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Author Topic: Space Stations 0.3.2 Demo for TwigLib 0.6.5 (for 0.65.1a)  (Read 9177 times)

Debido

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Space Stations 0.3.2 Demo for TwigLib 0.6.5 (for 0.65.1a)
« on: November 06, 2014, 05:16:23 AM »


Download Space Stations 0.3.2
(Requires LazyLib 2.0b)
(Requires TwigLib 0.6.5p: Download)

NEW
**Added 2 new missions for defending/attacking Unified root/child node type vessels that also have regular child nodes.**
I have also added the Uni type base and root/child bases to the simulator.

This is primarily another demo to show off Twig Tech for space stations. There are two examples of an attack and defense misson. The defense mission is easy, while the attack mission requires a bit more dedication.

You will see in game the space station asset that has lay dormant in the core stations folder for a while. The space station is comprised of 9 parts: the central hub, 4 armour sections, and 4 turrets.

The missions are fairly straight forward. While defending if the space station is destroyed you instantly lose. The space station is fixed in space and rotating, it cannot be moved.

The attack mission sees you at the opposite end of the map and you have to fight your way through a heavy defense before taking out the enemy space station for instant victory.

Now what makes these space stations special aside from being made of multiple parts? Well they use the SUB type of node, which means you can shoot the station apart, piece by piece! like so


For those who are planning on Twig ships in future, it wouldn't be a bad idea to look at the format/layout of the files required and what is required to implement such a thing in game. Before too long you should be able to extend the base classes and still have your TWIG ship only available to be interrogated by other modders scripts by using a common / global list of ships using this specific technology.



Credits
Scripting: Debido
Shenanigans/Feedback: Starsector Mod Squad (you know who you are)

Version Log
Version 0.3.2 (November 28, 2014):
Updated for twiglib 0.6.5 JSON loader
Version 0.3.1 (November 11, 2014):
Added version checker files
Increased flux values for habitat modules
Version 0.3 (November 11, 2014):
Added missions for unibase
Added unibase and normal base to the simulator.
Version 0.2 (November 6, 2014):
Public testing version
Version 0.1 (November 6, 2014):
Internal release
« Last Edit: November 27, 2014, 02:35:39 PM by Debido »
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Talkie Toaster

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Re: Space Stations Demo
« Reply #1 on: November 06, 2014, 10:22:51 AM »

Oh wow, this looks amazing!
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Debido

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Re: Space Stations Demo
« Reply #2 on: November 06, 2014, 11:08:31 AM »

Sorry! Posted the wrong link! It was pointing at Random Sector >_< I have fixed the download link!
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Midnight Kitsune

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Re: Space Stations Demo
« Reply #3 on: November 06, 2014, 12:16:17 PM »

I can't WAIT until modders start putting TWIG TECH ships in the campaign!
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Debido

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Re: Space Stations Demo
« Reply #4 on: November 06, 2014, 12:23:25 PM »

I'm rather excited too! As you've probably seen I've been doing a couple of multiships with Tartiflette. They're under wraps for now but it's fairly exciting stuff...and there is a awesome custom implemenation.

Also Silentstrompt has been doing work on little project as well.

Also just noticed the deco parts are re-appearing after death ¬_¬ dang it I thought I fixed that *gets bug hammer*
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Midnight Kitsune

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Re: Space Stations Demo
« Reply #5 on: November 06, 2014, 01:10:17 PM »

Would it be possible to fight the station in the simulator?
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Debido

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Re: Space Stations Demo
« Reply #6 on: November 06, 2014, 02:03:56 PM »

Sure. I'll add it. Give me a little while to get a couple of things fixed up, I'm going to release again soon with another TwigLib and Space Stations mod that shows off the 'UNI' type components properly. Also might need to reduce difficulty a little...
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CrashToDesktop

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Re: Space Stations Demo
« Reply #7 on: November 06, 2014, 03:10:49 PM »

Oh, I'm liking this.  I'm sure that Okim will find this useful, if he ever gets around to seeing this thread. :D
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joe130794

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Re: Space Stations Demo
« Reply #8 on: November 09, 2014, 03:35:37 AM »

is this for 0.62 or 0.65? didnt see any mention about what version its for
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silentstormpt

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Re: Space Stations Demo
« Reply #9 on: November 09, 2014, 03:47:02 PM »

is this for 0.62 or 0.65? didnt see any mention about what version its for

0.65.1a
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Debido

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Re: Space Stations Demo (for 0.65.1a)
« Reply #10 on: November 09, 2014, 03:49:40 PM »

Thanks Silentstormpt. That is correct. 0.65.1a.
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Midnight Kitsune

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Re: Space Stations 0.3.0 Demo for TwigLib (for 0.65.1a)
« Reply #11 on: November 10, 2014, 10:37:38 PM »

What would I need to add to the sim csv to add this to the sim?
DOH! >.< Didn't have the most up to date version installed
And for those that want to fight these in the sim, they are at the very bottom of the sim list
« Last Edit: November 10, 2014, 11:42:37 PM by Midnight Kitsune »
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Debido

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Re: Space Stations 0.3.1 Demo for TwigLib 0.5.0 (for 0.65.1a)
« Reply #12 on: November 11, 2014, 02:55:33 AM »

Download Space Stations 0.3.1

Version 0.3.1 (November 6, 2014):
Added version checker files
Increased flux values for habitat modules

Now has version checker, so you'll always know when it's out of date.
« Last Edit: November 11, 2014, 04:23:47 AM by Debido »
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Debido

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Re: Space Stations 0.3.2 Demo for TwigLib 0.6.5 (for 0.65.1a)
« Reply #13 on: November 27, 2014, 02:34:42 PM »

Download Space Stations 0.3.2

Version 0.3.2 (November 6, 2014):
Updated for TwigLib 0.6.5p JSON loader
« Last Edit: November 27, 2014, 02:36:29 PM by Debido »
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Ratheden

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Re: Space Stations 0.3.2 Demo for TwigLib 0.6.5 (for 0.65.1a)
« Reply #14 on: November 27, 2014, 08:57:18 PM »

This is some awesome stuff !!

I hope that in the future we can have these in place of the current stations, that way we can put factions out of business.

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