Fractal Softworks Forum
March 29, 2024, 05:05:09 AM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Starsector 0.97a is out!
(02/02/24); New blog post:
Simulator Enhancements
(03/13/24)
Home
Help
Search
Login
Register
Fractal Softworks Forum
>
Starsector
>
Bug Reports & Support
>
0.65.1a FPS Drop
« previous
next »
Pages: [
1
]
Print
Author
Topic: 0.65.1a FPS Drop (Read 2390 times)
Lord Sputnik
Commander
Posts: 101
"One Of Ours, Sir!" = Best ship name ever...
0.65.1a FPS Drop
«
on:
November 14, 2014, 08:30:21 AM »
I finally updated to 0.65.1a from 0.65
Every once in awhile the FPS randomly drops down, usually during combat or when I buy ships. I kept my memory settings the same as I did in 0.65 at -Xms1024m -Xmx2048m The strange part is if I Alt+Tab out of the game and Alt+Tab back in it runs just fine then. I was running 100% pure Vanilla with both versions as well so I can't blame any mods on it. Any thoughts why this happens and why Alt+Tabbing fixes it?
Logged
ZeroGman
Self-proclaimed lord of Eos, lord of Magec, and lord of the dance.
Alex
Administrator
Admiral
Posts: 23988
Re: 0.65.1a FPS Drop
«
Reply #1 on:
November 14, 2014, 09:13:41 AM »
Hmm. As far as I can see, there's no reason this'd be any different from .65 to .65.1. I'd try lowering Xmx back to 1024 - could be that when enough memory gets allocated, it causes other issues (thinking that maybe video and RAM are shared on your system?) Hard to say, though.
Logged
Lord Sputnik
Commander
Posts: 101
"One Of Ours, Sir!" = Best ship name ever...
Re: 0.65.1a FPS Drop
«
Reply #2 on:
November 14, 2014, 11:08:08 AM »
Nah, my laptop is about 3 years old but it has dual Nvidia GTX 560s.
I thought I was running pure Vanilla but it seems that when I copied my saves, mods, and jre folder over it left Shaderlib Beta 0.9 turned on and that was causing the slowdown. Turning it off brought it back to normal. Maybe I need to download the latest Shaderlib...
Logged
ZeroGman
Self-proclaimed lord of Eos, lord of Magec, and lord of the dance.
Alex
Administrator
Admiral
Posts: 23988
Re: 0.65.1a FPS Drop
«
Reply #3 on:
November 14, 2014, 11:51:18 AM »
Ah, ok - glad that's all it was.
Logged
Dark.Revenant
Admiral
Posts: 2806
Re: 0.65.1a FPS Drop
«
Reply #4 on:
November 14, 2014, 12:53:15 PM »
Note: ShaderLib is not to blame for framerate loss in the campaign, only during combat.
A GTX 560 is more than enough to run everything; my GTX 670 barely reaches 30% usage in the biggest battles. If you are getting slowdowns, it could be vsync causing issues for you.
Logged
Lord Sputnik
Commander
Posts: 101
"One Of Ours, Sir!" = Best ship name ever...
Re: 0.65.1a FPS Drop
«
Reply #5 on:
November 14, 2014, 05:18:50 PM »
I'm now blaming the weather for the slowdown because now it seems fine all the time... Stupid snow...
Logged
ZeroGman
Self-proclaimed lord of Eos, lord of Magec, and lord of the dance.
Print
Pages: [
1
]
« previous
next »
Fractal Softworks Forum
>
Starsector
>
Bug Reports & Support
>
0.65.1a FPS Drop