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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Shields, flux em.  (Read 4970 times)

Silver Silence

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Re: Shields, flux em.
« Reply #15 on: December 03, 2014, 06:49:27 PM »

I've upgraded to a quartet of tempests now. A single heavy blaster and atropos rack on each. 10 cap/flux, ITU, aux thrusters and accelerated shields. Make for nice little skirmishers and they're nippy enough to have a fair chance of getting out of harm's way. Their drones also really help with making clean getaways.
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OOZ662

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Re: Shields, flux em.
« Reply #16 on: December 04, 2014, 11:26:17 AM »

There's the option to change your shield's configuration with hull mods, I'd like to see a hull mod to just uninstall the shield entirely.

The Starsector+ mod has one, which increases your vent rate by something like 25 or 30 percent. Figures that I started playing high-tech now that I have the option to ditch shields, eh?
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Bob McBobbyton

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Re: Shields, flux em.
« Reply #17 on: December 04, 2014, 03:12:49 PM »

The problem could depend on your loadout. I use the onslaught in a same way because of the shockingly bad shield but I never have problems with hegemony ships being destroyed by high tech ships. it could also depend on your fleet style. I have a carrier based fleet (1 onslaught, 3 herons, 7 thunders, 5 broadswords and some gladius) I had no problem with the high tech because I could overwhelm them.
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