Just got back into the game. How do you guys play the game in 0.6.5.1 or 0.6.2?
So I played Starsector way back before combat readiness was a thing (I would say 0.5 ish). And I pretty much became addicted to downloading all the mods I could, and I collected capital ships and would try weapon setups and other such stuff. I just loved the feeling of decimating an entire fleet with my one ship. Unsung or Banshee in Neutrino mod. Blackrock Shipyards mod with its incredibly fast frigates (with the system cannon) and the like... This game filled a hole in my soul that was left over when I had to leave WoW for university.
This game used be a spaceship/ space fleet simulator. But now, and it's awesome that is has, the game is expanding its exploration and trading and star systems to become a fully-fledged space sim. I honestly felt like game had perfected the space combat, and every mod was made to add more content to this perfect combat system. It made the combat flashier, more entertaining, and I felt Starsector could do no wrong. A combat system that was deep enough and complex enough for a good challenge no matter what. The best feeling would be having the one capital ship, and playing it so well that you could wipe out the enemy against incredible odds because you played it well. The enemy AI is by no means a push over, you really have to be good to win.
Starsector in 0.5 was like Fractal Softworks was giving out free crack cocaine. It was plain awesome. And now we get to explore, and there are reasons to explore? Awesome. Things can only go uphill from here right?
I stop playing SS for about 2 years, and I come back... And I'm some sort of space farmer/accountant. This game has become a farming simulator for me, and I'm really heartbroken. My entire experience of this game in 6.5.1 has been calculating enough fuel til I arrive and drop off food. If the pricing and event system wasn't so random, I'd be making spreadsheets for all tradable items by now. Do people even use capital ships in their fleets? How do you even maintain your fleet? How much money should I have on hand if I want to maintain just one capital ship?
I want to be a ship captain (not an admiral or space general or commander), and explore and fight and just wipe out the enemies that stand up to me. And I want to do that with one ship, make a profit off of it. I don't want to manage a fleet and I don't want to worry about pre-battle deployment and all that 'noise'. It's fun don't get me wrong, but I wanna feel like a BADASS (and I don't trust the teammate commander AI with my life let alone a bunch of virtual spaceships). But with CR, I don't know what to do... I don't even look to refitting my ships. I just look at the cargo to see if I have enough space to buy more things to trade.
My recent 50 hours with this game, has been running between two systems and dropping trading when I need to. Its become the most efficient way for me to make money in the game. I only buy enough fuel to get me close to the other half of the trade run while in hyperspace, and then drift the rest of the way to other system. That's how bad it has become. The reputation thing has stopped me from getting any awesome ships. I'm still in favourable with a majority of factions, I've got a lot more flying too and fro until I get access to a capital. But when I do get the capital and throw my freighters and cargo away, and all the frigates and fighters... I can only fight like 2 battles before I'm starved of supplies and money. And then I lose everything... No money means no supplies, and supplies have exorbitant prices. No supplies means dead crew. No crew means a ship that won't ever be combat ready, and so my existence in the game is an extremely beautiful, heavily armed, drifting ghost ship that died off from two to four battles. My journey hasn't even begun, and I've lost the game. And it feels really wrong to me. I love the reputation system, and I love the market system, but for me, that is all a means to a peak, but whenever I get there, it's all over. Am I going to fly back and forth for the rest of my space farmer life? Remember how I talked about the game was like crack cocaine for free? Well the CR system is so punishing, that I feel like I'm working for my crack now, and it's just not fun. I don't have to massively profit for each battle, in fact, I expect it to be a loss. But I'm losing EVERYTHING, just to wait 5 minutes til my ship is comabt ready, when I had played it so well that my hull isn't even scratched. I don't mind that I have to pay supplies to keep my crew members eat, sleep, and poop and all that jazz. But I didn't lose the battle, I didn't even suffer for it at times, I don't know why my ship, after flying around for a space month that after 2 battles it decides to implode on the third scuffle.
How do you guys play the game? I'm sure you have different tastes to myself, and I'm sure some of you all get bored with having an unstoppable, undefeatable ship. But it's something I dream of, and Starsector 0.5 gave that to me in all its glory. I just don't enjoy this game after jumping back into it, but I feel like I'm playing it wrong.
TL;DR: The game was crack cocaine for free. Now I feel like I'm working for my cocaine AND, I'm feeling the awful side effects.