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Author Topic: Flagship camera options?  (Read 12253 times)

MesoTroniK

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Re: Flagship camera options?
« Reply #30 on: November 08, 2014, 04:30:52 PM »

The game Gimbal (no longer developed :() had options for both a SS style camera and the kind discussed here. Personally I found that the camera orientation following the ship extremely confusing and unusable... Your experiences may differ.


Gothars

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Re: Flagship camera options?
« Reply #31 on: November 08, 2014, 05:35:19 PM »

@ Alex: Is there a specific reason the middle mouse button is not used in the control scheme?
It seems like it would make sense to utilize such a central, easy to reach input option, for example as a pre-set autofire group toggle or as context specific combat/tactic UI toggle.


The game Gimbal (no longer developed :() had options for both a SS style camera and the kind discussed here. Personally I found that the camera orientation following the ship extremely confusing and unusable... Your experiences may differ.

Oh, that's a good demonstration, seems horrible at high turn speeds.
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Auraknight

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Re: Flagship camera options?
« Reply #32 on: November 08, 2014, 05:38:34 PM »

@ Alex: Is there a specific reason the middle mouse button is not used in the control scheme?
It seems like it would make sense to utilize such a central, easy to reach input option, for example as a pre-set autofire group toggle or as context specific combat/tactic UI toggle.
I'd imagine it's because middle mouse buttons are not found on a lot of the mice i've encountered, and some laptop track pads also lack it. I've not looked to heavily into how good the rebinding is, as i've done well with default controls, but i'd assume you could just bind something to that
just realised you where asking for something not in the options menu, my apollogies.
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nomadic_leader

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Re: Flagship camera options?
« Reply #33 on: November 09, 2014, 05:35:36 AM »

Don't all mice have the wheel click now? I bind that button to be the "target" button, just to use it for something. This works on OSX anyway, but it won't work unless I click on just the right part of the ship.

@Sundog: I use the omni shield in the thick of combat much more than I use zoom, so why zoom has to be on the mouse if there are other, more important things it could be used for?

But it's still so many things to divide your attention among and micromanage. This is why most vehicles like helicopters and so forth have two pilots. Is this just me?

 It would be fun though if someone was sitting next to me playing the game, they could use the mouse to shoot and shield, and I could use the keyboard to fly the ship. Look, multiplayer!

What if we just have it so that you can mousewheel click on the part of the targeted ship you want your autofire guns to aim at, and they'll prioritize shooting at that spot?
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Alex

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Re: Flagship camera options?
« Reply #34 on: November 09, 2014, 09:28:22 AM »

@ Alex: Is there a specific reason the middle mouse button is not used in the control scheme?
It seems like it would make sense to utilize such a central, easy to reach input option, for example as a pre-set autofire group toggle or as context specific combat/tactic UI toggle.

I don't 100% remember whether LWJGL supports this (it might not, it for sure doesn't support buttons beyond 3). That aside, I wouldn't want to default-bind something core to a button that's not universal on all mice. The one-button OS X mice don't count since they 1) seem pretty much gone and 2) ctrl-click is the right click there. I'm also not a fan of using the middle mouse button for anything (easy to scroll by accident, not super comfortable to press to begin with), but that's definitely nothing more than personal preference.

The game Gimbal (no longer developed :() had options for both a SS style camera and the kind discussed here. Personally I found that the camera orientation following the ship extremely confusing and unusable... Your experiences may differ.

Oh, that's a good demonstration, seems horrible at high turn speeds.

Yeah, surprising how hard it is to get a sense of your ships motion relative to things, isn't it? IIRC it was also worse for Starsector due to bigger ship sizes - stuff that's that big flying around all over the place was even more queasiness-inducing.


What if we just have it so that you can mousewheel click on the part of the targeted ship you want your autofire guns to aim at, and they'll prioritize shooting at that spot?

It's an interesting idea - something that'd have to be tried to say for sure either way. My gut feeling is it wouldn't quite work out, just due to the pacing of things and the number of circumstances where it'd actually be useful vs detrimental.

... all this does make me wonder about setting a "shield target" enemy ship, for omni shields. But, again, these sorts of things are adding complexity and can be fiddly to work around. The current system has the virtue of relative simplicity and predictability.
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Legendsmith

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Re: Flagship camera options?
« Reply #35 on: November 11, 2021, 11:35:45 AM »

I know this is ANCIENT but can we review this option? The "Dogfight camera" as gimbal called it (where the camera rotates with the ship so the ship's bow is always "up" on the screen) as an option would be really good. A friend of mine has a visual-spatial processing disability so he can't play games like this unless they have that option.  He bought the game already, but I watched him play and it was painful to watch him attempt to fly a ship, to say the least.
I'd also like to have it personally as I find it easier even though I don't suffer from that disability.
« Last Edit: November 11, 2021, 11:37:26 AM by Legendsmith »
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