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Author Topic: [0.8.1a] Flu-X v1.15 (on haitus/dead mod)  (Read 101727 times)

Spoorthuzad

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Re: The Flu-X Mod
« Reply #15 on: January 05, 2015, 12:05:10 AM »

  Nailed it with the ghoul, really seamless blending, the gunner isn't bad as well. What program are you using?  Part of a good sprite is a good program and the vines look like they were done in paint.
Again, for reference look up The Abomination made by Tsony, some of the best cancer ships you'll ever see.
As for the rest, tutorials ( there are some on the forums made by good modders) and practice.

Peace.

Photoshop actually, But i know what you mean.
Anyway, Thanks for the feedback
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Spoorthuzad

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Re: [0.65.1a] The Flu-X Mod
« Reply #16 on: January 05, 2015, 01:38:32 PM »

Update

"Improved" The skin sprites by adding more details (Gunholes / More bloodlumps and coral like vines / cracks)

Spoiler
(skin) Infected Hound
old:

new:


(skin) Infected Wolf
old:

new(yeah i cant see much change either.... but its there!):


(skin) Infected Brawler
old:

new:


(skin) Infected Lasher
old:

new:


(skin) Infected Tempest
old:

new:


(skin) Infected Vigilance
old:

new:


[close]

(Also some campaign script files are in but these dont work yet... HELP?)
« Last Edit: January 05, 2015, 01:47:25 PM by spoortje1 »
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NikolaiLev

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Re: [0.65.1a] The Flu-X Mod
« Reply #17 on: January 07, 2015, 02:14:05 PM »

Somebody's a fan of SPAZ.   :D
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Spoorthuzad

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Re: [0.65.1a] The Flu-X Mod
« Reply #18 on: January 08, 2015, 07:56:19 AM »

Somebody's a fan of SPAZ.   :D

Huh, What are you talking about    :P
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theSONY

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Re: [0.65.1a] The Flu-X Mod
« Reply #19 on: January 08, 2015, 03:57:54 PM »

Somebody's a fan of SPAZ.   :D

Huh, What are you talking about    :P

Space Pirates And Zombies
game similar to the StarSector
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-the ABOMINATION - in progress

NikolaiLev

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Re: [0.65.1a] The Flu-X Mod
« Reply #20 on: January 08, 2015, 08:22:53 PM »

Somebody's a fan of SPAZ.   :D

Huh, What are you talking about    :P

Your ships reminded me heavily of the zombie ships from SPAZ.

Not surprising it's an independent concept though.
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Spoorthuzad

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Re: [0.65.1a] The Flu-X Mod
« Reply #21 on: January 09, 2015, 12:44:43 AM »

Somebody's a fan of SPAZ.   :D

Huh, What are you talking about    :P

Space Pirates And Zombies
game similar to the StarSector

Haha I know, I was sarcastic.... hard to see while on the internet I know...
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Spoorthuzad

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Re: [0.65.1a] The Flu-X Mod
« Reply #22 on: January 09, 2015, 12:47:45 AM »

Somebody's a fan of SPAZ.   :D

Huh, What are you talking about    :P

Your ships reminded me heavily of the zombie ships from SPAZ.

Not surprising it's an independent concept though.

I was sarcastic. (should have made that a little more clear) but anyway, Yes the spaz zombies have been a inspiration
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Spoorthuzad

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Re: [0.65.2a] The Flu-X Mod Version: 0.2
« Reply #23 on: March 11, 2015, 01:34:14 AM »

Update v. 0.2! We now have some new weapons... and I have balanced some ships a little... more details in the changelog!
(I know not much have been added but I have to deal with school right know)

Edit: Oh and as usual: Please report any crashes,bugs or even spelling errors when you find them.
Edit (again): Just to be clear! This mod is certainly not dead! The development is just really REALLY slow!
« Last Edit: March 11, 2015, 02:37:17 AM by spoortje1 »
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Spoorthuzad

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Re: [0.65.2a] The Flu-X Mod Version 0.3
« Reply #24 on: April 28, 2015, 04:38:12 AM »

Update! Although certainly not massive changes but there is a reason for that.
Reason is: I've been trying to get campaign intergration to work but unfortunately.... I cant figure it out
So I will quit trying with the campaign integration and focus more on the content (weapons, new ships, improving sprites, etc.)
So unless someone is willing to step by step help me or do the campaign integration for me it won't come... atleast for now...
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Sproginator

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Re: [0.65.2a] The Flu-X Mod Version 0.3
« Reply #25 on: April 28, 2015, 04:50:28 AM »

Cool mod! Very unique designs too, I really love how the ships are all jury-rigged from other styled ships that just don't match! It's actually quite unique hehe. Good work! I'll try it out later :)
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Spoorthuzad

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Re: [0.65.2a] The Flu-X Mod Version 0.3
« Reply #26 on: April 28, 2015, 05:05:18 AM »

Cool mod! Very unique designs too, I really love how the ships are all jury-rigged from other styled ships that just don't match! It's actually quite unique hehe. Good work! I'll try it out later :)
Hey, thanks man! Appreciated!
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Spoorthuzad

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Re: [0.65.2a] The Flu-X Mod Version 0.3
« Reply #27 on: October 18, 2015, 10:17:41 AM »

Hey quess what? UPDATE! (at last)  ::)
+CAMPAIGN INTERGRATION ADDED
Yup that took me WAAAY too long to figure out but better late then never... in my case really late!
Currently its really early and there are some things I still want to change with the campaign... for example I don't want them to smuggle... because space monsters don't smuggle
Anyway you can check the 0.4 changelog for more info
Edit: Next thing I might be looking to do is make the mod Nexerelin compatible (love that mod) Hopefully this will go smoothly
Edit: This mod is now compatible and won't crash the game... However it isnt a playable faction yet because that stuff needs to happen on the Nexerelin developers side.
« Last Edit: October 20, 2015, 12:53:39 AM by spoortje1 »
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Admiral Loverod

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Re: [0.65.2a] The Flu-X Mod Version 0.4
« Reply #28 on: October 19, 2015, 07:43:21 PM »

Dude sweet! I've always had a sweet spot for this mod.
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"Your ship seems a little wobbly."
"Wobbly?"
"Yes, wobbly. It can't hit the broadside of an Onslaught, and the engine is missing so much armor plating I feel like it's mooning me every time you leave port."

Spoorthuzad

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Re: [0.65.2a] The Flu-X Mod Version 0.4
« Reply #29 on: October 20, 2015, 01:25:38 AM »

Dude sweet! I've always had a sweet spot for this mod.
Really? :D Thanks man, thats really motivating for me!
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