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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Target Practice V1.41rc2 (2021/03/29)  (Read 80047 times)

Tartiflette

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Re: [0.95a] Target Practice V1.41 (2021/03/27)
« Reply #15 on: March 27, 2021, 02:16:00 AM »


Download


Quick compatibility update for Starsector 0.95a.
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Tartiflette

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Re: [0.95a] Target Practice V1.41rc2 (2021/03/29)
« Reply #16 on: March 29, 2021, 10:36:59 AM »

Uploaded a fix for the GraphicLib crash.
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Sutopia

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Re: [0.95a] Target Practice V1.41rc2 (2021/03/29)
« Reply #17 on: May 24, 2021, 11:43:07 PM »

Can we get a similar-to-onslaught grade of PD guarded target?
Would like to make a more objective comparison between fighter / bomber performances.
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Tartiflette

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Re: [0.95a] Target Practice V1.41rc2 (2021/03/29)
« Reply #18 on: May 25, 2021, 02:14:57 AM »

I'll consider it. I'd like to avoid bloating the simulator with too many of these targets, but that's a compelling use case. I could remove the Conquest-grade test target too, since I don't think it sees much use compared to the Onslaught/Paragon ones.
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Jackundor

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Re: [0.95a] Target Practice V1.41rc2 (2021/03/29)
« Reply #19 on: January 01, 2022, 04:41:48 AM »

I know that you don't want this to have too many targets, but maybe a shield only target? like, 1 hp, no armor and some efficient shields?
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NaitNait

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Re: [0.95.1a] Target Practice V1.41rc2 (2021/03/29)
« Reply #20 on: February 06, 2022, 10:08:32 PM »

Would greatly appreciate a target with a shield efficiency of 1.0. Would help reduce the guesswork to how much damage weapons do especially for fighters. I could change it on my end, but I think others would find such a target handy.
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Sincronic

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Re: [0.95.1a] Target Practice V1.41rc2 (2021/03/29)
« Reply #21 on: February 06, 2022, 11:25:27 PM »

I was just thinking about this yesterday lol

The things that would be good to have are:
- a shield version where you can test kinetics and other stuff
- small and high armor version without shield or something to test armor pen with fast shooting weapons vs slow hard hitting ones
- hull version with lots of hitpoints cause fragmentation op
- and maybe a version with inactive weapons/engines to test emp

I for one sometimes get hit by a single ion laser and half of my ship get knocked out and i get sent spinning for 15 sec.. And when i do it, not even 4k emp weapons can do it lol.

Thanks for making/updating it!  ;D
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