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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.91][UTILITY] Starsector FX  (Read 84553 times)

Tartiflette

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Re: [0.91][UTILITY] Starsector FX
« Reply #120 on: December 19, 2019, 10:16:09 PM »

Iirc doesn't really work with other mods either. It just doesn't crash outright for them.
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IraqiWalker

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Re: [0.91][UTILITY] Starsector FX
« Reply #121 on: February 20, 2020, 05:48:33 PM »

Why doesn't this work with Tiandong Heavy Industries, when almost every other mod out there does? That is, I get an error message upon loading to that effect.
I'm asuming it won't work with Lightshow then?
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Nivri

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Re: [0.91][UTILITY] Starsector FX
« Reply #122 on: May 06, 2020, 04:03:31 PM »

Does this work with Nexerelin and Varya's Sector by any chance? Anyone tried it or have tested it before?
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Midnight Kitsune

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Re: [0.91][UTILITY] Starsector FX
« Reply #123 on: May 06, 2020, 11:43:08 PM »

Does this work with Nexerelin and Varya's Sector by any chance? Anyone tried it or have tested it before?
It looks like crap, especially when run along side GraphicsLib (GLib).
If you are trying to make the game run better, especially modded, this is not the answer. If you are running GLib, you can set the shaders to false in the settings.ini file in the GLib folder
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