As a player who goes around vanilla and every mod I play, unlimiting the ammo on any weapon or missile that's not a one-shot 1 OP rack, I'm okay with these changes. If the idea of magazines is kept, then all I will be doing is removing the ammo reserves. Everyone still needs to reload and have downtime but can carry on fighting for extended engagements. Pretty much every time a large fleet battle happens, missiles that are not Pilums are spent by the time the first or second ship is dead. Then the missile racks are dead weight. I'd rather leave them empty and use the OP for vents/capacitors, hullmods and high-OP weaponry. Personally, I'd rather have magazines be a thing for missiles as well. So that you can fire off a volley of three or four harpoons to push a ship over the edge and then have some lengthy downtime and be ready to push another ship over the edge. If I want engagements, I want those engagements to be final. I want the next transition to the battle screen to be under different circumstances. Not part 1 of the fight, part 2 of the fight, part 3 of the fight, rout. There is no passing of time when two fleets meet. Seemingly all that happens is that ships flee and all parties sign a gentleman's agreement to pull ammo out of their ass for a second or two and then rematch. Tanks carry enough ammo to fight for hours at a time, ships have small warehouses built into them to carry their ammo, you're telling me an Onslaught crewed by a few hundred men and women runs out of puff after a few minutes? What sort of dysfunctional hodge podge of ships are we flying?