The upcoming release seems to be full of tweaks, so how about we talk about navigation again? The last thread, from before the latest update:
http://fractalsoftworks.com/forum/index.php?topic=8246.0My experience: My first two games on the new path were a combat specialist deathship (no technology), then a fleet commander (no tech or combat). Both were good fun. Then I played as a tech specialist... and the navigation skill + augmented engines made the game much, MUCH more fun. The wait times between doing things were drastically reduced because moving around was so much quicker! Not only that, but I was quickly able to outrun absolutely any fleet that could outfight me. For me I don't care about catching everything and killing it, but the quality of life improvements from going faster were huge.
I identify the problem as this: Slow ships are too slow and are much less fun to play with on the world map than quick ones. Meanwhile, the bonuses from navigation/engines are far too large.
So, here's my suggestion:
Change burn speeds:
Frigates: 16-17+
Destroyers: 14-15
Cruisers: 12 -13
Capitals: 10-11
And of course reduce how much actual speed the numbers represent, so that capitals aren't scampering around like caffeineated hamsters.
This new set of speeds preserves the current "can't catch me" advantage of small ship fleets without making large ships slow to the point of "unfun". Meanwhile, the augmented engines still make a big difference - you can outrun ships of the same class on the main screen - but they aren't the equivalent of an entire size class anymore.
Navigation needs to be changed to be more friendly for a 10 rank skill - at the moment there are lots of "dead" levels where you don't really get anything. So, for navigation, how about:
Per rank: +1% combat speed (all ships). -2% fuel consumption.
At 5: unlocks stars as jump points.
at 10: +1 burn for all ships.
I'm not as set on this, but I think it would be better than the current setup.