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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starsector Ship Tiers  (Read 168388 times)

Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #30 on: January 16, 2015, 04:14:06 AM »

The AI isn't spectacular with the Enlil, let's put it that way.
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06Elija

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Re: Starsector Ship Tiers
« Reply #31 on: January 16, 2015, 07:38:49 AM »

I know. Sadly. I don't know how many i've lost because of that... Thank god there's the autofactory!
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Erick Doe

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Re: Starsector Ship Tiers
« Reply #32 on: January 16, 2015, 08:39:22 AM »

I am missing a Tier 0 for the Zorg Ultra Cube.  :D

Is the Desdinova hard to come by, btw?
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Cyan Leader

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Re: Starsector Ship Tiers
« Reply #33 on: January 16, 2015, 02:21:54 PM »

TT's frigates are nowhere near as good as the Imaginos. That ship is so good it deserves a tier of it's own. Not that with the AI though.
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Schwartz

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Re: Starsector Ship Tiers
« Reply #34 on: January 16, 2015, 03:38:10 PM »

Are you going to include Tore Up Plenty in this? If so, my vote goes to 'Boartusk' fighter wing for Tier 0. They're a straight Talon upgrade with 2x Dual Machine Guns. Also the popular 'Foxhound' which is a Drone-capable Hound. I believe its Logistics was increased recently, but they used to be beastly.

Re: Shadowyards. They were pretty OP in Uomoz's old version but supposedly have seen some tweaking and a Logistics increase as well. So in that regard the scores would be outdated.
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Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #35 on: January 16, 2015, 05:53:10 PM »

TT's frigates are nowhere near as good as the Imaginos. That ship is so good it deserves a tier of it's own. Not that with the AI though.
The Imaginos is not quite as overpowering as it used to be.  That and the fact that the AI can do just about nothing with it makes it a Tier 2.  You have to pilot it, meaning you're not using something bigger.

Re: Shadowyards. They were pretty OP in Uomoz's old version but supposedly have seen some tweaking and a Logistics increase as well. So in that regard the scores would be outdated.
These are based on the current versions.

In any case, I don't feel like I can rate ships I haven't played with/flown at some point, so that limits it to the stuff in SS+ right now.  If you guys can agree on a full tier list for something like TUP I'll stick it in, though.
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Wyvern

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Re: Starsector Ship Tiers
« Reply #36 on: January 16, 2015, 08:11:22 PM »

@ Wyvern:  Small fast ships as in frigate and destroyer hordes, with possible fighter support, as used by Gedune and some other mod factions (maybe Blackrock and/or Nomads, at least in Exerelin).  If I use standard ships in simulator, Apogee is not quite fast enough, even with Helmsmanship 10 and Augmented Engines, to stay away from everything and it dies.  Plasma cannon cannot blast several frigates/destroyers at once (i.e, you blast one, the other six or more ships flank and destroy you), and few burst beams will not do much to them.  Aurora and Doom are barely fast enough to stay away as long as they can maintain +75 speed zero-flux boost.

I'll agree that a plasma cannon / burst beam Apogee isn't well suited to fighting that sort of fleet.  But that doesn't mean that the Apogee can't - currently running SS+, Templar, Neutrino, Shadowyards, and Interstellar Imperium.  Just tried one Apogee (with player skills) versus every frigate in the simulator.  Victory was relatively easy - only had to vent once while anyone was in range to shoot at me, at the cost of basically all my armor and a tiny sliver of hull.  No, you can't stay away from everything.  But you can kill or force to back off everything near you, vent while you've got an opening, and repeat as needed.

For reference, the variant I used was 2x heavy blaster, autopulse laser, 2x burst PD, ITU, augmented engines, hardened shields, stabilized shields, 45 vents, 17 capacitors.
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Wyvern is 100% correct about the math.

Tommy

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Re: Starsector Ship Tiers
« Reply #37 on: January 23, 2015, 01:45:53 PM »

I have no idea why so many Blackrock ships are so high in this tier list. They are WAY below Mayorate for example. I have played probably all factions, and am pretty good at using the game mechanics, and for the life of me, I can't understand why they are so high :)
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Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #38 on: January 23, 2015, 05:53:22 PM »

Added JP/PACK/ASP ships.
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Tommy

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Re: Starsector Ship Tiers
« Reply #39 on: January 23, 2015, 06:17:23 PM »

Adding my thoughts:

Tier 1 Fighers: Teuton Wing (any) (Thunder has nothing to do with the Tier 1 if you ask me. Abysmal firepower, no shields, no support, no nothing. The Ion cannons are useless)
Tier 2 Fighers: Trident Torpedo Bomber (Probably the best bomber in the game with dual torpedos, extra harpoons and zounds of PD lasers), Claw Assault Wing, Skinwalker Space Superiority Wing
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Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #40 on: January 23, 2015, 06:32:51 PM »

The Thunder is amazing.  Extremely fast and dangerous, it can just disable everything on your ship if left unchecked.  It's always my #1 target in battle.
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Blaze

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Re: Starsector Ship Tiers
« Reply #41 on: January 23, 2015, 06:34:38 PM »

I'm surprised the Aural is only tier 3, sure on paper it's Flux, Vent, and Speed are lower than a conduit's, but it's got an OBSCENE 90 base OP. It's arguably my favorite frigate; five DLMGs backed by two swarmer banks and I can take down anything short of a paragon or Templar ship.

I'm a bit disillusioned by energy weapons though, so that's probably the issue.

Vanilla Daggers are very different from SS+ daggers due to the reaper's speed change, so you may want to make that distinction.
I'm with Tommy here, Thunders have no business being equally ranked with Teutons.
I'm glad I'm not the only one who thinks Citadel bombers are disappointing.
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Dark.Revenant

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Re: Starsector Ship Tiers
« Reply #42 on: January 23, 2015, 06:55:22 PM »

The Aural may have 70 OP, but it has barely average stats, lacks medium slots, and is really fragile.  Sure, it's good with a player pilot, but isn't that hot under the AI.

Good point about the daggers.  I'll indicate that vanilla daggers are tier 2.

Thunders are Tier 1.  Teutons are more like Tier 0.  Honestly, I'm undervaluing Teutons instead of overvaluing Thunders here.
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Tommy

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Re: Starsector Ship Tiers
« Reply #43 on: January 23, 2015, 06:58:36 PM »

After all, all views are subjective. Whilst some of us might not fancy the Thunder, it might work great for others.

Just to be clear, the way I score a fighter's usefulness is by 1) survivability (if I need to replace the whole wing 3 times in the 1st 15 seconds of a fight, that fighter is crap), which almost always means a shield or a phase cloak 2) firepower (how quick can he take down his intended target, may he be specialised against smaller or bigger ships) and 3) support (it's a PD boat ? it's a distraction ? it's a meat wagon ?).

Also, to be perfectly honest, the Templars have no point in this categorisation. Mainly because they are a very powerful faction. You could just make that Tier 0 and put all of them there. I doubt there's any ship in this game that can compete toe-to-toe with the same class Templar ship. Nevermind the Paladin that can take down whole armadas by itself.

Again, I LOVE this faction. It's probably one of the most interesting, well built factions. With special skills, amazing ships and that higher difficulty. It's perfect for the campaign (and I have it in every single campaign I play, no questions asked), as end-game content. But in this classification .. perhaps not.
« Last Edit: January 23, 2015, 07:05:15 PM by Tommy »
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Blaze

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Re: Starsector Ship Tiers
« Reply #44 on: January 23, 2015, 07:04:15 PM »

Well, Templar ships are kinda meant to be boss enemies so they're supposed to be overpowered.

Huh, and it's 70 base OP, so I made a miscalculation there.
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