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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 83449 times)

Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #75 on: May 08, 2021, 06:30:53 PM »

I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.
Is your OS 64 bit? What's your system RAM?

One likely reason for the game not starting after changing the vmparams is Java not being able to grab that much memory at start.
(The other is messing up the file after editing it. To avoid this, you can grab the premade files (linked on Discord, or if you don't want to go there, get them from here; click on the project with the right allocation and then the Download page.))
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TCA_ChinChin

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #76 on: June 27, 2021, 05:34:49 PM »

I keep trying to change the memory limit in vmparams to 4gbs but after I change it starsector refuses to start up, so I tried with 2gbs as well and I have the same issue.

Just for further clarification, I couldn't edit the vmparams file so I downloaded an application call Atom to make the changes.

I've tried editting using Atom before, it doesn't work since Atom messes with the formatting of the file somehow which makes the game not start up. You're gonna have to download an original vmparams file from one of the listed sources and then edit using an editor that doesn't mess with the formatting of the file like Notepad or Notepad++
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CrayonPod

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #77 on: July 14, 2021, 10:46:38 AM »

Does anyone know how to do the vmparams changes on Linux? I can't find a file with that name within starsector, I'd assume I can just edit starsector.sh and set xmx etc manually but ingame I get warnings
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Warfol

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #78 on: July 27, 2021, 04:31:31 PM »

I have a prob with my game :) ...

I have this message which appears when the creation of the part starts to load...

com.starfarer.api.campaign.econ.marketAPI.suppressCondition(Ljava/lang/string;)v


can someone help me?
 
the game use 0.9.1a
 
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.MarketAPI.suppressCondition(Ljava/lang/String;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.campaign.econ.MarketAPI.suppressCondition(Ljava/lang/String;)V
at data.scripts.BoggledStationConstructionPlugin.applyStationSettingsToAllStations InSector(BoggledStationConstructionPlugin.java:48)
at data.scripts.BoggledStationConstructionPlugin.onNewGame(BoggledStationConstructionPlugin.java:169)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.%u04B00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
[Thread-10] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
« Last Edit: July 27, 2021, 04:49:41 PM by Warfol »
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #79 on: July 27, 2021, 06:59:08 PM »

It sounds like you're using a 0.95 version of Terraforming & Station Construction mod with 0.9.1. Look around the mod's thread for an older version.
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Warfol

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #80 on: July 28, 2021, 10:33:36 AM »

MERCIIIIIIIIIIIIIIIIIIIIIIIIII ! <3
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TokoRosaku

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #81 on: July 30, 2021, 10:41:26 AM »

i need help ! every time i want to use Nexerelin and create a game the game crash with a strange erroe TwT i love the mod and its reallylove the mod but i can't play it because of that its a error about ExerelinConfing :'(

oh i have said nothing its back sowwy  ! > ~ <
« Last Edit: July 30, 2021, 10:55:38 AM by TokoRosaku »
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Histidine

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Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #82 on: July 30, 2021, 07:11:16 PM »

If you have a crash, post the error message from starsector-core/starsector.log* (immediately following the crash, the error will be at the end of the file).

*If you have file extensions hidden, it'll be just named "starsector"
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