I suppose all I'm concerned with is whether all of these changes are getting rolled in on the back end, or whether we'll still have control over them on the front end. For instance, I hope the ammunition counter hasn't been completely disabled for ballistic weapons -- i.e., if we wanted to, I hope we can go ahead and add it back in, in mod form, for those weapons we want to have ammo. If it's actually being handed on down from high that 'no, ballistic weapons no longer have ammo no matter what', then I'll be a sad panda. =P
The flux-boost damage is at least 100% doable in mod code, through a scaled damage bonus, so that's not a major loss.