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Author Topic: [0.8.1a] Save Transfer 1.11.8 (DEAD)  (Read 128622 times)

I_is_nublet

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #165 on: November 06, 2019, 05:10:10 PM »

2 days and 28 lines of code later it works
Nice! Mind posting it here?
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Randy

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #166 on: November 10, 2019, 06:50:25 PM »

2 days and 28 lines of code later it works
Nice! Mind posting it here?

i dont think i can or would be allowed
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SCC

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #167 on: November 10, 2019, 11:25:21 PM »

Have you asked DR directly about that?

duendeinexistente

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #168 on: November 16, 2019, 12:08:28 PM »

Please upload the updated version, maybe transferring all storage to some storage in the central section of the map... maybe let the player choose which faction has them so relationships don't *** you over.
A solution to the colonies not existing could be to simply giving the player a choice to pick which planets are given all the infrastructure of old ones, or are simply replaced by the colonies? A more immediate alternative would be to simply give the player their cost in cash, but that doesn't account for the time they take to be built again.
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craftomega

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #169 on: December 08, 2019, 05:38:48 PM »

2 days and 28 lines of code later it works
Nice! Mind posting it here?

i dont think i can or would be allowed

Why do you gotta blue ball us?
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Randy

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #170 on: April 01, 2020, 03:47:42 AM »

2 days and 28 lines of code later it works
Nice! Mind posting it here?

i dont think i can or would be allowed

Why do you gotta blue ball us?

uploaded long ago here https://discord.gg/U4uTTrs since i could not get it in the unofficial discord and apologies for not answering sooner my graphics card died and apparently its replacement an amd wont run starsector at above 10 fps so i stopped playing
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Üstad

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #171 on: May 22, 2020, 05:24:49 AM »

Can we save transfer without transfering the old existing sector, like only officers, characters and stuff?
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Shad

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #172 on: May 22, 2020, 05:51:36 AM »

Can we save transfer without transfering the old existing sector, like only officers, characters and stuff?
Yes. In the mod folder, search for LoadSave.java and in the file it details the command extensions like "-no-exerelin-markets".
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Bind_Denn

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #173 on: June 12, 2021, 05:29:28 PM »

I really wish there was something similar to this for 0.95 since manually editing the save file can take hours if I want to tranfer weapons/items etc over to a new save. UNGP would be great if if did that but it doesnt.

I'd even commission someone to update this for how frequently I used it back in 0.9.1  :(
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DanRowan

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #174 on: June 12, 2021, 07:07:37 PM »

I really wish there was something similar to this for 0.95 since manually editing the save file can take hours if I want to tranfer weapons/items etc over to a new save. UNGP would be great if if did that but it doesnt.

I'd even commission someone to update this for how frequently I used it back in 0.9.1  :(

https://fractalsoftworks.com/forum/index.php?topic=16680.0

That mod is what I have been using in place of this. It transfers all your credits and blueprints so it works very well.
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Bind_Denn

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #175 on: June 12, 2021, 07:53:12 PM »

https://fractalsoftworks.com/forum/index.php?topic=16680.0

That mod is what I have been using in place of this. It transfers all your credits and blueprints so it works very well.

UNGP would be great if if did that but it doesnt.
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DanRowan

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #176 on: June 12, 2021, 09:58:01 PM »

https://fractalsoftworks.com/forum/index.php?topic=16680.0

That mod is what I have been using in place of this. It transfers all your credits and blueprints so it works very well.

UNGP would be great if if did that but it doesnt.

My apologies for offering a suggestion and missing that you referenced it in your post. I will make sure to not do that again for you.
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Bind_Denn

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #177 on: June 13, 2021, 05:19:57 AM »

My apologies for offering a suggestion and missing that you referenced it in your post. I will make sure to not do that again for you.

It's alright bro I forgive you, don't beat yourself up about it  8)
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