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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

Author Topic: Ability to disable economy  (Read 1563 times)

Lord Sputnik

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Ability to disable economy
« on: December 09, 2014, 07:02:43 PM »

I've been making slow progress on my mod, but what's really been slowing me up is the economy.  Could we get a single function that disables the trading simulation aspect of it for the player?  Because of how exploitable the market is currently I would like to disable it in my mod.  If someone else knows of a way to do this currently that would be great as well.

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Re: Ability to disable economy
« Reply #1 on: December 09, 2014, 10:10:00 PM »

Use commodity files to make prices less affected by price drop/raise. Use event files to disable the food shortage event and any other influencing trade. Use economy file to set the tariffs and auto-trade margins. Use settings to increase the duration of economy runs and various other economy things.

To boost the effect you can use a trading post market condition on EVERY market in the game (to make all resources being available at every entity) instead of whatever conditions they have.