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Author Topic: [0.8.1a] Save Transfer 1.11.8 (DEAD)  (Read 149540 times)

King Alfonzo

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Re: [0.8.1a] Save Transfer 1.11.6
« Reply #120 on: March 23, 2018, 05:51:51 PM »

Actively moving stuff. In the past I've used the coonsole storage, then went and looked for things in the ORA systems. They weren't there, but after the fact realized that all the stuff that were in there, was now in the console storage.

NightfallGemini

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Re: [0.8.1a] Save Transfer 1.11.6
« Reply #121 on: March 28, 2018, 06:21:43 AM »

Welp. Guess I won't feel bad about using the Sparrowhawk this playthrough then. :V
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stormbringer951

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Re: [0.8.1a] Save Transfer 1.11.6
« Reply #122 on: April 21, 2018, 04:36:44 PM »

So ran into an error while upgrading my mod-testing playthrough save for the new version of Fringe Defense Syndicate, from 0.4.1 to 0.5. Upgraded mod, started a new Nexerelin game and ran into this error:

Code
57577 [Thread-4] INFO  org.lazywizard.console.Console  - > loadsave
57591 [Thread-4] INFO  org.lazywizard.console.Console  - Storage set to Abandoned Terraforming Platform in Corvus Star System.
57602 [Thread-4] ERROR org.lazywizard.console.Console  - Console ran into exception:
java.lang.NumberFormatException: For input string: "8.333333"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at org.dark.transfer.console.commands.LoadSave.deserializePlayerData(LoadSave.java:284)
at org.dark.transfer.console.commands.LoadSave.runCommand(LoadSave.java:2131)
at org.lazywizard.console.Console.runCommand(Console.java:255)
at org.lazywizard.console.Console.parseInput(Console.java:317)
at org.lazywizard.console.ConsoleOverlayInternal.checkInput(ConsoleOverlay.kt:290)
at org.lazywizard.console.ConsoleOverlayInternal.show(ConsoleOverlay.kt:97)
at org.lazywizard.console.ConsoleOverlay.show(ConsoleOverlay.kt:34)
at org.lazywizard.console.ConsoleCampaignListener.advance(ConsoleCampaignListener.java:36)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
57603 [Thread-4] ERROR org.lazywizard.console.Console  - Failed to execute command "loadsave" in context CAMPAIGN_MAP
java.lang.NumberFormatException: For input string: "8.333333"

Copysave data used
Savegame download

Modlist:

Lightshow without SWP 1.3.2
Dynasector 1.4.3
Autonomous Ships 0.6.1
Autosave 1.0f
Combat Chatter 1.8
Common Radar 2.4c
Console Commands 3.0 WIP 6
Foundation of Borken 0.2.1-RC4
Fringe Defence Syndicate 0.4.1 -> 0.5.0
Grytpype and Moriarty;'s Defense Authority 0.7.0
Hazard Mining Incorporated 0.1.1
Hegemony Expeditionary Auxiliary v1.1
Lazylib 2.2
Mayasuran Navy 8.0.4
Metelson Industries 5.0.1
Neutrion Corporation 1.84RC3
Nexerelin 0.8.3e
Omnifactory 2.2.7
Portrait Pack v1.2.3
Practice Targets 1.2
Reclaimed Derelicts 0.2a
Save Transfer 1.11.6
Simulator Overhaul 1.4
Stop Gap Measures v0.6
The Mayorate 0.10.2
Unknown Skies 0.21
Upgraded Rotary Weapons 1.31
Version Checker 1.7c
Audio Plus 1.10
GraphicsLib 1.2.1
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Weapons Group Controls mod - deselect all weapon groups, hold-down hold-fire mode, toggle alternating/linked fire
Captain's Log - throw away your notepad: custom notes, ruins and salvageable reminders
Old Hyperion - for your dose of nostalgia
Adjustable Skill Thresholds - set fleet DP and fighter bay thresholds

Dark.Revenant

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Re: [0.8.1a] Save Transfer 1.11.6
« Reply #123 on: April 21, 2018, 06:08:30 PM »

It'll be fixed in the next release.

For now, add the argument '-no-bounties'.
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Dark.Revenant

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[0.8.1a] Save Transfer 1.11.7
« Reply #124 on: April 23, 2018, 04:38:19 AM »

We like to fix bugs around here.


We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Changes
Version 1.11.7:
- Fixed bounty-related bugs
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craftomega

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Re: [0.8.1a] Save Transfer 1.11.7
« Reply #125 on: August 05, 2018, 03:48:00 PM »

New bug
54026 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinUtilsReputation
java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinUtilsReputation
   at org.dark.transfer.console.commands.LoadSave.deserializePlayerData(LoadSave.java:372)
   at org.dark.transfer.console.commands.LoadSave.runCommand(LoadSave.java:2140)
   at org.lazywizard.console.Console.runCommand(Console.java:255)
   at org.lazywizard.console.Console.parseInput(Console.java:317)
   at org.lazywizard.console.ConsoleOverlayInternal.checkInput(ConsoleOverlay.kt:290)
   at org.lazywizard.console.ConsoleOverlayInternal.show(ConsoleOverlay.kt:97)
   at org.lazywizard.console.ConsoleOverlay.show(ConsoleOverlay.kt:34)
   at org.lazywizard.console.ConsoleCampaignListener.advance(ConsoleCampaignListener.java:36)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.ExerelinUtilsReputation
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 15 more

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Dark.Revenant

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[0.8.1a] Save Transfer 1.11.8
« Reply #126 on: August 05, 2018, 05:40:07 PM »

We still like to fix bugs around here, even if they're not my bugs.


We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Changes
Version 1.11.8:
- Nexerelin 0.8.3f compatibility
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Histidine

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Re: [0.8.1a] Save Transfer 1.11.8
« Reply #127 on: August 05, 2018, 05:42:46 PM »

Yeah, sorry about that one :( I need a better way to check dependencies for this sort of thing.

(or just do fewer unnecessary refactors, I guess)
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craftomega

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Re: [0.8.1a] Save Transfer 1.11.8
« Reply #128 on: August 06, 2018, 01:56:10 PM »

We still like to fix bugs around here, even if they're not my bugs.


We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Changes
Version 1.11.8:
- Nexerelin 0.8.3f compatibility

Thank you.
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grinningsphinx

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Re: [0.8.1a] Save Transfer 1.11.8
« Reply #129 on: August 06, 2018, 03:16:16 PM »

We still like to fix bugs around here, even if they're not my bugs.


We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Changes
Version 1.11.8:
- Nexerelin 0.8.3f compatibility

Thank you.

Indeed, thank you DR!

Still having the Sparrowhawk show up though lol...
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Daquan_Baton

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Just waiting...
« Reply #130 on: November 17, 2018, 05:08:47 AM »

Gonna hold off on adding any more mods to my game until this gets updated for 9.0, I got a really good start and I don't wanna screw it up :D.
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Trapped in a freaking derelict tugboat...

Dark.Revenant

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Re: [0.8.1a] Save Transfer 1.11.8
« Reply #131 on: November 17, 2018, 02:28:46 PM »

Don't expect a ST update any time soon.  Maybe not even 2018.
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Daquan_Baton

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Re: [0.8.1a] Save Transfer 1.11.8
« Reply #132 on: November 17, 2018, 03:30:06 PM »

Don't expect a ST update any time soon.  Maybe not even 2018.

Dang, what's the problem?
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Dark.Revenant

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Re: [0.8.1a] Save Transfer 1.11.8
« Reply #133 on: November 17, 2018, 03:36:40 PM »

The problem is it's very complicated to implement ST with the huge increase of player scope, I'm busy, and I want to enjoy the game.
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Daquan_Baton

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Re: [0.8.1a] Save Transfer 1.11.8
« Reply #134 on: November 17, 2018, 09:04:05 PM »

The problem is it's very complicated to implement ST with the huge increase of player scope, I'm busy, and I want to enjoy the game.

Okay, don't get aggressive
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Trapped in a freaking derelict tugboat...
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