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Starsector 0.98a is out!
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Jamsector
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Topic: Jamsector (Read 2146 times)
dogboy123
Captain
Posts: 299
Boron military barracuda
Jamsector
«
on:
December 17, 2014, 10:58:59 PM »
Did anyone else realize that firing large groups of non-beam weapons (particularly on capships) can sound like a catchy beat? on an Onslaught try 2
hypervelocity drivers,2 mark IXs and some assault guns.
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"I'm expecting an all-out tactical dogfight... followed by a light dinner.
Cosmitz
Admiral
Posts: 759
Re: Jamsector
«
Reply #1 on:
December 18, 2014, 12:48:50 AM »
I post this everytime i get a chance:
https://www.youtube.com/watch?v=S45-lXhiO5A
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MesoTroniK
Admiral
Posts: 1736
I am going to destroy your ships
Re: Jamsector
«
Reply #2 on:
December 18, 2014, 01:01:40 AM »
Dammit Cosmitz, I was literally about to post that hehe
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I do music and soundFX commission work
Cromodus
Ensign
Posts: 44
Re: Jamsector
«
Reply #3 on:
December 18, 2014, 07:24:33 AM »
Now I want to mod some Street Fighter II sounds into StarSector.
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