I tend to agree with Megas and The Soldier. I'm much closer to feeling that the improved crew veterancy and the extra starting money are worthless than that the Heavy Blaster is worthless. If you take the easy start and actually use the Hammerhead in combat, the Heavy Blaster might not be great, but if you're flying a lone Wolf against anything with halfway decent shields, the ability to drop the graviton beam for something that does hard flux damage is worth quite a bit. It might be a bit more new-player-friendly if it gave a Pulse Laser rather than a Heavy Blaster, but a beams-only Wolf without the extra range for its Tactical Lasers has a hard time beating anything quickly and has a very limited range band for kiting while firing its full weapon set against most opponents. I do like flying a Graviton Beam Wolf more than I like flying a Blaster or Pulse Laser Wolf, but not as a solo frigate.
For the Trader start, the only option that I feel probably isn't worthwhile is the money option, as 30 Volturnian Lobsters stand a very good chance of selling for more than that even on the open market (you need only sell them for 191 credits apiece to earn more than 4000 credits selling them on the open market), and the Hermes is more or less 6000 credits that you don't have to spend on your fleet.
For the Smuggler start, I don't really think any of the options are bad; the recreational drugs stand to make you a lot of money at the start (probably more than the 4000 credits), but you'll probably be trading on the black market or with everyone's enemies in order to do it. The 4000 credit start lets you get into legal trading a bit more easily, if that's the direction you wanted to go, since you won't have any black marks on your record that you'll have to rub out, while the Heavy Mauler makes it a little easier to transition into a pirate or bounty hunter (the Heavy Mauler might be a bit questionable, since Hounds and Cerberi really aren't the kinds of ships you want to bring to a fight, though if you picked the easy start I think the Mule can use it - but that has the same issue as starting with the Hammerhead does for the bounty hunter, if you were looking to transition to that kind of playstyle).