2015, 03:51:13 PM »

i dont have much specific feedback of my own, but i love this thread.  Xyphos really that good?  i havent really used them in a while, but my xyphos and wasps often used stay just out of range of their target,  uselessly firing their beam weapon and not hitting it.
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