Range on Phase Lance is too short!
Nah. The problem is that they don't do Hard Flux. So you charge in, and it actually does pretty efficient damage, for a beam, but wait, it's Soft Flux. So the Graviton Beam still, er, well, it still sucks a bit, but it's a genuine support weapon, kind of.
The Tac Lasers are murderous kiting things, vs. unshielded pirates. They're still fairly useless vs. anything with a shield, but not as useless as they used to be, because they can do support, kind of, and they're much more relevant vs. fighters.
Anyhow, on this stuff and the missiles, I feel like it's just easier to make a mod that implements this stuff and invite peeps to play it and see it, instead of just theorycrafting all day.
This puts Hard Flux on Beams, which
does not make them miraculous death devices or even massively OP, except for their range bands, and it makes all of the missiles able to regenerate ammo, including bombs, which
makes the Strike weapons pleasantly relevant in long battles and
makes the AI actually use them often enough to matter, as well as forcing players to think more about PD in their builds and all that jazz, which I think is an improvement. It also makes the Annihilator actually something I'd use, as opposed to not (ever).
Bombs probably need a timer nerf atm, but meh, I am kind of busy IRL tonight.
I haven't touched damage, range, ROF, etc., etc. except where it was directly relevant to the implementation.
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