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Author Topic: Fuel use  (Read 3043 times)

agrophobiac

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Fuel use
« on: November 14, 2014, 01:16:24 PM »

Hey Forum!

So thought about fuel and its uses and overall trevelling speed...

It would be cool to have the option to use more fuel for increased speed afterburner style.
Maybe some kind of slider allowing higher burn speed while exponentially increasing fuel usage.
I think that would make fuel usage more interesting and tactical. Flee hunt ROI?

Fuel and afterburner efficiency Perk?
« Last Edit: November 14, 2014, 01:20:05 PM by agrophobiac »
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orost

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Re: Fuel use
« Reply #1 on: November 14, 2014, 04:35:43 PM »

It also needs to cost CR so that being rich and being able to afford unlimited fuel doesn't mean permanent extra speed.

But it's very much needed. It's extremely jarring that my fleet can put on emergency speed to get away from battle and get +3 burn, but it cannot put on +1 burn to catch that fleet it's pursing but that's staying just ahead.

It would be interesting - you can catch them, but do you want to catch them and then fight them with lowered CR?
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JT

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Re: Fuel use
« Reply #2 on: November 14, 2014, 08:11:49 PM »

I especially like orost's idea of it burning CR especially -- it also ties into the concept that harassing the enemy as they try to flee causes them to lose additional CR for a slight loss in your own CR, as you're giving just enough of a pursuit to force them to throw extra books into the fire.

In the long run, being able to burn off CR to achieve higher speed is also just a form of burning additional cash, in the form of supplies, but since it has additional side effects beyond a mere financial hit it's both simple and elegant.  I suppose it boils down to "is Infernium fuel specific to hyperspace ONLY"?

The only sticking point I can think of is trying to teach the AI when it's smartest to use the feature and when it's not smart to use the feature.  There could also be several circumstances of ragequit-level annoyance where a massive fleet travelling at burn 2 suddenly jumps to and catches you at burn 4 just because you grazed a little too close in your burn 5~6 ship.  It would have a strategic element to it, of course, but part of the reasoning behind the removal of the post-combat deceleration (which I'm still not fairly happy about unless/until we get nearby ships able to reinforce...) was that it wasn't explained anywhere and could be frustrating at the entry level.
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bills6693

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Re: Fuel use
« Reply #3 on: November 15, 2014, 04:16:19 AM »

I would like to extend this to use in N-space too. I'm thinking that ships could be doing 'micro-jumps' or something similar which uses up a lot of fuel (jumping in and out of hyperspace, or existing on a boundary between planes) and also drains CR (the jumps or strange state of being could be very taxing on the crew).

In the Lt Leary (if anyone has read it) series, which I have recently started reading, prolonged time spent in the 'matrix' (hyperspace) is very taxing on the crew and very draining. In the second book they spend a lot of time in the matrix and just doing micro-jumps back into N-space and the crew is shattered by the experience. I imagine something similar could apply here - the crew just being worn out, the the ship being worn out, due to the constant jumping etc.
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Andy H.K.

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Re: Fuel use
« Reply #4 on: November 15, 2014, 09:13:54 AM »

I imagine the reason for the post-disengagement emergency speed lasting only a day to be a risk of total engine breakdown. If we have it become an "active ability" of sort, it's only logical that besides the increase in fuel usage and CR drain, there should also be a increasing chance of accident proportional to active duration, possibly mitigated by character skills.
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ArkAngel

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Re: Fuel use
« Reply #5 on: November 15, 2014, 05:09:57 PM »

I also like the concept of getting temporary burnspeed in trade for burning your CR. It's a rather neat idea in which you would have to use carefully.
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Cosmitz

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Re: Fuel use
« Reply #6 on: November 19, 2014, 01:57:24 PM »

Just ran out of fuel today in the middle of nowhere with 20 supply. It'd be cool for that to happen since i burned away from some pirates earlier and decided i still had 'enough'.
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