It's this fellow: ¢
So, yeah.
Why not ¥ or €? 
Why would the universal interstellar currency (which is shared even between hostile-to-each-other factions) be aligned with a specific nation of the pre-space era?
¢ feels a lot more neutral (and also: ¢redits makes more sense than cred¥ts, cr€dits or credit$)
Yeah, pretty much that, I think.
Nice! Does the new elliptical targeting area of ships hold any implications for potential shield form diversification? Or will shields definitely stay circles?
They'll stay circles - the code for this is AI-oriented and I don't think efficient enough. The ellipse-like targeting area also wouldn't look that great, it's rather egg-shaped. It's actually made out of 4 ellipse sections rather than being an actual ellipse; this is needed to account for various ways the center of the ship can be offset from the center of the sprite.
A bit of a shame with the pause function, but I agree that it didn't work out as it was. Any chance of trying something new with it, like an option to make pause cost CP?
Hmm. I don't think I want to go in that direction - it'd be gamifying what's basically a pure UI function. What I'm trying to say is there's no in-fiction tie in to pausing, you pause as the player, not the character. I suppose you
could go in that direction, I just don't think it'd work out well.
Is there an API function that simulates the new 4-curve rangefinding algorithm? Such a thing would be quite useful because otherwise we have to basically guess how you've implemented it when making AI modules.
Added Misc.getTargetingRadius() that calls into core. Wanted to just expose the code for it, but it's got too many core tie-ins to do so easily.